Turn 10I'll try to find a mechanic who can teach me the basics of hyperdrive repair.
| You look around for a hyperdrive mechanic but are unable to find one. Hyperdrive repair is pretty advanced stuff afterall.
Location: Docking Bays, Agentar, Durgen
Health: Unharmed.
Hunger: 2 Thirst: 2
Worn Equipment: (body) Average Plain Clothes
16 units
Water 41 credits
Improved Intelligence +1 0/6 xp
Improved Agility +1 0/6 xp
Ship Weapons: Cannons 0/4 xp
Engineering: Weapons 0/4 xp
Below Average Strength -1 0/4 xp
Basic Repair: Hull 0/4 xp
I'm going to twiddle my thumbs for a second before I try fixing the databank that... uh... Org broke. He did it. He was trying to change the operating system. Yeah.
You try to fix the databank.
| You press a few buttons on the console but the only response you get is an annoying beeping noise. You take a second look at the screen and realize the databank is just recompiling is data and will be available for use in 2 turns.
Location: Control Room, Kradellian 307 Freighter, in Orbit around Durgen
Health: Unharmed
Hunger: 4 Thirst: 4
Worn Equipment: (wielded, 1 handed) Tritanium Sword, (body) Opulent Green Clothes, (head) Worn Tactical Helmet, (feet) Drydbeast Leather Boots
Improved Intelligence +1 0/6 xp
Astronavigation 2/4 xp
Melee Weapon: Sword 1/4 xp
Basic Data Search 1/4 xp
I jettison the hyperdrive and pilot the ship away from it.
| Acting quickly you take control of the space claw and toss the hyperdrive out into space. Unfortunately while the hatch was open, the wing section, components and plasma cannon are pulled out into the vaccume. You then try and get as far away from the hyperdrive as possible.
| You manage to clear the debris field and get a safe distance from the drive just as it overloads. The purple glow surrounding the hyperdrives expands in a sphere shape and envelopes almost the entire debris field. The orb then collapses on itself as the hyperdrive and everything nearby is sucked into hyperspace.
You gained 1 xp Pilot: Medium Spacecraf!
Location: Control Room, Kradellian 307 Freighter, in Orbit around Durgen
Health: Unharmed.
Hunger: 4 Thirst: 2
Worn Equipment: (body) Fine Red Clothes, (upper body) Durantium Chest Plate, (feet) Drydbeast Leather Boots
Ceramic Sword Emergency Ration Leadership 0/4 xp
Pilot: Medium Spacecraft 3/4 xp
Intermediate Gather Resource: Junk 0/6 xp
1/2 xp to basic Comm/Scan Tech
I grab med supplies, and the valuable components, then run like hell.
| You try and grab the supplies and components but stumble and drop everything.
| You make it just in time as Cpt. Kayell jettisons the hyperdrive. To your dismay the electrical components are pulled out into space, and then sent flying off into hyperspace by the drive implosion. To Doc's glee, the medical crate was not lost.
Location: Crew Quarters, Kredillian 307 Freighter, in Orbit around Durgen
Health: Unharmed
Hunger: 4 Thirst: 2
Worn Equipment: (body) Grey Average Clothes, (upper/lower body) Impacmesh Vest
Improved Agility +1 0/6 xp
Improved Strength +1 0/6 xp
Appraisal 0/4 xp
1/2 xp to basic Pilot: Medium Spacecraft
1/2 xp to basic Scann/Comm Tech
.5/2 xp to basic Repairs: Ship Weapons
I stay where I am to get the Medical Supplies Org is supposedly carrying.
As it turns out, the medical supplies are not lost as you feared. You quickly head down to storage and bring them up to the crew quaters. After openning the seal you discover the contents.
x3
First Aid Kita single dose of
Metabolenta single dose of
Adrenal Stimulantx 4 doses of Basic Antibiotics
Location: Crew Quarters, Kredillian 307 Freighter, in Orbit around Durgen
Health: Unharmed
Hunger: 4 Thirst: 3
Worn Equipment: (body) Average Plain Clothes
16 units
WaterMedical ToolsImproved Intelligence +1 0/6 xp
Medical Treatment 1/4 xp
Surgery 0/6 xp
1/2 xp to Basic Data Search
1/2 xp to Basic Scan/Comm Tech
I man the ships space claw and attempt to remove the debris fields to a less intrusive location.
