We have to run for the hyperdrive!
| You attempt to get up and run to the hyperdrive but only manage to worsen your injury! You yell in pain and collapse. Looking down at your left leg you see a bone is now sticking out and you are bleeding!
Health: (L lower leg) severe broken bone, bleeding
Hunger: 7 Thirst: 5
Worn Equipment: (body) Grey Average Clothes, (upper/lower body) Impacmesh Vest
Improved Agility +1 0/6 xp
Improved Strength +1 0/6 xp
Appraisal 0/4 xp
1/2 xp to basic Pilot: Medium Spacecraft
1/2 xp to basic Scann/Comm Tech
.5/2 xp to basic Repairs: Ship Weapons
Anyway, I stagger to my feet, take a shaky step forward, and collapse gasping for breath (in other words, I attempt to assist the others in pushing the hyperdrive back in).
| You unsteadily get up and make your way to the hyperdrive. You manage to lift one end of it up. (its about the size of a normal table but weighs about 500 lbs)
Location: by the Hyperdrive, Kradellian 307 Freighter, body of water near Agentar, Durgen
Health: (throat) bruised, slightly crushed
Hunger: 6 Thirst: 6
Worn Equipment: (body) Opulent Green Clothes, (head) Worn Tactical Helmet, (feet) Drydbeast Leather Boots
Improved Intelligence +1 0/6 xp
Astronavigation 2/4 xp
Melee Weapon: Sword 1/4 xp
Basic Data Search 1/4 xp
I fix the hyperdrive. If it is already fixed I try to pilot the ship to solid ground.
| You and inaluct both try to lift the hyperdrive back into place but are unable to.
Location: by the Hyperdrive, Kradellian 307 Freighter, body of water near Agentar, Durgen
Health: (chest) bruise, (R knee) bruise
Hunger: 6 Thirst: 4
Worn Equipment: (body) Fine Red Clothes, (upper body) Durantium Chest Plate, (feet) Drydbeast Leather Boots
Ceramic Sword Emergency Ration Leadership 0/4 xp
Pilot: Medium Spacecraft 3/4 xp
Intermediate Gather Resource: Junk +1 0/6 xp
1/2 xp to basic Comm/Scan Tech
I'll have a rest to heal my sprain and have some food and drink.
You decide to remain where you are. After consuming a steak and 6 units of water you feel somewhat better.
Location: Control Room, Kradellian 307 Freighter, body of water near Agentar, Durgen
Health: (L ankle) sprain
Hunger: 2 Thirst: 0
Worn Equipment: (body) Shabby Plain Clothes
3
Drydbeast Steaks10 units
WaterElectronic ToolkitData Comm Module (25% completed)
Improved Intelligence +1 0/6 xp
Below Average Strength -1 0/4 xp
Computer Programing 0/4 xp
Electronics 3/4 xp
Cooking 1/4 xp
Basic Scan/Comm Tech 1/4 xp
I fix everyones wounds as best I can with what I have.
You look everyone over dispite the pain in your shoulder. You decide Org's bleeding should be stopped first.
| You manage to set the bone and slow the bleeding a little. You determine that there isn't much else you can to for everyone's bruises.
You gained 1 xp in Medical Treatment!
Location: Control Room, Kradellian 307 Freighter, body of water near Agentar, Durgen
Health: (L shoulder) bruise
Hunger: 7 Thirst: 6
Worn Equipment: (body) Average Plain Clothes
16 units
WaterMedical ToolsImproved Intelligence +1 0/6 xp
Medical Treatment 2/4 xp
Surgery 0/6 xp
1/2 xp to Basic Data Search
1/2 xp to Basic Scan/Comm Tech
I hitch a ride on an emergency vehicle to get to my downed ship, and try to fix the hyperdrive whilst there.
You ask the emergency workers if you can come along.
| They agree and quickly pull you onboard the emergency hover-skiff. You're on your way!
Location: Emergency Skiff, Agentar, Durgen
Health: Unharmed.
Hunger: 5 Thirst: 5
Worn Equipment: (body) Average Plain Clothes
16 units
Water 41 credits
Improved Intelligence +1 0/6 xp
Improved Agility +1 0/6 xp
Ship Weapons: Cannons 0/4 xp
Engineering: Weapons 0/4 xp
Below Average Strength -1 0/4 xp
Basic Repair: Hull 0/4 xp
.5/2 to Basic Repair: Weapons
Kradellian 307 Freighter
Hull All facings slightly smashed.
1
Stock Shield Force Generator - (10/10)
2
Kradellian Double Turbine Chemical Engines3 Stock Chemical Fuel Tanks - 7/20 - Minor Damage
4 Basic Navcomputer - contains
Hiros System Map,
Sector(13,21) Map Basic Databank
5
Class I Hyperdrive - Explosion in 1 turn unless fitted back in or deactivated
6
Short-range Scanner I /
Basic Short-range Comm System7
Life Supporta - Space Claw
b - Empty external mounting port
Rooms
Control Room Here is where most of the ships controls, consoles, and readouts are located. Located on the far left are both the flight control console and navcomputer. To the right is the scanner and comm station. There is a cargo hatch/space claw control panel next to the comm station. A monitor above the exit hatch details the ship's status and can display information from the four consoles.
Mess Hall / Lounge This room contains a few dirty tables and chairs throughout. To the mid-left is a basic cooking unit and storage boxes along with a water tank that reads (174/200). There is a tritanium sword here.
Crew Quarters Semi-automatic RifleRifle Clipuncooked Dryrdbeast Meat
Pocket Knife a small, shiny metallic container
x3
First Aid Kita single dose of
Metabolenta single dose of
Adrenal Stimulantx 4 doses of Basic Antibiotics
3 Normal RationsElectronic ToolkitPocket Knife Practically empty save for a few lockers and cots leaned up against the walls. Medical Apparatus has been set up here.
Ladder between Upper and Lower LevelsExit HatchMaintenance AccessSmall crawl spaces that allow access to power relays and other systems.
Storage Room / Cargo Hatch The largest room of the ship and also the most empty. There is nothing here save for a large hatch in the floor which is remotely controlled.
x5
Tritanium Sheet Metalx8 Antimatter Capsules
Engine Room
Here are housed the two chemical turbine engines that propel the ship. The excess heat generated helps power the ship's systems. It is quite warm in here.
Agentar Docking Bays Occupants: mechanics, docked ships, Alliance Starcruiser
The docking bays at Agentar are pretty good quality considering the planet's low population. It has room to house and service a few dozen starships and sees moderate traffic. Various mechanics scurry around from ship to ship, refueling and performing maintenance.
A Parts Shop, Agentar, Durgen Occupants: Shopkeep
This small building has been stuffed with all sorts of random components. The shopkeep is in and walks about the ailse of parts, tagging and dusting.
x1
Comm Module - 10c
x2
Plasma Conduit - 15c
x1
Scan Focus - 11c
x3
Hull Patch - 10c
x2
Laser Reticule - 8c
x1
Flash Cannon - 33c
x4
Boost Fuel - 22c
a body of water, a short distance from Agentar,DurgenThe ship has crashed in a body of water a short distance from Agentar, in the distance emergency vehicles can be heard.