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Author Topic: Guardsman:Special Opps: Turn 3  (Read 13581 times)

Org

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Re: Guardsman:Special Opps (SIGN UP:GO TO LAST PAGE)
« Reply #60 on: April 08, 2009, 09:21:50 pm »

Okay.
Do you want to join?
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woose1

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Re: Guardsman:Special Opps (SIGN UP:GO TO LAST PAGE)
« Reply #61 on: April 08, 2009, 09:24:03 pm »

Genuinely stupid.

So is giant space-faring orks fighting against devil-worshiping zealots.

Now, I'm tired, and I'm watching a movie with my sister, but here is a preview on Level 2.

I got kinda lazy on the trees.  :P

I'll probably fix it tommorow...
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Org

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Re: Guardsman:Special Opps (SIGN UP:GO TO LAST PAGE)
« Reply #62 on: April 08, 2009, 09:24:50 pm »

Pretty good.

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WorkerDrone

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Re: Guardsman:Special Opps (SIGN UP:GO TO LAST PAGE)
« Reply #63 on: April 08, 2009, 09:29:55 pm »

So is giant space-faring orks fighting against devil-worshiping zealots.

Yes, but with Warhammer 40K, this is a given.
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Org

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Re: Guardsman:Special Opps (SIGN UP:GO TO LAST PAGE)
« Reply #64 on: April 08, 2009, 09:31:02 pm »

Are you in?
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woose1

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Re: Guardsman:Special Opps (SIGN UP:GO TO LAST PAGE)
« Reply #65 on: April 08, 2009, 09:33:50 pm »

Movie's canceled. I got about an hour, so I'll explain to you what all that gobbly-goop is.

In the top left are our hero's, yellow is me (The officer), magenta is sniper, cyan is special weapons, and red is footsoldier.

A little farther south, you can see 2 guards patrolling the road, and two other guards, well, guarding. Down in the south-east corner of the fort is a guard-tower, probably a sentry posted there. Inside the base, the thing that looks like a trade depot with two prongs is a antique Leman Russ (Is that how you spell it?) tank. We could probably get it to work with some tinkering... The smaller version of the trade-depot thing is a 4 person car, with no weapons. You can also see a officer training some new, raw recruits.

The two other buildings are, from left to right; a barracks, complete with fenced in area holding car, and a radio building, probably where our target is. The point of this level is to capture the target, and bring him back to us,  mostly unharmed. Feel free to break a limb or two, though.
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Org

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Re: Guardsman:Special Opps (SIGN UP:GO TO LAST PAGE)
« Reply #66 on: April 08, 2009, 09:35:28 pm »

Very nice.

The Leman Russ(you got it right) could be an objective to blow up, or be usable to destroy troops.
Win.
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WorkerDrone

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Re: Guardsman:Special Opps (SIGN UP:GO TO LAST PAGE)
« Reply #67 on: April 08, 2009, 09:35:37 pm »

Are you in?

Eh...

How does combat work? Something simplified I hope.

I'm already apart of Dark Dystopia, which is the first Forum Game besides Joe's game I've been apart of for awhile. I don't want to put to much time or effort into another game.

And for the record, if I end up joining, I want Special Weapons.
« Last Edit: April 08, 2009, 09:37:28 pm by WorkerDrone »
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Org

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Re: Guardsman:Special Opps (SIGN UP:GO TO LAST PAGE)
« Reply #68 on: April 08, 2009, 09:36:30 pm »

Think 40k.
5th edition.
Should be the same with 4th, but I started a month after 5th, so thats all I know.
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WorkerDrone

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Re: Guardsman:Special Opps (SIGN UP:GO TO LAST PAGE)
« Reply #69 on: April 08, 2009, 09:40:37 pm »

Okay, okay.

Staff Sergeant Max Fightmaster Gaweir
Special Weapons
Carapace
Meltagun
Chainsword

Damn. I have five creds left Org.

Do we all get a standard issue combat knife or something? I'd be willing to pay my remaining 5 Credits for one.
« Last Edit: April 08, 2009, 09:42:45 pm by WorkerDrone »
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woose1

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Re: Guardsman:Special Opps (SIGN UP:GO TO LAST PAGE)
« Reply #70 on: April 08, 2009, 09:42:01 pm »

OH! Almost forgot. That one character square, next to the recruits? Flagpole.
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Org

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Re: Guardsman:Special Opps (SIGN UP:GO TO LAST PAGE)
« Reply #71 on: April 08, 2009, 09:43:05 pm »

Hmm...Nice weapons...
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Org

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Re: Guardsman:Special Opps (SIGN UP:GO TO LAST PAGE)
« Reply #72 on: April 08, 2009, 09:46:27 pm »

Everyone has a knife/bayonet.

Standard issue.
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WorkerDrone

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Re: Guardsman:Special Opps (SIGN UP:GO TO LAST PAGE)
« Reply #73 on: April 08, 2009, 09:49:20 pm »

I'll take the Combat Knife thankyouverymuch.

Hopefully no one will survive my Meltagun to get close enough for me to use it.
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Org

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Re: Guardsman:Special Opps (SIGN UP:GO TO LAST PAGE)
« Reply #74 on: April 08, 2009, 09:50:23 pm »

Yeah.  :D
Remember. Try to stealth.
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