Turn 24After playing "Cure Critical Wounds" on my flamethrower, I proceed to heat up the armor of those big meanie enemies.
Race: Unknown.
5- You, uh, you play a song title "Cure Critical Wounds". Be more specific and less clever. Work harder not smarter! Either way you flame a knight! Roll to Dodge! (4-1) Most of the heat is dissipated. (2-2) And causes him no damage. As far as I can remember, that was your last shot. YOU SHOT LAST.
Anyway, it seems that big fireballs are dangerous when someones in close, so I'll simply rapid-fire some smaller balls at the remaining zealot(s). While laughing like a maniac hero maniac.
Race? Two-headed Ogre please. Ogre-magi kind of suits how I'm choosing my actions.
3+1- You launch a flurry of small balls of fire at zealot 2! Roll to Dodge! (5) He dives out of the way. The balls impact against the opposite wall, turning it to sludge.
I turn my shirt into bandages and staunch my bleeding with them.
6- You tear your shirt to shreds and wrap yourself in the remains, covering your bleeding so well that you look like a mummy! You are no longer bleeding. You look like a mummy. Some freaky shit today ladies and gentlemen!
I continue with my transformation!
6- You shudder. You squirm. Your skin tears and splits open! You discard your former body and become a being of pure blood. Creepy son of a bitch. Anyway, here's what's changed. You are no longer
- Invisible
- Covered in runes
- Bleeding
Here's what you get for flying in the face of God.
Blasphemy,
Bloody,
Unholy. Now that's a lot of crap! You are still changing, so you'll get more stuff later.
I cast a healing spell on CJ1145.
1+1- You haven't killed him, but he's okay, for now.
I cry for my mother whilst being healed. (Non-roll action. Turn skipped.)
Blub blub blub.
Sitting on the floor (due to my broken leg) I yell 'Healing Grenade!', roll Frelock into a ball and throw him at our teammates. Hopefully I'm also in the splash damage repair.
Race: Fluffy Wambler Man
2- You throw Frelock away from you. He lands in a heap, wondering why he takes this shit.
I will attempt to use my scare powers to send such a terrifying image to one of the knights that they go utterly mad and berserk, making them attack anyone in reach (including allies or enemies)
1+2- The giant takes a swing at zealot 2. Roll to Dodge! (6) He dodges.
ATTACK! Slapchop all the guys.
5- You jump at zealot 2! Hey, it's Org with SlapChop, you're going to be PICKING YOUR BRAINS FROM THE WALL all day! Roll to Dodge! (2-1) He's slapped! And chopped! 6- You eviscerate him! Thank God it's so easy to clean this thing! Zealot 2 has snuffed it.
Instead, I'll Punch a zealot, right in the face.
5- You punch him with your holy fists! Roll to Dodge! (4-1) He's hit! (5+1) and ripped to shreds!
I encase the arm in a gravity cage,move into the room,and drop it on a zealot.
5- You lift the arm and throw it at a knight! Roll to Dodge! (5-1+1) He's fine. It's an arm.
i choose Dark templar from starcraft as a race
i try to get an ability to use smoke bombs to escape combat.
1- You don't. For a start, you need smoke bombs.
I focus a sonic boom of extreme intensity at the head of one of the knights.
2+1- You send a piss weak little blast. Roll to Dodge! (3+1-1) He's hit! A little. (6-2) The knight seems wounded, but you can't see any wounds!
Enter the 'Fuck You' Room with stealth.
You stealthily enter the room that has no enemies or allies. Well done.
I'll attempt to heal CJ as well.
2- You have no idea how to deal with this!
create good Armour
4- Using the materials on hand, you create a breastplate, that provides +1 defense against edged weapons!
breastplate.
EnemiesThe leftmost knight goes for Lear! (1+1) missing, totally!
The rightmost knight goes for Nirur Torir! (5) Roll to Dodge! (4-1) You're hit slightly! (2+1) No damage, no damage.
DEATHROLL ZOMGModifiers do not apply.
5- You stabilize yourself. You can last for three more rounds and your -4 drops to a -3.