Turn 15!
I, while at the hospital, call for someone to get me a book on Mechanics/Engineering/Repairing.
paraphrased: I give all my money for repairs
You call a nurse over and ask for a book. She goes off to look and returns with a stack of books and holozines. You search through the pile
| but you don't find anything that you're looking for. You do however, find an entertaining novel about a galaxy-wide conflict that spans dozens of millenia..
Location:: Agentar Regional Medical Center
Health: (L lower leg) healing broken bone
Hunger: 0 Thirst: 0
Worn Equipment: (body) Grey Average Clothes, (upper/lower body) Impacmesh Vest
Improved Agility +1 0/6 xp
Improved Strength +1 0/6 xp
Appraisal 0/4 xp
1/2 xp to basic Pilot: Medium Spacecraft
1/2 xp to basic Scann/Comm Tech
.5/2 xp to basic Repairs: Ship Weapons
I go find Org to get his credits. Then I use that money to pay for the repairs. After doing this I look around to see if there are any jobs available. Preferably something that pays well.
Something that involves driving or piloting. Chauffeur or pilot or something like that.
You find Org in the hospital and demand money to cover repairs for the ship. He grudgingly hands over his 152 credits. You then go looking for some employment.
| You get a job flying grain shipments from the farms to shipping and distribution centers.
| Your work goes fairly well. For your weeks work you are paid 60 credits.
Location: Shipping Job, Durgen
Health: Unharmed.
Hunger: 0 Thirst: 0
Worn Equipment: (body) Fine Red Clothes, (upper body) Durantium Chest Plate, (feet) Drydbeast Leather Boots
Ceramic Sword Emergency Ration212 credits
Leadership 0/4 xp
Pilot: Medium Spacecraft 3/4 xp
Intermediate Gather Resource: Junk +1 0/6 xp
1/2 xp to basic Comm/Scan Tech
I'll be looking for a job with engine repair included in its description. I'd settle for hyperdrive repair, however, should engine repair prove unavailible. Worst-case scenario, hull repair again.
| You land a job as an engine mechanic at the Agentar Docking Bays.
| The work is hard and the pay low, but you gain valuable experience. After a weeks worth of work you are paid 45 credits.
You gained 2 xp and reached Basic Engine Repair!
Location: Docking Bays, Agentar, Durgen
Health: Unharmed.
Hunger: 0 Thirst: 0
Worn Equipment: (body) Average Plain Clothes
16 units
Water 86 credits
Improved Intelligence +1 0/6 xp
Improved Agility +1 0/6 xp
Ship Weapons: Cannons 0/4 xp
Engineering: Weapons 0/4 xp
Below Average Strength -1 0/4 xp
Basic Repair: Hull 1/4 xp
.5/2 to Basic Repair: Weapons
Basic Repair: Engines 0/4 xp
I get a job, preferably doing something medical.
| You get a job as a medical assistant, taking blood samples, patching minor wounds and the like.
| You excell in your work and are paid 48 credits at the end of one week of work.
You reached Intermediate Medical Treatment!
Location: a Small Medical Clinic, Agentar, Durgen
Health: Unharmed.
Hunger: 0 Thirst: 0
Worn Equipment: (body) Average Plain Clothes
16 units
WaterMedical Tools48 credits
Improved Intelligence +1 0/6 xp
Intermediate Medical Treatment +1 0/6 xp
Surgery 0/6 xp
1/2 xp to Basic Data Search
1/2 xp to Basic Scan/Comm Tech
Preferably: Job as...
Wait. I have no useful skills.
But I have nice clothes, so I can do this.
Acceptable jobs: Restaurant worker, construction worker, something like that
Worst Case Scenario Jobs: Drydbeast herder, hired petty thug, male stripper, drug dealer
If I hear from Jay that Org is hoarding his money, I'll go into his hospital room and break his other leg.
| You get a job as a waiter at a moderately sized restaurant named Adantis' Eatery.
| You do semi-well, but you don't really much care for it. It doesn't pay much either, only 37 credits.
Location: Adantis' Eatery, Agentar, Durgen
Health: Unharmed.
Hunger: 0 Thirst: 0
Worn Equipment: (body) Opulent Green Clothes, (head) Worn Tactical Helmet, (feet) Drydbeast Leather Boots
Improved Intelligence +1 0/6 xp
Astronavigation 2/4 xp
Melee Weapon: Sword 1/4 xp
Basic Data Search 1/4 xp
Average Strength 1/4 xp
I'll attempt to turn my steaks into some sort of stew with water.
| You take your remaining steaks and make a stew with them. It is quite filling, but it tastes horrible.
You gained 1 xp in cooking!
Location: near a public cooking unit, Agentar, Durgen
Health: Unharmed.
Hunger: 0 Thirst: 0
Worn Equipment: (body) Shabby Plain Clothes
4 portions
Drydbeast Stew5 units
WaterElectronic ToolkitData Comm Module (25% completed)
Improved Intelligence +1 0/6 xp
Below Average Strength -1 0/4 xp
Computer Programing 0/4 xp
Electronics 3/4 xp
Cooking 2/4 xp
Basic Scan/Comm Tech 1/4 xp
LocationsShip Status: UNKNOWN
Agentar Docking Bays - Frelock , mechanics, docked ships, Alliance Starcruiser
The docking bays at Agentar are pretty good quality considering the planet's low population. It has room to house and service a few dozen starships and sees moderate traffic. Various mechanics scurry around from ship to ship, refueling and performing maintenance.
Agentar Regional Medical Center - Org, medical staff
Not exactly the white, sterile place you'd picture but clean enough. There is a constant flow of patients and staff hurrying down the halls. Medical Apparatus blink all around.
a Medical Clinic - Doc
A small clinic that sees a small amount of patients a day. Their injuries range from minor cuts and bruises to burns.
Adantis' Eatery - inaluct
A restaurant with moderate patronage. The rooms are dimly lit and the smell of smoke is in the air. Various types inhabit this place ranging from the well dressed to the downright thugish.
A Parts Shop, Agentar, Durgen - Shopkeep
This small building has been stuffed with all sorts of random components. The shopkeep is in and walks about the ailse of parts, tagging and dusting.
x1
Comm Module - 10c
x2
Plasma Conduit - 15c
x1
Scan Focus - 11c
x3
Hull Patch - 10c
x2
Laser Reticule - 8c
x1
Flash Cannon - 33c
x4
Boost Fuel - 22c
I now have 5 people on the waiting list and am considering letting them in as a separate group. This could potentially lead to much slower / less frequent updating as I have other things I'd like to spend my time on also. If I do decide to let them on they will most likely be in a different system, several lightyears away. If they're added in, keep in mind the current player characters have no idea about these new people.