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Poll

Do you agree that the xp system should be change from (0/1), (0/2), (0/3), (0/4) ect. to something like (0/1), (0/2), (0/4), (0/8) ect?

Yes
- 12 (80%)
No
- 3 (20%)

Total Members Voted: 15


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Author Topic: Dungeon crawling delight! Turn 49: Frelock and Relm - team awesome, team useless  (Read 128992 times)

Jackrabbit

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Re: Dungeon crawling delight! Turn 11: So, now what?
« Reply #300 on: May 10, 2009, 02:31:04 pm »

Yes it just by the time I realized that I was half asleep and couldn't be arsed. Give me a minute and you'll get strong fire powers
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Vlynndar

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Re: Re: Dungeon crawling delight! Turn 11: So, now what?
« Reply #301 on: May 10, 2009, 02:58:46 pm »

Hey, Serephe. Fun that we are on the same place on the waiting list for two games at the same time ;D

Sounds like a good team. Prob'ly not in the race, 'course. There'd be betray'n.
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For that viciously bad pun, I'm gonna introduce a NPC named Vlynndar just so that I can kill him of in a cruel and unusual way.
Watermelons are pretty important.

Jackrabbit

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Re: Dungeon crawling delight! Turn 11: So, now what?
« Reply #302 on: May 10, 2009, 03:00:28 pm »

Like I promised, you will get in, it just depends on how long it takes to finish this dungeon.
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Vlynndar

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Re: Re: Dungeon crawling delight! Turn 11: So, now what?
« Reply #303 on: May 10, 2009, 03:08:02 pm »

Oh yes, I know. I'm not complaining. What do you mean, though: "this dungeon"? Are you going to run another game after this, or will the main group (those who don't bleed out or get touched too much by those gods) do another dare to explore new dungeons?
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For that viciously bad pun, I'm gonna introduce a NPC named Vlynndar just so that I can kill him of in a cruel and unusual way.
Watermelons are pretty important.

Jackrabbit

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Re: Dungeon crawling delight! Turn 11: So, now what?
« Reply #304 on: May 10, 2009, 03:16:42 pm »

I have something rather more epic in scope planned. I lied at one point, that's your only hint
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serephe

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Re: Dungeon crawling delight! Turn 11: So, now what?
« Reply #305 on: May 10, 2009, 07:37:10 pm »

You AREN'T my father?!
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Shoruke

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Re: Dungeon crawling delight! Turn 11: So, now what?
« Reply #306 on: May 10, 2009, 07:48:09 pm »

So uh... didn't I do anything last turn?

As for the next one, I'm going to pursue the Zealot leader (if I'm not within casting range already) and BLOW HIS BRAINS THROUGH THE WALL!!!
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The Unforgotten Beast, Shoruke, has come! A pale-skinned human. It has heterochromatic eyes and moves in an unpredictable manner. Beware its rapier wit!

Org

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Re: Dungeon crawling delight! Turn 11: So, now what?
« Reply #307 on: May 10, 2009, 08:05:06 pm »

One mistake I can see.

In my status.


I didnt know you can hold skilled maceman!

Action:
Train using my mace.

My imp trains too
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Jackrabbit

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Re: Dungeon crawling delight! Turn 11: So, now what?
« Reply #308 on: May 10, 2009, 08:10:19 pm »

You AREN'T my father?!

No! That was just to psyche you into jumping off a bridge! I can't believe you feel for that!
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Nirur Torir

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Re: Dungeon crawling delight! Turn 11: So, now what?
« Reply #309 on: May 11, 2009, 06:02:16 pm »

Come to think of it, if I'm only allowed one illusion at a time, I'll banish my spider to create the fake land.
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Relm

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Re: Dungeon crawling delight! Turn 11: So, now what?
« Reply #310 on: May 14, 2009, 01:57:04 pm »

Who are we waiting for?
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Pacho

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Re: Dungeon crawling delight! Turn 11: So, now what?
« Reply #311 on: May 14, 2009, 02:23:26 pm »

I don't know, but I suspect we're waiting for those tasty tasty rolls
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Jackrabbit

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Re: Dungeon crawling delight! Turn 11: So, now what?
« Reply #312 on: May 14, 2009, 03:53:39 pm »

Wow, I really suck at this, aye? Whatever, rolls by the end of the day. Now, was it set to two hundred degrees for four hours or....
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Nirur Torir

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Re: Dungeon crawling delight! Turn 11: So, now what?
« Reply #313 on: May 14, 2009, 04:36:35 pm »

Yea, but that's the boring way. Try 600 degrees for 30 minutes instead.
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SHAD0Wdump

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Re: Dungeon crawling delight! Turn 11: So, now what?
« Reply #314 on: May 14, 2009, 04:53:55 pm »

Just use a flame-thrower.
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