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Author Topic: Interstellar RTD turn 24 - On hiatus for the time being =(  (Read 28165 times)

Emperor_Jonathan

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Re: Interstellar RTD turn 22 Enemy Engagement!
« Reply #360 on: April 26, 2009, 11:40:13 pm »

I'll hand Doc back over, because me and EJ are buddies.  ;D

I don't want your.. Tainted character.

Spoiler (click to show/hide)
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Little

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Re: Interstellar RTD turn 22 Enemy Engagement!
« Reply #361 on: April 26, 2009, 11:43:06 pm »

No, it's fine. I'll just join at the next opportunity. You can have him.
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WorkerDrone

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Re: Interstellar RTD turn 22 Enemy Engagement!
« Reply #362 on: April 27, 2009, 12:04:03 am »

THAN ITS SETTLED. JON. PUT FORWARD YOUR ACTION.

:D

« Last Edit: April 27, 2009, 12:07:42 am by WorkerDrone »
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Katsuun

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Re: Interstellar RTD turn 22 Enemy Engagement!
« Reply #363 on: April 27, 2009, 06:09:19 am »

I will remain on alert, crushing supicious characters that get near the ship with the claw.
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Lear

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Re: Interstellar RTD turn 22 Enemy Engagement!
« Reply #364 on: April 27, 2009, 02:30:01 pm »

THAN ITS SETTLED. JON. PUT FORWARD YOUR ACTION.

:D


What he said, DO IT NAO.
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Lear

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Interstellar RTD turn 23 Katsuun waits awhile..
« Reply #365 on: April 27, 2009, 07:55:02 pm »

23

Emperor_Jonathan, Doc is back in your control as Little has relinquished him. Please resume posting turns.


Quote from: Cpt. Kayell
I install the cannon on the ship.
| You try and lift the cannon to the mounting port but you find you cannot do it yourself.

Quote from: Doc
Go to local hospital and help treat injuries resulting from the panic.
You go to the hospital to treat any injuries people might have. | The place is trashed and deserted. It seems everyone has fled to the shelters. You return to the ship.

Quote from: Chief Mate inaluct
Go into ship.
| You make it to the ship and enter, but not without stubbing your right big toe on the entrance ramp.

Quote from: Org
Go with everyone else
| You seek to go with the others but somehow manage to lose them. You eventually make it back to the ship though.

Quote from: Frelock
Fire at the crippled ship, and make it explode.
Telling the pilot to keep steady you line up what you hope to be the finishing shot.
Frelock (to hit)
| You fire off a somewhat sloppy shot.
Pirate Frigate (to dodge)
| The frigate easily avoids your plasma shot!

Quote from: Katsuun
I will remain on alert, crushing suspicious characters that get near the ship with the claw.
You remain on the ship and keep watch. | You keep a sharp lookout but see no one aside from the crew approach.

The frigate turns to face Frelock's ship but doesn't have time to fire this turn.



Quote from: Katsuun's Status
Location: Control Room, 307 Kradellian Freighter, Agentar, Durgen
Health: Unharmed.
Hunger: 1 Thirst: 1
Worn Equipment: (body) Shabby Plain Clothes   
Spoiler: Inventory: (click to show/hide)
Spoiler: Attributes and Skills (click to show/hide)

Quote from: Org's Status
Location:: Control Room, 307 Kradellian Freighter, Agentar, Durgen
Health: Unharmed
Hunger: 6 Thirst: 6
Very Smelly
Worn Equipment: (body) Grey Average Clothes, (upper/lower body) Impacmesh Vest   
Spoiler: Inventory: (click to show/hide)
Spoiler: Attributes and Skills (click to show/hide)

Quote from: inaluct's Status
Location: Control Room, 307 Kradellian Freighter, Agentar, Durgen
Health: Unharmed.
Hunger: 6 Thirst: 6
Worn Equipment: (body) Shabby Grey Clothes, (head) Worn Tactical Helmet, (feet) Drydbeast Leather Boots 
Spoiler: Inventory: (click to show/hide)
Spoiler: Attributes and Skills (click to show/hide)

Quote from: Jay Kayell's Status
Location: Docking Bays, Agentar, Durgen
Health: Unharmed.
Hunger: 6 Thirst: 6
Worn Equipment: (body) Fine Red Clothes, (upper body) Durantium Chest Plate, (feet) Drydbeast Leather Boots    
Spoiler: Inventory: (click to show/hide)
Spoiler: Attributes and Skills (click to show/hide)

Quote from: Frelock's Status
Location: Durgen Defense Frigate, in orbit around Durgen   
Health: Unharmed.
Hunger: 6 Thirst: 6
Worn Equipment: (body) Average Plain Clothes    
Spoiler: Inventory: (click to show/hide)
Spoiler: Attributes and Skills (click to show/hide)

Quote from: Doc's Status
Location: Control Room, 307 Kradellian Freighter, Agentar, Durgen
Health: Unharmed
Hunger: 6 Thirst: 6
Worn Equipment: (body) Average Plain Clothes   
Spoiler: Inventory: (click to show/hide)
Spoiler: Attributes and Skills (click to show/hide)

