Empire: Total War is a turn-based strategy and real-time tactics computer game developed by the Creative Assembly and published by Sega. The game is set in the early modern period, spanning from 1700 to 1799.
As with previous Total War games, Empire: Total War consists of two broad areas of gameplay: a turn-based campaign map that allows the user to move armies across the globe, conduct diplomacy, trade and other tasks needed to run their faction, and a real-time battle mode that enables players to direct the course of any battles that take place.
Empire: Total War features approximately fifty 18th century factions; however, only eleven of the most powerful and influential factions of the era are playable at the beginning. In western Europe, the main factions are Great Britain, France, the United Provinces, Sweden and Spain, while eastern Europe is represented by Prussia, Austria, Russia and Poland–Lithuania. In the Middle East, the Ottoman Empire is depicted as a dominating faction for Islam, while the Maratha Confederacy and Mughal Empire are the major powers on the Indian subcontinent.
The main campaign of Empire: Total War involves a player choosing a faction and moving to forge an empire across the 18th century world. Each faction controls various historical provinces, each with a central town and a port if they are coastal settlements. The player can produce armies and navies to take and defend provinces by military means, or adopt diplomacy and politics to make advances in the game. In addition, players can use economics and religion to their advantage, as well as clandestine means such as espionage and assassination.The campaign mode is turn-based, allowing the player to attend to all needs of their faction before ending their turn and allowing the artificial intelligence to make all other factions' moves. Each turn represents six months.
tl;dr: A very complex game of Risk.
I think most of you know Empire: Total War well enough, perhaps even have it, so a quickly copy-pasted explanation of wikipedia will do.
I'm planning to do a let's play of this game, which means that I will play the game and report about it in a ( hopefully ) funny and interesting way. However, you, the community, will also be able to do something! Advice and even decisions will be up to you!
First of all, I do not know yet which faction to use. I have played with every single one of them before but the Ottoman Empire, Sweden and France. I guess the Ottoman Empire would be a good challenge to play.
The difficulty will be on HARD.
Also, I need ministers. A minister of navy, justice, finance, diplomacy and military affairs. Depending with which faction we are playing, you'll have a lot or nothing to do. ( Austria has no ports and thus no navy at the start for example. ) If we are a republic, you'll be a happy minister, but you'll get changed by someone else every once and a while. If we are an absolute monarchy, be prepared to suck up to the king a lot.
Also, in-game characters die after so many turns, so everyone will have the chance to be a minister at one point.
I fear for the bugyness of the game a bit though. Sometimes the game will crash when ending the turn for no reason, so I'll have to save a lot.
MinistersMinister of diplomacy: Servant Corps
Talk, bribe, scheme, plot!
Minister of finances: Boksi
Raise those taxes!
Minister of war and religion: Frelock
Keep the borders secure!
Minister of naval affairs: woose1
Keep the seas ours!
Minister of subterfuge and assassinations: Emperor_Jonathan
We have ways to make you talk!
Minister of justice and research: Aqizzar
Keep the peasantry shackled!
A quick rundown;
Great Britain; is easy to defend in Europe and has colonies in America.
France; has colonies in America, but will have to focus a lot in Europe too. Rather all-roundish.
Spain; has a lot of colonies and a lot of land in Europe, but it's all rather spread out.
The United Provinces; starts with a single province in Europe, America and India. They are quite rich, but they take some time to start rolling with. Very diplomatic and trade focused.
Sweden; Rather powerful from the beginning, but is bound to get in to war quickly with Denmark, Russia and/or Poland-Lithuania. Diplomatic and war focused.
Russia; Big, but surrounded by enemies and needs to develop a lot of land first if it wants to maintain a large army. War focused.
Poland-Lithuania; protected by Russia, but there will be a lot of tension and probably war at some point against Prussia and Austria. Rather hard to survive with. War and diplomatic focused.
Austria; Starts off strong and has many easy pickings around it. No ports at start though. WAR WAR WAR focused. Oh, and diplomatic too.
Ottoman Empire; Big, but hard to maintain. Are technologically somewhat backwards versus their European rivals. Trade and war focused.
|||Prussia; Starts off with two provinces that are unconnected. Has a strong army at start though. Is bound to fight Poland-Lithuania.
Very war focused. Has trouble getting allies, next to the small German states.
Maratha Confederacy; Starts off with a few provinces in India, but in a very hostile area. The Mughal Empire to their north is at war with them from the start, and Mysore and Portugal ( both have 1 province in the area ) will attack the Confederacy in the beginning. They tend to have some financial troubles in the beginning.
War focused!