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Author Topic: MRTQ- Knights & Knaves: Challenge Phase 3  (Read 28834 times)

Cheeetar

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Re: MRTQ (Mafia Role To Quest): Under construction.
« Reply #15 on: April 14, 2009, 05:33:37 am »

I, also, want in on this.
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

Solifuge

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Re: MRTQ (Mafia Role To Quest): Under construction.
« Reply #16 on: April 14, 2009, 12:41:51 pm »

I'm not going to be able to run this game regularly... the rule idea was for Nuke to use. I just like coming up with rules systems. Still, I want to test these rules out and make sure they work before calling it done. Would anyone be down for doing a one-day test run? That way, I can see what needs work, and what works well about the system.

If you're interested, I'll take from 4-8 players to test things out. Just pick your dudes 4 trained skills from the list below, and we'll try it out.


Sample Skills:
When you create a character, you get 1 Master Skill, 1 Adept Skill, and 2 Novice Skills from the following list. The rest are treated as untrained:
Strength: How buff you are. Can be used to hurl things, move heavy objects, and in contests of might, such as Arm-wrestling.
Wits: How smart you are. Can be used to answer or come up with a riddle, solve complicated puzzles, and in contests of wits and skill.
Melee Combat: How skilled you are in hand-to-hand combat. You are skilled in a weapon or fighting style, and can block and parry too.
Ranged Combat: How skilled you are at hitting targets at range, using a bow, throwing axes or knives, or even chucking rocks.
Speech: How good you are at speaking. You can persuade others to do something, intimidate others, or convince someone of a lie.
Stealth: How good you are at sneaking, pick-pocketing, and sleight-of-hand.
Athletics: Your ability to run, swim, and jump. You can perform feats of endurance with this skill as well.
Acrobatics: Your ability to tumble, balance, and climb. You can perform stunts with this skill as well.
Magic: Your knowledge of magic. You can attempt simple magic rituals, use the stars to predict things, or perform magic tricks.
Healing: Your knowledge of first aid. You can attempt to bandage up wounds, and use herbs to treat illnesses.

Quote
UNTRAINED: If you're untrained in a skill, you roll ([1d6]x2)-2. You have random successes in this category, with higher chances of Failure. You can't get an Over-Success.
NOVICE: If you're a novice in a skill, you roll [1d6]x2. You have the most random results in this category.
ADEPT: If you're an adept in a skill, you roll [2d6]. You have the most consistent successes and failures, with low odds of Over-Success and Over-Failure.
MASTER: If you're a master in a skill, you roll [2d6]+2. You have consistent successes, with higher chances of Success. You can't get an Over-Failure.


In each Challenge, you can select a Skill you want to use, and explain how you're going to use it to the GM. You can either use skills as a Skill Check to beat a challenge, to Help another player beat their skill-check, or to Hinder them:
Skill Check: You use 1 skill (or combine 2, and average the results) to beat a part of the challenge, or perform an action on another player.
Spoiler: Skill Check Results (click to show/hide)
Help: You work together with someone else, doing the same Skill Check they are doing to help them succeed:
Spoiler: Help Results (click to show/hide)
Hinder: You work alongside another player in the same Skill Check, but purposefully make it difficult for them and hindering their success:
Spoiler: Hinder Results (click to show/hide)

* Roles that give Challenge-Phase Powers, such as the Assassin Power, are Special Actions you can choose to use during a Challenge, in addition to your Normal Action. You roll separately for both.
« Last Edit: April 14, 2009, 02:09:50 pm by Solifuge »
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NUKE9.13

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Re: MRTQ (Mafia Role To Quest): Under construction.
« Reply #17 on: April 14, 2009, 02:06:10 pm »

Sure, I'll run it.
I'll just edit the first post, then.
Solifuge; do you wish to join, or could you semi-co-GM?
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Long Live United Forenia!

Solifuge

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Re: MRTQ (Mafia Role To Quest): Under construction.
« Reply #18 on: April 14, 2009, 02:29:53 pm »

I'd happily co-GM, Nuke. I think I've got the skills to be a dastardly Knave GM. ;)
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Pandarsenic

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Re: MRTQ (Mafia Role To Quest): Sign up now?
« Reply #19 on: April 14, 2009, 03:12:41 pm »

Should we post profiles in-topic or PM?

