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Author Topic: Interstellar RTD turn 24 - On hiatus for the time being =(  (Read 28101 times)

Frelock

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Re: Interstellar RTD (d10) - turn 9
« Reply #120 on: April 13, 2009, 05:58:01 pm »

Whilst Org desprately tries to keep the ship from exploding, I'll try to find a mechanic who can teach me the basics of hyperdrive repair (as in, how not to do what org just did).
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inaluct

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Re: Interstellar RTD (d10) - turn 9
« Reply #121 on: April 13, 2009, 06:00:58 pm »

I TOLD HIM NOT TO TOUCH THAT FUCKING HYPERDRIVE

I'm going to twiddle my thumbs for a second before I try fixing the databank that... uh... Org broke. He did it. He was trying to change the operating system. Yeah.
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Jay Kayell

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Re: Interstellar RTD (d10) - turn 9
« Reply #122 on: April 13, 2009, 06:04:14 pm »

I jettison the hyperdrive and pilot the ship away from it.
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Org

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Re: Interstellar RTD (d10) - turn 9
« Reply #123 on: April 13, 2009, 06:11:07 pm »

I train using my Knife
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Emperor_Jonathan

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Re: Interstellar RTD (d10) - turn 9
« Reply #124 on: April 13, 2009, 06:17:29 pm »

I lightly tap Org over the head for being an idiot. I go have a nap. I then go open the crate of medical supplies.

Guys, I shotgun all medical supplies since I'm the doctor here.
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Lear

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Re: Interstellar RTD (d10) - turn 9
« Reply #125 on: April 13, 2009, 06:19:36 pm »

Hmmm.. if Katsuun posts sometime before 10pm EST I may be able to throw up another turn.
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inaluct

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Re: Interstellar RTD (d10) - turn 9
« Reply #126 on: April 13, 2009, 06:28:23 pm »

Just saying, I'm keeping a firm grip on my seat for when the cargo hatch opens up and sucks the sheetmetal, plasma cannon, hyperdrive, Org, starfighter wing, and crate of medical supplies out of the ship. It'll probably suck Emperor out too, since he's going to hit Org.
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Org

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Re: Interstellar RTD (d10) - turn 9
« Reply #127 on: April 13, 2009, 06:29:24 pm »

Its not my fault.
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Lear

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Re: Interstellar RTD (d10) - turn 9
« Reply #128 on: April 13, 2009, 06:37:26 pm »

Just saying, I'm keeping a firm grip on my seat for when the cargo hatch opens up and sucks the sheetmetal, plasma cannon, hyperdrive, Org, starfighter wing, and crate of medical supplies out of the ship. It'll probably suck Emperor out too, since he's going to hit Org.
Well, I wasn't gonna be that harsh, but... I'll just leave it up to the random number god(s).
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Emperor_Jonathan

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Re: Interstellar RTD (d10) - turn 9
« Reply #129 on: April 13, 2009, 06:37:43 pm »

GOD DAMN IT ORG I HATE YOU
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inaluct

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Re: Interstellar RTD (d10) - turn 9
« Reply #130 on: April 13, 2009, 06:39:11 pm »

Org, what I'm saying is that you need to get out of the cargo bay before the doors open. And Emp needs to not go in there at all.

Or you could both grab the crate of medical supplies and get it out before Jay opens the airlock. Maybe.
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Org

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Re: Interstellar RTD (d10) - turn 9
« Reply #131 on: April 13, 2009, 06:40:14 pm »

I grab med supplies, and the valuable components, then run like hell.
« Last Edit: April 13, 2009, 07:15:21 pm by Org »
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Emperor_Jonathan

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Re: Interstellar RTD (d10) - turn 9
« Reply #132 on: April 13, 2009, 07:13:28 pm »

Fine. I stay where I am to get the Medical Supplies Org is supposedly carrying.
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Katsuun

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Re: Interstellar RTD (d10) - turn 9
« Reply #133 on: April 13, 2009, 08:00:48 pm »

I man the ships space claw and attempt to remove the debris fields to a less intrusive location.
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Lear

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Re: Interstellar RTD (d10) - turn 10 - a close call!
« Reply #134 on: April 13, 2009, 08:41:14 pm »

Turn 10

Quote from: Frelock
I'll try to find a mechanic who can teach me the basics of hyperdrive repair.
| You look around for a hyperdrive mechanic but are unable to find one. Hyperdrive repair is pretty advanced stuff afterall.
Quote from: Frelock's Status
Location: Docking Bays, Agentar, Durgen   
Health: Unharmed.
Hunger: 2 Thirst: 2   
Worn Equipment: (body) Average Plain Clothes    
Spoiler: Inventory: (click to show/hide)
Spoiler: Attributes and Skills (click to show/hide)


Quote from: Chief Mate inaluct
I'm going to twiddle my thumbs for a second before I try fixing the databank that... uh... Org broke. He did it. He was trying to change the operating system. Yeah.
You try to fix the databank. | You press a few buttons on the console but the only response you get is an annoying beeping noise. You take a second look at the screen and realize the databank is just recompiling is data and will be available for use in 2 turns.
Quote from: inaluct's Status
Location: Control Room, Kradellian 307 Freighter, in Orbit around Durgen   
Health: Unharmed
Hunger: 4 Thirst: 4   
Worn Equipment: (wielded, 1 handed) Tritanium Sword, (body) Opulent Green Clothes, (head) Worn Tactical Helmet, (feet) Drydbeast Leather Boots 
Spoiler: Inventory: (click to show/hide)
Spoiler: Attributes and Skills (click to show/hide)


