Yes.
Here are some weapons. Everyone starts with 50 credits.
Lasgun-20 credits
Strength-3
Armor Penetration-0
Range-18
Long-las(Sniper)-25
Regular Rounds
Strength-3
AP-0
Range-24
Hot Shot Rounds
Strength-4
AP-5
Range-12
Takes a turn to reload
Autopistol(Silenced)-10
Strength-2
AP-0
Range-12
Special-Can shoot twice
Laspistol-15
Strength-3
AP-0
Range-12
Chainsword-10
Strength-Users
Power Sword-20(Officer only)
Strength-Users
Special-No Armor Saves
Flamer-20(Special Trooper Only)
Strength-3
AP-0
Special-Obviously, it shoots a flame
Meltagun-25(Special Trooper Only)
Strength-6
AP-1
After you fire it, you have to wait a turn to fire it again
Armor
Flak Armor-10
Gives a 5+ Save
Carapace-20
Gives a 4+ Save
Stats
Everyone has stats.
Stats:
Weapon Skill-Used in combat, to see if you hit the enemy
Ballistic Skill-used in shooting, to see if you hit
Strength-Your strength, used when wounding
Toughness-Used in wounding
Initiative-To see who goes first(Charger goes first in the first round)
Attacks-used to see how many dice you get during combat
Save-Your armor
Regular Guardsman(i.e everyone but officer, and sniper has ballistic skill 4)
WS BS S T I A W S
3 3 3 3 3 1 1 -
Officer
WS BS S T I A W S
4 4 3 3 4 2 2 -
Rules
Every turn you may make two Standard Actions(Not the same ones)
Moving-You may move 5 squares.
Shooting-You shoot a weapon.
Taking Cover-You fully take cover, to the point of which the enemy cant see you(You must be near cover). You cant take cover and shoot in the same turn.
Aim-+1 to shooting
Charge-Attack an enemy in combat, this uses two actions(Charging is moving and attacking). You get a bonus in the first round of combat.
Shooting-Each guardsman can shoot, and they hit, for a man with Ballistic skill 3, 4+, with 4, 3+. Then, I roll a die for wounding. If they have armor, they get a save(as this represents the bullet/attack(as this is also in combat) bouncing off the armor). If they have one wound, they die, if they have more, it drops by one.
Wounding
Toughness 1 2 3 4 5 6
Strength
1 4+ 5+ 6+ - - -
2 3+ 4+ 5+ 6+ - -
3 2+ 3+ 4+ 5+ 6+ -
(it goes on, but you get the idea)
Combat-When you charge an enemy, the charger goes first. Weapon skill is used, like wounding(Your weapon skill against the enemies). The number of attacks you have is how many dice I roll. If you hit, it goes to wounding, and you know the rest.
That should be it.
Remember:
One Officer
One Sniper
One Special Weapons Trooper
Two Troopers