Arg, anti-climactic rolls continue to be a pestilence.
I keep trying to fix the hyperdrive. EVERYONE should be doing this.
| Pushing the Captain aside, you summon forth all your strength and slide the hyperdrive back into its slot! You hear a *click* and several green lights blink across the drive's surface. You wipe your brow in relief and sit down to rest.
The bruise on your neck seems to fade a little!
You gained 1 xp to Improved Strength!
Location: by the Hyperdrive, Kradellian 307 Freighter, body of water near Agentar, Durgen
Health: (throat) slightly bruised, slightly crushed
Hunger: 7 Thirst: 7
Worn Equipment: (body) Opulent Green Clothes, (head) Worn Tactical Helmet, (feet) Drydbeast Leather Boots
Improved Intelligence +1 0/6 xp
Astronavigation 2/4 xp
Melee Weapon: Sword 1/4 xp
Basic Data Search 1/4 xp
Average Strength 1/4 xp
I also fix the hyperdrive.
You watch in astonishment as inaluct single-handedly pushes the hyperdrive back into place. You decide now to point the ship nose-up and open the entrance hatch before putting the engines in standby mode.
Location: Conrol Room, Kradellian 307 Freighter, body of water near Agentar, Durgen
Health: (chest) bruise, (R knee) bruise
Hunger: 7 Thirst: 5
Worn Equipment: (body) Fine Red Clothes, (upper body) Durantium Chest Plate, (feet) Drydbeast Leather Boots
Ceramic Sword Emergency Ration Leadership 0/4 xp
Pilot: Medium Spacecraft 3/4 xp
Intermediate Gather Resource: Junk +1 0/6 xp
1/2 xp to basic Comm/Scan Tech
Fix the hyperdrive as soon as I get there.
The emergency crew arrives and you climb aboard the ship. Cpt. Kayell informs you that inaluct somehow managed to fix the hyperdrive so you put yourself to work fixing some of the damage to the ship. You decide to patch up the slight damage on the engines
| You try to fix the engines but can't see where the damage is at.
Location: Emergency Skiff, Agentar, Durgen
Health: Unharmed.
Hunger: 6 Thirst: 6
Worn Equipment: (body) Average Plain Clothes
16 units
Water 41 credits
Improved Intelligence +1 0/6 xp
Improved Agility +1 0/6 xp
Ship Weapons: Cannons 0/4 xp
Engineering: Weapons 0/4 xp
Below Average Strength -1 0/4 xp
Basic Repair: Hull 0/4 xp
.5/2 to Basic Repair: Weapons
I try healing my leg.
You try to heal your leg. Somehow.
| You try to heal your leg, but try as you might, you can't. You feel a strange dizzying sentation.
Health: (L lower leg) set broken bone, slight bleeding
Hunger: 8 Thirst: 6
Worn Equipment: (body) Grey Average Clothes, (upper/lower body) Impacmesh Vest
Improved Agility +1 0/6 xp
Improved Strength +1 0/6 xp
Appraisal 0/4 xp
1/2 xp to basic Pilot: Medium Spacecraft
1/2 xp to basic Scann/Comm Tech
.5/2 xp to basic Repairs: Ship Weapons
Fix the hyperdrive, if it has been fixed before me I fix up everyones wounds as best I can, Orgs broken leg being priority.
You head over to Org and take another look at his leg.
| You manage to almost completely stop the bleeding but there is nothing more you can do for his broken leg at the moment. Suddenly the emergency crew arrives and you help them lift Org aboard the skiff. You show the crew your Physicians ID and you go along with them back to a Hospital in Agentar
You gained 1 xp in Medical Treatment!
Location: Emergency Skiff, Agentar, Durgen
Health: (L shoulder) bruise
Hunger: 8 Thirst: 7
Worn Equipment: (body) Average Plain Clothes
16 units
WaterMedical ToolsImproved Intelligence +1 0/6 xp
Medical Treatment 3/4 xp
Surgery 0/6 xp
1/2 xp to Basic Data Search
1/2 xp to Basic Scan/Comm Tech
I'll help everyone else with the hyperspace drive repairs.
With the hyperdrive fixed, you decide to just work on the Comm Module.
| However, you're still jittery from the crash and decide not to risk ruining your work.
Location: Control Room, Kradellian 307 Freighter, body of water near Agentar, Durgen
Health: (L ankle) sprain
Hunger: 2 Thirst: 0
Worn Equipment: (body) Shabby Plain Clothes
3
Drydbeast Steaks10 units
WaterElectronic ToolkitData Comm Module (25% completed)
Improved Intelligence +1 0/6 xp
Below Average Strength -1 0/4 xp
Computer Programing 0/4 xp
Electronics 3/4 xp
Cooking 1/4 xp
Basic Scan/Comm Tech 1/4 xp
The last of the emergency crew arrives and takes everyone to a nearby hospital. Your wounds heal a little and you are fed. The ship is hauled back to the docking station where Frelock works with the crew to repair the ship(he gains 1 xp to Repair: Hull). The total bill for repairs comes out to 167 credits. The ship, along with everything contained within, will remain under the control of the Bay Authorities until payment can be made.
LocationsShip Status: UNKNOWN
Agentar Docking Bays - the entire crew save for Org, mechanics, docked ships, Alliance Starcruiser
The docking bays at Agentar are pretty good quality considering the planet's low population. It has room to house and service a few dozen starships and sees moderate traffic. Various mechanics scurry around from ship to ship, refueling and performing maintenance.
Agentar Regional Medical Center - Org, medical staff
Not exactly the white, sterile place you'd picture but clean enough. There is a constant flow of patients and staff hurrying down the halls. Medical Apparatus blink all around.
A Parts Shop, Agentar, Durgen - Shopkeep
This small building has been stuffed with all sorts of random components. The shopkeep is in and walks about the ailse of parts, tagging and dusting.
x1
Comm Module - 10c
x2
Plasma Conduit - 15c
x1
Scan Focus - 11c
x3
Hull Patch - 10c
x2
Laser Reticule - 8c
x1
Flash Cannon - 33c
x4
Boost Fuel - 22c
The next turn spans a weeks time (game time of course). Everyone except Org is able to actively move about. Please choose a semi-long term action (eg. get a job!!) for this turn.