Quote from: Cpt. Kayell
I jettison the hyperdrive and pilot the ship away from it. 
| Acting quickly you take control of the space claw and toss the hyperdrive out into space. Unfortunately while the hatch was open, the wing section, components and plasma cannon are pulled out into the vaccume. You then try and get as far away from the hyperdrive as possible. | You manage to clear the debris field and get a safe distance from the drive just as it overloads. The purple glow surrounding the hyperdrives expands in a sphere shape and envelopes almost the entire debris field. The orb then collapses on itself as the hyperdrive and everything nearby is sucked into hyperspace.
You gained 1 xp Pilot: Medium Spacecraf!
Quote from: Jay Kayell's Status
Location:   Control Room, Kradellian 307 Freighter, in Orbit around Durgen
Health: Unharmed.
Hunger: 4 Thirst: 2   
Worn Equipment: (body) Fine Red Clothes, (upper body) Durantium Chest Plate, (feet) Drydbeast Leather Boots    
Spoiler: Inventory: (click to show/hide)
Spoiler: Attributes and Skills (click to show/hide)


Quote from: Org
I grab med supplies, and the valuable components, then run like hell.
| You try and grab the supplies and components but stumble and drop everything. | You make it just in time as Cpt. Kayell jettisons the hyperdrive. To your dismay the electrical components are pulled out into space, and then sent flying off into hyperspace by the drive implosion. To Doc's glee, the medical crate was not lost.
Quote from: Org's Status
Location: Crew Quarters, Kredillian 307 Freighter, in Orbit around Durgen   
Health: Unharmed
Hunger: 4 Thirst: 2
Worn Equipment: (body) Grey Average Clothes, (upper/lower body) Impacmesh Vest   
Spoiler: Inventory: (click to show/hide)
Spoiler: Attributes and Skills (click to show/hide)


Quote from: Doc
I stay where I am to get the Medical Supplies Org is supposedly carrying. 
As it turns out, the medical supplies are not lost as you feared. You quickly head down to storage and bring them up to the crew quaters. After openning the seal you discover the contents.
Spoiler: Medical Crate Contents (click to show/hide)
Quote from: Doc's Status
Location: Crew Quarters, Kredillian 307 Freighter, in Orbit around Durgen      
Health: Unharmed
Hunger: 4 Thirst: 3   
Worn Equipment: (body) Average Plain Clothes   
Spoiler: Inventory: (click to show/hide)
Spoiler: Attributes and Skills (click to show/hide)


Quote from: Katsuun
I man the ships space claw and attempt to remove the debris fields to a less intrusive location.
You try to use the space claw to move debris.. only there isn't any there. You decide to see about adding data transmit/recieve capabilities to the database instead. | You carefully open up a side panel and observe the database's innards. You determine that a transmit/recieve module is all that's required and commnet access would be within your reach!
You gained 1 xp in Electronics!
Quote from: Katsuun's Status
Location: Control Room, Kradellian 307 Freighter, in Orbit around Durgen   
Health: Unharmed
Hunger: 4 Thirst: 4
Worn Equipment: (body) Shabby Plain Clothes   
Spoiler: Inventory: (click to show/hide)
Spoiler: Attributes and Skills (click to show/hide)



Kradellian 307 Freighter
Spoiler: Ship Map (click to show/hide)
Spoiler: Systems (click to show/hide)

Rooms

Control Room Occupants: inaluct, Cpt. Kayell, Katsuun
Spoiler (click to show/hide)

Mess Hall / Lounge Occupants:
This room contains a few dirty tables and chairs throughout. To the mid-left is a basic cooking unit and storage boxes along with a water tank that reads (174/200).

Crew Quarters Occupants: Org, Doc
Spoiler: Org's Locker (click to show/hide)
Spoiler: Frelock's Locker (click to show/hide)
Spoiler: Doc's Locker (click to show/hide)
Spoiler: inaluct's Locker (click to show/hide)
Spoiler: Katsuun's Locker (click to show/hide)
Spoiler: Medical Crate Contents (click to show/hide)

Practically empty save for a few lockers and cots leaned up against the walls. Medical Apparatus has been set up here.

Ladder between Upper and Lower Levels
Exit Hatch

Maintenance Access
Small crawl spaces that allow access to power relays and other systems.
 
Storage Room / Cargo Hatch Occupants:
The largest room of the ship and also the most empty. There is nothing here save for a large hatch in the floor which is remotely controlled.
Spoiler: Items (click to show/hide)

Engine Room 
Here are housed the two chemical turbine engines that propel the ship. The excess heat generated helps power the ship's systems. It is quite warm in here.

Agentar Docking Bays Occupants: Frelock, mechanics, docked ships
The docking bays at Agentar are pretty good quality considering the planet's low population. It has room to house and service a few dozen starships and sees moderate traffic. Various mechanics scurry around from ship to ship, refueling and performing maintenance.

A Parts Shop, Agentar, Durgen Occupants: Shopkeep
This small building has been stuffed with all sorts of random components. The shopkeep is in and walks about the ailse of parts, tagging and dusting.
Spoiler: Parts Shop (click to show/hide)

In Orbit Around Durgen
The only thing visible aside from the deeps of space and the planet itself is Durgen's moon, Giren. The moon seems to be mostly barren but it seems to have a thin, pinkish colored atmosphere. From orbit the night side of Durgen is visible. The only features visible are the lights from a few settlements.
« Last Edit: April 14, 2009, 03:24:44 pm by Lear »
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