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Author Topic: Guardsman:Special Opps: Turn 3  (Read 13604 times)

Org

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Re: I was thinking...
« Reply #45 on: April 08, 2009, 07:51:12 pm »

No, why would you think that?

You were fast. I hadnt even posted weapons.

Looks like you claim captain.
There are two extra guardsman left, then sniper, then special weapons man.
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woose1

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Re: Guardsman:Special Opps (SIGN UP:GO TO LAST PAGE)
« Reply #46 on: April 08, 2009, 07:52:14 pm »

Oh. Then forget those stats.
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Org

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Re: Guardsman:Special Opps (SIGN UP:GO TO LAST PAGE)
« Reply #47 on: April 08, 2009, 08:19:27 pm »

Yes.
Here are some weapons. Everyone starts with 50 credits.
Spoiler (click to show/hide)


Stats
Everyone has stats.
Stats:
Weapon Skill-Used in combat, to see if you hit the enemy
Ballistic Skill-used in shooting, to see if you hit
Strength-Your strength, used when wounding
Toughness-Used in wounding
Initiative-To see who goes first(Charger goes first in the first round)
Attacks-used to see how many dice you get during combat
Save-Your armor

Regular Guardsman(i.e everyone but officer, and sniper has ballistic skill 4)
WS BS S T I A W S
3    3   3 3 3 1 1   -

Officer
WS BS S T I A W S
4    4  3  3 4 2  2  -


Rules
Every turn you may make two Standard Actions(Not the same ones)
Moving-You may move 5 squares.
Shooting-You shoot a weapon.
Taking Cover-You fully take cover, to the point of which the enemy cant see you(You must be near  cover). You cant take cover and shoot in the same turn.
Aim-+1 to shooting
Charge-Attack an enemy in combat, this uses two actions(Charging is moving and attacking). You get a bonus in the first round of combat.

Shooting-Each guardsman can shoot, and they hit, for a man with Ballistic skill 3, 4+, with 4, 3+. Then, I roll a die for wounding. If they have armor, they get a save(as this represents the bullet/attack(as this is also in combat) bouncing off the armor). If they have one wound, they die, if they have more, it drops by one.

Wounding
            Toughness   1     2     3    4     5     6
Strength
1                            4+   5+   6+   -     -    -
2                             3+   4+   5+  6+   -    -
3                             2+   3+    4+  5+  6+   -
(it goes on, but you get the idea)

Combat-When you charge an enemy, the charger goes first. Weapon skill is used, like wounding(Your weapon skill against the enemies). The number of attacks you have is how many dice I roll. If you hit, it goes to wounding, and you know the rest.

That should be it.

Remember:
One Officer
One Sniper
One Special Weapons Trooper
Two Troopers
« Last Edit: April 08, 2009, 09:21:29 pm by Org »
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woose1

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Re: Guardsman:Special Opps (SIGN UP:GO TO LAST PAGE)
« Reply #48 on: April 08, 2009, 08:30:46 pm »

Ok, i'll take a power sword and a silenced lasgun, along with some flak armour.
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Gunner-Chan

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Re: Guardsman:Special Opps (SIGN UP:GO TO LAST PAGE)
« Reply #49 on: April 08, 2009, 08:32:55 pm »

Uhh... I don't think you can silence a lasgun...
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woose1

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Re: Guardsman:Special Opps (SIGN UP:GO TO LAST PAGE)
« Reply #50 on: April 08, 2009, 08:34:14 pm »

Uhh... I don't think you can silence a lasgun...
Logic stinks.
 :P

By the way, I just discovered a ASCII art tool, and instantly fell in love with it. If you don't mind, can I draw the next level?
« Last Edit: April 08, 2009, 08:40:34 pm by woose1 »
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Org

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Re: Guardsman:Special Opps (SIGN UP:GO TO LAST PAGE)
« Reply #51 on: April 08, 2009, 08:36:24 pm »

Sure.

@SJ:SHUSH!

EDIT:SJ, do you want in?
« Last Edit: April 08, 2009, 08:39:37 pm by Org »
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Gunner-Chan

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Re: Guardsman:Special Opps (SIGN UP:GO TO LAST PAGE)
« Reply #52 on: April 08, 2009, 08:42:38 pm »

EDIT:SJ, do you want in?

No, too much that I am doing right now and the silenced Lasguns bother me. Why not just have regular lasguns and weaker but silenced stubbers?

Edit: Workerdrone actually informed me that Lasguns are actually silent already. but he also has this to add...

Edit again: Wait, auto pistol? Oops.
« Last Edit: April 08, 2009, 08:54:00 pm by Sniper Joe »
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Org

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Re: Guardsman:Special Opps (SIGN UP:GO TO LAST PAGE)
« Reply #53 on: April 08, 2009, 08:52:02 pm »

There are silenced lasguns.(Well, I am pretty sure...been reading Gaunts ghosts, and I think they have them.....)
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Org

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Re: Guardsman:Special Opps (SIGN UP:GO TO LAST PAGE)
« Reply #54 on: April 08, 2009, 08:54:05 pm »

Its an AUTOPISTOL.

Autocannons are huge, and on some tanks.
I know this.
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Gunner-Chan

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Re: Guardsman:Special Opps (SIGN UP:GO TO LAST PAGE)
« Reply #55 on: April 08, 2009, 09:01:04 pm »

I caught that, I guess an Autopistol can be silenced then. As it's pretty much a smaller SMG. I really had to dig around to find anything on them though.
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Org

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Re: Guardsman:Special Opps (SIGN UP:GO TO LAST PAGE)
« Reply #56 on: April 08, 2009, 09:01:46 pm »

Join.

I need more people.
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Org

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Re: Guardsman:Special Opps (SIGN UP:GO TO LAST PAGE)
« Reply #57 on: April 08, 2009, 09:07:47 pm »

Oh yes, forgot.
You can wield a pistol and chain/power sword, and you get a bonus.
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Org

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Re: Guardsman:Special Opps (SIGN UP:GO TO LAST PAGE)
« Reply #58 on: April 08, 2009, 09:11:45 pm »

You will be able to pick up enemy weapons.
I dont think Ill have Space Marines on the first level.
They would probably punch through anyone without a power weapon.  :P
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WorkerDrone

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Re: Guardsman:Special Opps (SIGN UP:GO TO LAST PAGE)
« Reply #59 on: April 08, 2009, 09:15:26 pm »

Remove the -Silenced- tags to your Las Weaponry. They can not be silenced. Or it would irk me so much the fact that Las Guns are already silent. The drone they create can only be attributed to collective fire. It is pointless and it raises such an ire in me that I want to utterly destroy all in my path.

This is a big deal not because of LOLWARHAMMERCANONCHANGEITBEFOREIKILLYOU crap. Its because its stupid.

Genuinely stupid.
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