Okay, I want more books while waiting.
One of the Doctors comes in and tells you that your fracture should be healed in 2 turns. After he leaves you call for more books,
| but the nurse seems to ignore you. You continue reading your novel.
Location:: Agentar Regional Medical Center
Health: (L lower leg) healing broken bone
Hunger: 0 Thirst: 0
Worn Equipment: (body) Grey Average Clothes, (upper/lower body) Impacmesh Vest
Improved Agility +1 0/6 xp
Improved Strength +1 0/6 xp
Appraisal 0/4 xp
1/2 xp to basic Pilot: Medium Spacecraft
1/2 xp to basic Scann/Comm Tech
.5/2 xp to basic Repairs: Ship Weapons
I will inquire about for a job, preferably one that can use my abilities to their fullest potential so that I may train myself. My first stop will be the eatery inaluct is currently in.
You head to the restaurant and seek a job as a cook. The owner asks you to demonstrate your skills and you set right to work!
| You create a masterful meal and your new employer is exceedingly impressed! For your weeks work you are paid 58 credits!
You gained 1 xp in cooking!
Location: Adantis' Eatery, Agentar, Durgen
Health: Unharmed.
Hunger: 0 Thirst: 0
Worn Equipment: (body) Shabby Plain Clothes
4 portions
Drydbeast Stew5 units
WaterElectronic ToolkitData Comm Module (25% completed)
58 credits
Improved Intelligence +1 0/6 xp
Below Average Strength -1 0/4 xp
Computer Programing 0/4 xp
Electronics 3/4 xp
Cooking 3/4 xp
Basic Scan/Comm Tech 1/4 xp
I pay for the repairs of the ship. Then I go and buy a book about mechanics and give it to Org. After this I keep on working at the grain hauling thing to gain more money, and maybe some experience. I also ask around to try to find out why the Alliance Starcruiser is here.
You go to the docking bays and pay for the repairs. You are told the ship will be released to you in 2 turns. Then you look for a mechanics book for Org,
| but end up getting lost and wasting a day you could have spent working. The next day, you set to work once more, listening for any rumors concerning the Starcruiser.
| You hear a few rumors about the cruiser pirate hunting but not much else.
| It seems you were distracted at work listening to rumors and your performance suffered as a result. You only earned 30 credits this week.
Location: Shipping Job, Durgen
Health: Unharmed.
Hunger: 0 Thirst: 0
Worn Equipment: (body) Fine Red Clothes, (upper body) Durantium Chest Plate, (feet) Drydbeast Leather Boots
Ceramic Sword Emergency Ration77 credits
Leadership 0/4 xp
Pilot: Medium Spacecraft 3/4 xp
Intermediate Gather Resource: Junk +1 0/6 xp
1/2 xp to basic Comm/Scan Tech
Try and find a job at a larger medical place, if I can't stick with previous job.
| You look around, but the only place you find is the Regional Medical Center and they only hire long-term applicants.
| You don't do well this week, disappointed that you couldn't move on to something bigger, and only earn 22 credits this week.
Location: a Small Medical Clinic, Agentar, Durgen
Health: Unharmed.
Hunger: 0 Thirst: 0
Worn Equipment: (body) Average Plain Clothes
16 units
WaterMedical Tools60 credits
Improved Intelligence +1 0/6 xp
Intermediate Medical Treatment +1 0/6 xp
Surgery 0/6 xp
1/2 xp to Basic Data Search
1/2 xp to Basic Scan/Comm Tech
Well, I'll try to find another job, this time with weapons repair. I'd rather not have to build an entirely new weapon every time we lose one. Hyperspace repair is a second choice.
| You find a senior weapons mechanic and impress him with your engineering knowledge! You're hired and work along side him, learning the ropes, not that it's too difficult, you are already familiar with weapon systems after all.
| You do fairly well and earn 40 credits for your work.
You gained 1 xp toward Basic Repair: Weapons!
Location: Docking Bays, Agentar, Durgen
Health: Unharmed.
Hunger: 0 Thirst: 0
Worn Equipment: (body) Average Plain Clothes
16 units
Water 126 credits
Improved Intelligence +1 0/6 xp
Improved Agility +1 0/6 xp
Ship Weapons: Cannons 0/4 xp
Engineering: Weapons 0/4 xp
Below Average Strength -1 0/4 xp
Basic Repair: Hull 1/4 xp
1.5/2 to Basic Repair: Weapons
Basic Repair: Engines 0/4 xp
Anyway, I keep working in the restaurant. If I see a suit of used power armor for sale for 40 credits or less, I buy it.
You continue your work
| and almost manage to get yourself fired. You keep an eye out for a used set of power armor,
| but don't see any for sale. For your mediocre job you are paid 19 credits.
Location: Adantis' Eatery, Agentar, Durgen
Health: Unharmed.
Hunger: 0 Thirst: 0
Worn Equipment: (body) Opulent Green Clothes, (head) Worn Tactical Helmet, (feet) Drydbeast Leather Boots
Improved Intelligence +1 0/6 xp
Astronavigation 2/4 xp
Melee Weapon: Sword 1/4 xp
Basic Data Search 1/4 xp
Average Strength 1/4 xp
LocationsShip Status: UNKNOWN released in 2 turns
Agentar Docking Bays - Frelock , mechanics, docked ships, Alliance Starcruiser
The docking bays at Agentar are pretty good quality considering the planet's low population. It has room to house and service a few dozen starships and sees moderate traffic. Various mechanics scurry around from ship to ship, refueling and performing maintenance.
Agentar Regional Medical Center - Org, medical staff
Not exactly the white, sterile place you'd picture but clean enough. There is a constant flow of patients and staff hurrying down the halls. Medical Apparatus blink all around.
a Medical Clinic - Doc
A small clinic that sees a small amount of patients a day. Their injuries range from minor cuts and bruises to burns.
Adantis' Eatery - inaluct, Katsuun
A restaurant with moderate patronage. The rooms are dimly lit and the smell of smoke is in the air. Various types inhabit this place ranging from the well dressed to the downright thugish.
A Parts Shop, Agentar, Durgen - Shopkeep
This small building has been stuffed with all sorts of random components. The shopkeep is in and walks about the ailse of parts, tagging and dusting.
x1
Comm Module - 10c
x2
Plasma Conduit - 15c
x1
Scan Focus - 11c
x3
Hull Patch - 10c
x2
Laser Reticule - 8c
x1
Flash Cannon - 33c
x4
Boost Fuel - 22c
I am planning on adding the first two people on the waiting list in. Around turn 20 or so. The others will be added incrementally (as the crew is gathered).
Also, it'd be nice if everyone from now on put their selected action(s) in bold.