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Poll

Do you agree that the xp system should be change from (0/1), (0/2), (0/3), (0/4) ect. to something like (0/1), (0/2), (0/4), (0/8) ect?

Yes
- 12 (80%)
No
- 3 (20%)

Total Members Voted: 15


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Author Topic: Dungeon crawling delight! Turn 49: Frelock and Relm - team awesome, team useless  (Read 129017 times)

SHAD0Wdump

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>=O Don't you dare taunt me Frelock, it will not end well for either one of us!
I'd be thankful...

Because we all know you need it.

(Yeah,I seem to be making alot of enemies in this RTD...)
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Frelock

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Hey, I've got a +1, so you're safe from epic failure.  Not sure what will happen on a 6, though.  Hopefully the healing bonus will kick in at that point...
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All generalizations are false....including this one.

Pacho

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I use my blood powers to speed up the regenerative process of my leg.  i'm quite clearly growing a new one.

After that, I start setting up an area in the middle of the room where I can do the coming sacrifices >=]

If my healing doesn't work, I'll try and attach my dagger to my stump using whatever I can find.  I'm gonna be kicking some ass in a rather painful way =P
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Shoruke

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Re: Dungeon crawling delight! Turn 11: So, now what?
« Reply #333 on: May 15, 2009, 11:53:53 pm »

Why was I not included in the rolls? I believe my action was something to the effect of

pursue Zealot leader and BLOW HIS BRAINS THROUGH THE WALL!!!

Failing that, you could have at least noted that I marvelled at the awesomeness of magma or something.

Speaking of which. Next action: Attempt to somehow incorporate the use of magma into my own magical fire powers. Mwehehe.
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The Unforgotten Beast, Shoruke, has come! A pale-skinned human. It has heterochromatic eyes and moves in an unpredictable manner. Beware its rapier wit!

Phazer

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epic fail and you wont have any hands left.  ;D
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Dragon: My plan is foolproof! Those foolish dwarves cannot resist walking near lava! If I hop in, then they won't know what hit them! I'll just- AH! OH GOD! I WASTED MY LIFE!

Jackrabbit

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Which would be awesome
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Lear

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    • the-crowing-is-near on deviantArt.

I find a pillar or somesuch architectural feature and collapse it, thereby making a bridge.
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Those were the days, The End Complete.
deviantART - My artworks, let me show you them!

Pacho

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Or a big splash that will consume some of us.  Either way, its a win =P
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Frelock

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Or it could be a pillar that's there for some particular reason, say, supporting the roof?  Oh wait, we have flasks for that...
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All generalizations are false....including this one.

inaluct

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I will the magma into being made of wine.
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Vlynndar

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I will the magma into being made of wine.

Zealot leader marinated in a fine red wine.
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For that viciously bad pun, I'm gonna introduce a NPC named Vlynndar just so that I can kill him of in a cruel and unusual way.
Watermelons are pretty important.

Org

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same as last turn
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Jackrabbit

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Re: Dungeon crawling delight! Turn 13: What? An update?
« Reply #342 on: May 20, 2009, 06:26:58 am »

Holycrapsosorrydamnarsebuggersorrysorrysorry

Round thirteen

I use the magnets found within the compass(or more realistically,magnet) and tinker them together in with the watch to create a gravity manipulating watch!

4- You now have a gravity manipulating watch!

Alas, I have failed, and an ally needs help.

Hey, I know! I'll use my illusionary magic to make Pacho invisible!

Ha! They said illusionary magic was worthless, I'll show them. HAHAHAHAHAHAHAHA!

1- EPIC FAIL. Except... Pacho is invisible. He screams for you to turn him back but you can't for some reason. Oh profanity. Pacho is now strangely invisible. We now have a homicidal invisible maniac running around people!

I improve my protective magics.

5- You do so. You now have strong protective magic

i lockpick a door if possible and if that doesnt work ill force it open

5- You kick the door down because its just cool. Behind it sits a wizened human head (ew), a crossbow and a plank of wood long enough to traverse the lava. It looks pretty weak.

I try to summon a real mouse.

2- You need to get rid of your first mouse. It's a free action. (This wasn't an autofail, you really did get a two)

I use my blood powers to speed up the regenerative process of my leg.  i'm quite clearly growing a new one.

After that, I start setting up an area in the middle of the room where I can do the coming sacrifices >=]

4- You pour your blood into your leg and you grow a new one! It is a dull, evil red. It looks pretty cool. Your blood levels have decreased

Shouldn't I have gotten a +1 for using a TK action?  Not that it matters much, since the leader is dead anyways...

I use TK and my healing skill to make an enchanted, permanent TK field in the place where Pacho's leg was previously, giving him what basically amounts to a new, stronger, invisible leg made entirely out of raw TK energy.  Preferably one that he could use...

1+1- Well, Pacho isn't dead, or legless thanks to your actions. Be grateful.

Why was I not included in the rolls? I believe my action was something to the effect of

pursue Zealot leader and BLOW HIS BRAINS THROUGH THE WALL!!!

Failing that, you could have at least noted that I marvelled at the awesomeness of magma or something.

Speaking of which. Next action: Attempt to somehow incorporate the use of magma into my own magical fire powers. Mwehehe.

5- You suck magma into your palm! You have augmented your fire powers, gaining very strong agumented fire powers

I find a pillar or somesuch architectural feature and collapse it, thereby making a bridge.

6- There are no pillars. You borrow inalucts hammer and collapse a wall. Behind it is a skeleton holding a key, inscribed with the words "In emergency, use key". You take it. You now have a strange key
. You give inaluct his hammer back.


I will the magma into being made of wine.

2- Like hell you do.


same as last turn

6- AT SODDING LAST. You train with your mace, becoming an adept maceman. Your imp learns to bite and specifically target enemies vital parts, causing +1 damage.

Others

The imp sit there, bored


The mouse stares at the wall, glassy-eyed

Spoiler: Statuses. Big. (click to show/hide)


Actions?
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SHAD0Wdump

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Re: Dungeon crawling delight! Turn 13: What? An update?
« Reply #343 on: May 20, 2009, 06:33:04 am »

Wizened human head? I go and stuff it into my backpack for later!
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Errol

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Re: Dungeon crawling delight! Turn 13: What? An update?
« Reply #344 on: May 20, 2009, 06:33:45 am »

Traverse magma. Make sure to fire up protective magics before that.

It's up to you what objects I use. I'm also okay with borrowing other player's items.
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