Sorry....
Round SixI learn how to use my echolocation to unleash a mind shattering scream.
5- You learn to produce a mind shattering scream! Well done. You now possess the power
sonic boom(You forgot to put "acronym=" in one of your tags, and it's kind of redundant to have 1- You suddenly slow down! -1 to dodge for 2 turns! slow
Anyway, since zealot C seems to have taken in interest in me, I raze him to the ground with fire in the name of The Unraveler of Reality.
3- You send a small ball of fire towards Zealot C. Roll to dodge! (3) The zealot moves to the side, negating some of the blow (6-1) Which manages to burn his arm clean off! The zealot drops to the ground but his eyes glow and he stands back up, picking up his sword. he grins. Worse still, the fire cauterized the wound so no bleeding for you! Ah well, he can't hit as well with his right arm. -1 to any attack made by zealot C
I grow more and more demented at the sight of blood being spilled. So much so, that I try to will the blood to gush out of the zealots' wounds (all of those that have been wounded). Hopefully not doing the same to those in the party who follow my god, but the rest I don't care about =P
3- Extending your hand you screw up your features and concentrate, forcing your will into physical form. You send out tendrils of unearthly power! Inaluct gets a nosebleed. It quickly stops.
I attempt to combine my weak healing powers along with my telekinesis powers to create the awesome power that is TK healing! I practice using my own light wound.
4- you gain
weak distance healingi use my dagger to slice at a zealot and tries to learn something from it.
5- You run at Zealot C, because he's the most wounded. Shwing! (2+1) You hit him in the other arm, but just barely (6-1) You somehow manage to cut that one off as well! You are now a
swordsman. The Zealot is
heavily bleedingDeliver a groin-kick at Zealot B, then stab 'im.
5- you run up to Zealot B and try to kick him in the nadgers. Roll to dodge! (2-1) The zealot doubles over in pain and you stab downwards (2+1) Slashing him across his back. Zealot B is now
lightly bleedingI go to where the zealots are and start hitting them with the hammer.
6- Smashy smashy! You swing at Zealot C, who has no arms and is thus the best target. Roll to dodge! (1) Smashing him right in the face! (4-1+1) It pulps his nose, causing heavy bleeding. Zealot C bleeds out
very quickly and collapses backwards with a sigh. He disintegrates quickly. You are now a
hammermanSweet,I'm still alive!
Sorry for my absence,my router decided to have a melt down and we had to wait for a new one.
Action: I shove my decomposed arm's finger so far up zealot C's nose that it pokes his brain!
4+1- you run up to Zealot B and put your arm to work! (2-1) Zealot B is poked! (4+1) It goes into his brain! Oh, the pokey horror! Zealot B is now
bran damaged. He still feels no pain. It may be because of the brain damage, I don't know. I'm not a doctor alright?
Inaluct.
Come to where the zealots are so I do more damage.
CHARGE! FOR THE EMPEROR!
5+1- You charge across the gap, screaming! FOR WHICHEVER GOD YOU CURRENTLY SUPPORT! Zealot A is attacked! Roll to dodge! 1-1! Caught in the face! Oh God almighty! 2-1+1+1 His nose is broken! Zealot a is now
bleedingI look for a sword.
4- You search the area and find, against all odds, a longsword! It was shoved into the ribs of some prisoner. He might have still been alive, you didn't check. From the amount of blood that spurted out after you grabbed the sword, he isn't now. You are now wielding a longsword,. You holster your dagger, because it has a damage penalty.
I go to where the zealots are and start hitting them with the hammer.
4- you run up to Zealot A, make a witty pun and hit him with your hammer. Roll to dodge! (5) Zealot A dives out of the way and stands up looking smug.
I attack Zealot A with my dagger!
5- you run towards Zealot A like a man possessed! Roll to dodge! (1-1) Zealot A is stabbed in the ribs! (6+1) Piercing his heart and killing him instantaneously! You are now a
swordsmanEnemiesZealot B attacks SHAD0Wdump! 4-1! Not the best shot ever, it must be said but still, roll to dodge! (2+1) SHAD0Wdump manages to negate most of the blow (4-1) and is not injured at all
The Zealot leader goes for the now thoroughly bloody and frothing at the mouth Pacho! 6- What a shot! roll to dodge! (4-1) He just manages to make it out of the way, getting caught in the side! (2-1) And is totally unharmed! Give it up for the bloody, frothing madman folks!
PlayersErrolWearing: Nice clothes,
backpack which holds a
torch and
6 matches.
Status: Holding: Jagged, evil daggerPowers: protective magicNirur Torir Wearing: Wearing
zealot robes,
backpack which holds a
torch and
6 matches.
Effects: stricken by
enormous headache and
touched by a dark godHolding: Jagged, evil daggerSKills: swordsmanShoruke Wearing: average clothes,
backpack which holds a
torch and
6 matches.
Effects: is
touched by a dark godPowers: very strong fire powersfrelockWearing: average clothes,
backpack which holds a
torch and
6 matches.
Effects:Powers: strong telekinesis powers,
bleeding,
dabbling healer,
weak distance healinglearWearing: average clothes,
backpack which holds a
torch and
6 matches.
Effects: Powers: echolocationinaluct Wearing: average clothes,
backpack which holds a
torch and
6 matches.
Effects:Holding: Evil iron war hammer which is
heavyPowers: thief powersSkills: hammermanorg Wearing: average clothes,
backpack which holds a
torch and
6 matches.
Effects: Holding: evil iron mace,
skilled macemanPachoWearing: average clothes,
backpack which holds a
lit torch and
5 matches.
Effects: touched by a dark god,
a vessel for a Dark God, covered in occult runes.
Holding: Jagged, evil daggerRelmWearing: average clothes,
backpack which holds a
torch and
6 matches.
Effects: slowSkills: dabbling healerHolding: longsword
SHADOWdump Wearing: average clothes,
backpack which holds a
torch,
compass and
6 matches.
holding: a
paperclip in your right hand and wielding a
decomposing severed arm in the other. Weirdo.
Effects:Skills: adept ingenuityPhazerWearing: average clothes,
backpack which holds a
torch and
6 matches.
Effects: is
lightly bruised,
touched by a dark god,
Skills: swordsman,
ninjaHolding Jagged, evil daggerEnemiesZealot leaderWearing: Blood red robe
holding: jagged, evil longsword,
leaderPowers: religious furorEffects: bleedingdeadZealot A
Wearing: Blood red robe
holding: Jagged, evil dagger
Powers: religious furor
Effects:Zealot BWearing: Blood red robe
holding: Jagged, evil daggerPowers: religious furorEffects: brain damaged,
lightly bleedingdeadZealot C
Wearing: Blood red robe
holding: Jagged, evil dagger
Powers: religious furor
Effects: heavily bleeding, no arms (he's 'armless) DungeonEmpty room
Altar room
UnknownTorture roomPrison Actions?