23
Emperor_Jonathan, Doc is back in your control as Little has relinquished him. Please resume posting turns.
I install the cannon on the ship.
| You try and lift the cannon to the mounting port but you find you cannot do it yourself.
Go to local hospital and help treat injuries resulting from the panic.
You go to the hospital to treat any injuries people might have.
| The place is trashed and deserted. It seems everyone has fled to the shelters. You return to the ship.
Go into ship.
| You make it to the ship and enter, but not without stubbing your right big toe on the entrance ramp.
Go with everyone else
| You seek to go with the others but somehow manage to lose them. You eventually make it back to the ship though.
Fire at the crippled ship, and make it explode.
Telling the pilot to keep steady you line up what you hope to be the finishing shot.
Frelock (to hit)
| You fire off a somewhat sloppy shot.
Pirate Frigate (to dodge)
| The frigate easily avoids your plasma shot!
I will remain on alert, crushing suspicious characters that get near the ship with the claw.
You remain on the ship and keep watch.
| You keep a sharp lookout but see no one aside from the crew approach.
The frigate turns to face Frelock's ship but doesn't have time to fire this turn.
Location: Control Room, 307 Kradellian Freighter, Agentar, Durgen
Health: Unharmed.
Hunger: 1 Thirst: 1
Worn Equipment: (body) Shabby Plain Clothes
3 portions
Drydbeast Stew1 unit
WaterElectronic Toolkit81 credits
Improved Intelligence +1 0/6 xp
Below Average Strength -1 0/4 xp
Computer Programing 0/4 xp
Intermediate Electronics +1 1/6 xp
Intermediate Cooking 1/6 xp
Basic Scan/Comm Tech 2/4 xp
Location:: Control Room, 307 Kradellian Freighter, Agentar, Durgen
Health: Unharmed
Hunger: 6 Thirst: 6
Very Smelly
Worn Equipment: (body) Grey Average Clothes, (upper/lower body) Impacmesh Vest
Semi-automatic Rifle (3/3)
Rifle Clip Improved Agility +1 0/6 xp
Improved Strength +1 0/6 xp
Appraisal 0/4 xp
1/2 xp to basic Pilot: Medium Spacecraft
1/2 xp to basic Scan/Comm Tech
.5/2 xp to basic Repairs: Ship Weapons
.5/2 to basic Repairs: Engines
Location: Control Room, 307 Kradellian Freighter, Agentar, Durgen
Health: Unharmed.
Hunger: 6 Thirst: 6
Worn Equipment: (body) Shabby Grey Clothes, (head) Worn Tactical Helmet, (feet) Drydbeast Leather Boots
79 credits
Tritanium Sword
Opulent Green Clothes
Average Blue Clothes
Average Tan Clothes
Average Green Clothes
Improved Intelligence +1 0/6 xp
Astronavigation 2/4 xp
Melee Weapon: Sword 1/4 xp
Basic Data Search 1/4 xp
Average Strength 1/4 xp
Location: Docking Bays, Agentar, Durgen
Health: Unharmed.
Hunger: 6 Thirst: 6
Worn Equipment: (body) Fine Red Clothes, (upper body) Durantium Chest Plate, (feet) Drydbeast Leather Boots
Ceramic Sword Emergency Ration252 credits
Leadership 0/4 xp
Pilot: Medium Spacecraft 3/4 xp
Intermediate Gather Resource: Junk +1 0/6 xp
1/2 xp to basic Comm/Scan Tech
Location: Durgen Defense Frigate, in orbit around Durgen
Health: Unharmed.
Hunger: 6 Thirst: 6
Worn Equipment: (body) Average Plain Clothes
16 units
Water 160 credits
Improved Intelligence +1 0/6 xp
Improved Agility +1 0/6 xp
Ship Weapons: Cannons 1.5/4 xp
Engineering: Weapons 0/4 xp
Below Average Strength -1 0/4 xp
Basic Repair: Hull 1/4 xp
Intermediate Repair: Weapons
Basic Repair: Engines 0/4 xp
Location: Control Room, 307 Kradellian Freighter, Agentar, Durgen
Health: Unharmed
Hunger: 6 Thirst: 6
Worn Equipment: (body) Average Plain Clothes
16 units
WaterMedical Tools171 credits
Improved Intelligence +1 0/6 xp
Intermediate Medical Treatment +1 3/6 xp
Surgery 0/6 xp
1/2 xp to Basic Data Search
1/2 xp to Basic Scan/Comm Tech
Kradellian 307 Freighter
Hull All facings in good condition.
1 Stock Shield Force Generator - (10/10)
2 Kradellian Double Turbine Chemical Engines
3 Stock Chemical Fuel Tanks - 7/20
4 Basic Navcomputer - contains Hiros System Map, Sector(13,21) Map
Basic Databank with Data Module
5 Class I Hyperdrive
6 Short-range Scanner I
/Basic Short-range Comm System
7 Life Support
a - Space Claw
b - Empty external mounting port
Shields: UNKNOWN
Hull:(rear) heat warped
Other: UNKNOWN
Locations
Rooms
Control Room - Katsuun
Here is where most of the ships controls, consoles, and readouts are located. Located on the far left are both the flight control console and navcomputer. To the right is the scanner and comm station. There is a cargo hatch/space claw control panel next to the comm station. A monitor above the exit hatch details the ship's status and can display information from the four consoles.
Mess Hall / Lounge This room contains a few dirty tables and chairs throughout. To the mid-left is a basic cooking unit and storage boxes along with a water tank that reads (174/200). There is a tritanium sword here.
Crew Quarters - inaluct
uncooked Dryrdbeast Meat
Pocket Knifea small, shiny metallic container
x3
First Aid Kita single dose of
Metabolenta single dose of
Adrenal Stimulantx 4 doses of Basic Antibiotics
3 Normal RationsElectronic ToolkitPocket Knife Practically empty save for a few lockers and cots leaned up against the walls. Medical Apparatus has been set up here.
Ladder between Upper and Lower LevelsExit HatchMaintenance AccessSmall crawl spaces that allow access to power relays and other systems.
Storage Room / Cargo Hatch The largest room of the ship and also the most empty. There is nothing here save for a large hatch in the floor which is remotely controlled.
Engine Room Here are housed the two chemical turbine engines that propel the ship. The excess heat generated helps power the ship's systems. It is quite warm in here.
Agentar Docking Bays - mechanics, docked ships, Alliance Starcruiser, Kradellian 307 Freighter
The docking bays at Agentar are pretty good quality considering the planet's low population. It has room to house and service a few dozen starships and sees moderate traffic. Various mechanics scurry around from ship to ship, refueling and performing maintenance.
A Parts Shop, Agentar, Durgen - Shopkeep
This small building has been stuffed with all sorts of random components. The shopkeep is in and walks about the aisle of parts, tagging and dusting.
x1
Comm Module - 10c
x2
Plasma Conduit - 15c
x1
Scan Focus - 11c
x3
Hull Patch - 10c
x2
Laser Reticule - 8c
x1
Flash Cannon - 33c
x4
Boost Fuel - 22c