Also, should we get our roles assigned before or after choosing skills?
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KARATE CHOP TO THE SOUL
Your bone is the best Pandar honey. The best.
YOUR BONE IS THE BEST PANDAR
[Cheeetar] Pandar doesn't have issues, he has style.
Fuck off, you fucking fucker-fuck :I

Solifuge

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Re: MRTQ (Mafia Role To Quest): Sign up now?
« Reply #20 on: April 14, 2009, 03:24:44 pm »

For now, I'd say roles are divided after skills are chosen.

you can pick your skills publicly too... we'll have to see which way works better.
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NUKE9.13

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Re: MRTQ (Mafia Role To Quest): Sign up now?
« Reply #21 on: April 14, 2009, 03:34:58 pm »

I'm tired. So don't go mad when I don't reply to this thread for the rest of the night...
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Long Live United Forenia!

Org

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Re: MRTQ (Mafia Role To Quest): Sign up now?
« Reply #22 on: April 14, 2009, 03:43:32 pm »

YAY!
I SAVED THIS!

I am in.
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Frelock

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Re: MRTQ (Mafia Role To Quest): Sign up now?
« Reply #23 on: April 14, 2009, 03:44:04 pm »

I'd definitely like to get in for the trial version (or would it be a beta?).

Anyhow,

Name: Frey
Skills:
Master Wits
Adept Speech
Novice Ranged Combat
Novice Healing
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Solifuge

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Re: MRTQ (Mafia Role To Quest): Sign up now?
« Reply #24 on: April 14, 2009, 04:10:22 pm »

Right now, we're running the MRTQ Open Beta. The final version should be up after we work out the kinks, and registration starts at the low low price of 25.00 NeoShekels. Per week.

Luckily, if you get in on Beta now, you have a chance to win a free permanent spot in MRTQ!

Nuke, I'll try to get the trial run all set-up and such. Frelock, you're in. Org, Panda, and anyone else, if you're up for joining, pick out your 4 skills ala the list above. We'll get players divvied into groups afterward.
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Pandarsenic

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Re: MRTQ (Mafia Role To Quest): Sign up now?
« Reply #25 on: April 14, 2009, 04:11:55 pm »

Name: Sir Sytherion
Master Stealth
Adept Acrobatics
Novice Melee Combat
Novice Strength

I really don't know what kind of build I'm going for here.
« Last Edit: April 14, 2009, 06:38:10 pm by Pandarsenic »
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KARATE CHOP TO THE SOUL
Your bone is the best Pandar honey. The best.
YOUR BONE IS THE BEST PANDAR
[Cheeetar] Pandar doesn't have issues, he has style.
Fuck off, you fucking fucker-fuck :I

Org

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Re: MRTQ (Mafia Role To Quest): Sign up now?
« Reply #26 on: April 14, 2009, 04:14:00 pm »

Name:Urist Stealthbeard
Master Stealth
Adept Wits
Novice Strength and Ranged Combat
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Karlito

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Re: MRTQ (Mafia Role To Quest): Sign up now?
« Reply #27 on: April 14, 2009, 05:20:14 pm »

Oh, this looks like it has the potential to be awesome.  While I still have a deep craving for mafia, recent events have left me kinda burned out on it.  Hopefully this should satisfy my obsession, while still being novel.

Name: Sir Berserkicus
Master Melee Combat
Adept Strength
Novice Athletics
Novice Ranged
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inaluct

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Re: MRTQ (Mafia Role To Quest): Sign up now?
« Reply #28 on: April 14, 2009, 05:53:36 pm »

Name: Sir Inaluct (Yes, I am unoriginal)
Master Ranged Combat
Adept Acrobatics
Novice Athletics
Novice Stealth
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Emperor_Jonathan

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Re: MRTQ (Mafia Role To Quest): Sign up now?
« Reply #29 on: April 14, 2009, 06:00:16 pm »

Name: Sir Emperor
Master Healer
Adept Melee Combat
Novice Strength
Novice Wit
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