Round fourteenTraverse magma. Make sure to fire up protective magics before that.
It's up to you what objects I use. I'm also okay with borrowing other player's items.
5- You quickly run across the magma, covered in strong protective magic! Environmental roll! (2+1)! You just manage to make it over but gain no skill from using protective magic.
I'd better just practice my illusionary magic.
Just wondering, can illusionary magic be used to directly cause physical harm, or merely extreme mental anguish, blindness, and possibly crippling pain? An illusion is a distortion of the senses, revealing how the brain normally organizes and interprets sensory stimulation. While illusions distort reality, they are generally shared by most people. Illusions may occur with more of the human senses than vision, but visual illusions, optical illusions, are the most well known and understood.
5- You do so, and gain a level. You now have
strong illusionary magicjust a question, do i who found the head and those stuff get it or can just anyone pick it up if they write before me?
and i train on making myself temporarily invisible at my will for sneak missions.
2- You attempt to become invisible at will but fail
I dispel my fake mouse, then I try to summon a real mouse.
2- Unfortunately, you fail to summon the mouse. Your fake mouse vanishes with a squeak.
I continue on past the skeleton looking for another way across the magma.
6- You find two potions. you now have two
potionsWait, Pacho's invisible, but his leg is red? So is there a blood-red leg just walking around places?
I'll learn to fly using TK to push me up.
4+1- You learn to fly! You can now switch between flying and walking as a free action plus you get all the benefits of flying! You may not fly higher than 20 meters, as a restriction and may not fly for more than two turns before I start rolling to see if you stay up.
Moses-style, I hold my hand above the magma, part it like the Red Sea, and cross through the pit while the magma batters harmlessly against the sides.
Augmented fire powers for the win! In the name of The Devourer!
2+1- You push aside the magma. The pit at the bottom is empty of anything useful. You run across and manage to make it to the other side before the magma closes again.
I work on summoning.
My imp works on magicks!
2+1- You gain a bit of skill. Your imp can now cast
large farting noiseI make a magma fueled helicopter out of rocks.
4- You make a magma fueled helicopter!
Just kidding. You skip stones in the magma instead.
I eat whatever I can find that's digestible and will my body into creating more blood so I can raise my blood levels.
If I can manage to stick in some pranks to the others while I'm invisible and doing this then all the better =P
4- You eat some blood crap stuff, I dunno. But you eat it and gain 2 blood
Oh,awesome.
Then I shall project a field of neutralized gravity(read,zero-gravity) above the magma pit(river?)
Yeah,people can float over now if this works.
5- That is pretty cool. You take the head and then... You project a field of zero gravity and jump into it, rocketing over the lava pit. Cool. The field remains strong.
OthersThe imp sit there, bored
PlayersErrolWearing: Nice clothes,
backpack which holds a
torch and
6 matches.
Status: Holding: Jagged dagger (sheathed) and a
powered longsword (held)
Powers: strong protective magicNirur Torir Wearing: Wearing
zealot robes,
backpack which holds a
torch and
6 matches.
Effects: touched by a dark godHolding: Jagged, evil daggerSkills: swordsman,
strong Illusionary powers Shoruke Wearing: average clothes,
backpack which holds a
torch and
6 matches.
Effects: is
touched by a dark godPowers: very strong agumented fire powersfrelockWearing: average clothes,
backpack which holds a
torch and
6 matches.
Effects:Powers: strong telekinesis powers,
healer,
weak distance healing, can fly!
learWearing: average clothes,
backpack which holds a
torch and
6 matches.
Effects: Holding:strange key, two
potionsPowers: echolocation,
sonic boominaluct Wearing: average clothes,
backpack which holds a
torch and
6 matches.
Effects:Holding: Evil iron war hammer which is
heavyPowers: thief powers,
religious furorSkills: hammermanorg Wearing: average clothes,
backpack which holds a
torch and
6 matches.
Effects: Skills:adept maceman,
summoning powersHolding: evil iron maceMinions: impPachoWearing: average clothes,
backpack which holds a
lit torch and
5 matches.
Effects: touched by a dark god,
a vessel for a Dark God, covered in occult runes,
strangely invisibleHolding: Jagged, evil, bloodthirsty daggerSkills: swordsmanPowers: blood powersRelmWearing: average clothes,
leather armor backpack which holds a
torch and
6 matches.
Effects: slowSkills: healer,
strong fire powersHolding: longsword
Minions:SHAD0Wdump Wearing: average clothes,
backpack which holds a
torch,
compass,
watch,
wizened human head and
6 matches.
holding: a
paperclip in your right hand and wielding a
decomposing severed arm in the other. Weirdo. Also,
gravity manipulating watch! yay!
Effects:Skills: adept ingenuityPhazerWearing: average clothes,
backpack which holds a
torch and
6 matches.
Effects:touched by a dark god,
Skills: swordsman,
ninjaHolding Jagged, evil daggerEnemiesZealot leaderWearing: Blood red robe
holding: jagged, evil longsword,
leaderPowers: Effects: Hoarse DungeonEmpty room
Altar room
UnknownTorture roomPrisonMagma corridor Actions?