Kradellian 307 Freighter
Spoiler: Ship Map (click to show/hide)
Quote from: Ship's Status

Hull All facings in good condition.
1 Stock Shield Force Generator - (10/10)
2 Kradellian Double Turbine Chemical Engines
3 Stock Chemical Fuel Tanks -  7/20
4 Basic Navcomputer - contains Hiros System Map, Sector(13,21) Map
 Basic Databank   with Data Module
5 Class I Hyperdrive
6 Short-range Scanner I 
  /Basic Short-range Comm System
7 Life Support
a - Space Claw
b - Empty external mounting port

Quote from: Pirate Frigate's Status
Shields: UNKNOWN
Hull:(rear) heat warped
Other: UNKNOWN



Locations


Rooms

Control Room - Katsuun
Here is where most of the ships controls, consoles, and readouts are located. Located on the far left are both the flight control console and navcomputer. To the right is the scanner and comm station. There is a cargo hatch/space claw control panel next to the comm station. A monitor above the exit hatch details the ship's status and can display information from the four consoles.
Mess Hall / Lounge
This room contains a few dirty tables and chairs throughout. To the mid-left is a basic cooking unit and storage boxes along with a water tank that reads (174/200). There is a tritanium sword here.
Crew Quarters - inaluct
Spoiler: Org's Locker (click to show/hide)
Spoiler: Frelock's Locker (click to show/hide)
Spoiler: Doc's Locker (click to show/hide)
Spoiler: inaluct's Locker (click to show/hide)
Spoiler: Katsuun's Locker (click to show/hide)
Spoiler: Medical Crate Contents (click to show/hide)
Practically empty save for a few lockers and cots leaned up against the walls. Medical Apparatus has been set up here.
Ladder between Upper and Lower Levels
Exit Hatch
Maintenance Access
Small crawl spaces that allow access to power relays and other systems.
Storage Room / Cargo Hatch
The largest room of the ship and also the most empty. There is nothing here save for a large hatch in the floor which is remotely controlled.
Spoiler: Items (click to show/hide)
Engine Room 
Here are housed the two chemical turbine engines that propel the ship. The excess heat generated helps power the ship's systems. It is quite warm in here.

Agentar Docking Bays - mechanics, docked ships, Alliance Starcruiser, Kradellian 307 Freighter
The docking bays at Agentar are pretty good quality considering the planet's low population. It has room to house and service a few dozen starships and sees moderate traffic. Various mechanics scurry around from ship to ship, refueling and performing maintenance.
A Parts Shop, Agentar, Durgen - Shopkeep
This small building has been stuffed with all sorts of random components. The shopkeep is in and walks about the aisle of parts, tagging and dusting.
Spoiler: Parts Shop (click to show/hide)
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inaluct

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Re: Interstellar RTD turn 23 Katsuun waits awhile..
« Reply #366 on: April 27, 2009, 07:59:12 pm »

I help Jay install the cannon.

Edit: And then I drink some water.
« Last Edit: April 27, 2009, 08:01:48 pm by inaluct »
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Frelock

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Re: Interstellar RTD turn 23 Katsuun waits awhile..
« Reply #367 on: April 27, 2009, 08:00:22 pm »

Though I think it's mildly frustrating and unrealistic that I have to drink over the course of a battle as quick as this one, I do so.  I then fire another shot at the pirate vessel.
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Org

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Re: Interstellar RTD turn 23 Katsuun waits awhile..
« Reply #368 on: April 27, 2009, 08:01:19 pm »

I check the ship for stowaways or xenos.
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Lear

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Re: Interstellar RTD turn 23 Katsuun waits awhile..
« Reply #369 on: April 27, 2009, 08:12:30 pm »

Though I think it's mildly frustrating and unrealistic that I have to drink over the course of a battle as quick as this one, I do so.  I then fire another shot at the pirate vessel.
Yeah, I think I will make it now so that hunger effects are delayed by one turn during battles or something like that..
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Jay Kayell

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Re: Interstellar RTD turn 23 Katsuun waits awhile..
« Reply #370 on: April 27, 2009, 11:30:12 pm »

I install the cannon. And drink some water.
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Sean Mirrsen

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Re: Interstellar RTD turn 23 Katsuun waits awhile..
« Reply #371 on: April 28, 2009, 01:03:48 am »

Reminds me of Space Rangers. Per-day turns are good for travel, but when you spend a month pounding away at a cruiser....
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Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

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WorkerDrone

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Re: Interstellar RTD turn 23 Katsuun waits awhile..
« Reply #372 on: April 28, 2009, 01:13:04 am »

Sounds like an epic battle Sean.
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Sean Mirrsen

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Re: Interstellar RTD turn 23 Katsuun waits awhile..
« Reply #373 on: April 28, 2009, 01:32:52 am »

Well... If you have a good repair droid, and the enemy has no equipment scramblers, you can pretty much just sit still in the vacuum of space, and exchange broadsides for all of eternity. Thankfully, the AI is rarely that dumb. Still, cannons firing once a day is pretty ridiculous.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

WorkerDrone

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Re: Interstellar RTD turn 23 Katsuun waits awhile..
« Reply #374 on: April 28, 2009, 02:42:05 am »

I'd say so.
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