You try to use the space claw to move debris.. only there isn't any there. You decide to see about adding data transmit/recieve capabilities to the database instead.
| You carefully open up a side panel and observe the database's innards. You determine that a transmit/recieve module is all that's required and commnet access would be within your reach!
You gained 1 xp in Electronics!
Location: Control Room, Kradellian 307 Freighter, in Orbit around Durgen
Health: Unharmed
Hunger: 4 Thirst: 4
Worn Equipment: (body) Shabby Plain Clothes
4
Drydbeast Steaks16 units
Water Improved Intelligence +1 0/6 xp
Below Average Strength -1 0/4 xp
Computer Programing 0/4 xp
Electronics 2/4 xp
Cooking 1/4 xp
Basic Scan/Comm Tech 1/4 xp
Kradellian 307 Freighter
Hull - All six facings in good condition.
1
Stock Shield Force Generator - (10/10)
2
Kradellian Double Turbine Chemical Engines3 Stock Chemical Fuel Tanks - 7/20
4 Basic Navcomputer - contains
Hiros System Map,
Sector(13,21) Map Basic Databank
5
Class I Hyperdrive6
Short-range Scanner I /
Basic Short-range Comm System7
Life Supporta - Space Claw
b - Empty external mounting port
Rooms
Control Room Occupants: inaluct, Cpt. Kayell, Katsuun
Here is where most of the ships controls, consoles, and readouts are located. Located on the far left are both the flight control console and navcomputer. To the right is the scanner and comm station. There is a cargo hatch/space claw control panel next to the comm station. A monitor above the exit hatch details the ship's status and can display information from the four consoles.
Mess Hall / Lounge Occupants:
This room contains a few dirty tables and chairs throughout. To the mid-left is a basic cooking unit and storage boxes along with a water tank that reads (174/200).
Crew Quarters Occupants: Org, Doc
Semi-automatic RifleRifle Clipuncooked Dryrdbeast Meat
Pocket Knife Welding TorchElectronic Toolkit a small, shiney metallic container
3 Normal RationsElectronic ToolkitPocket Knife x3
First Aid Kita single dose of
Metabolenta single dose of
Adrenal Stimulantx 4 doses of Basic Antibiotics
Practically empty save for a few lockers and cots leaned up against the walls. Medical Apparatus has been set up here.
Ladder between Upper and Lower LevelsExit HatchMaintenance AccessSmall crawl spaces that allow access to power relays and other systems.
Storage Room / Cargo Hatch Occupants:
The largest room of the ship and also the most empty. There is nothing here save for a large hatch in the floor which is remotely controlled.
x5
Tritanium Sheet Metalx8 Antimatter Capsules
Engine Room
Here are housed the two chemical turbine engines that propel the ship. The excess heat generated helps power the ship's systems. It is quite warm in here.
Agentar Docking Bays Occupants: Frelock, mechanics, docked ships
The docking bays at Agentar are pretty good quality considering the planet's low population. It has room to house and service a few dozen starships and sees moderate traffic. Various mechanics scurry around from ship to ship, refueling and performing maintenance.
A Parts Shop, Agentar, Durgen Occupants: Shopkeep
This small building has been stuffed with all sorts of random components. The shopkeep is in and walks about the ailse of parts, tagging and dusting.
x1
Comm Module - 10c
x2
Plasma Conduit - 15c
x1
Scan Focus - 11c
x3
Hull Patch - 10c
x2
Laser Reticule - 8c
x1
Flash Cannon - 33c
x4
Boost Fuel - 22c
In Orbit Around DurgenThe only thing visible aside from the deeps of space and the planet itself is Durgen's moon, Giren. The moon seems to be mostly barren but it seems to have a thin, pinkish colored atmosphere. From orbit the night side of Durgen is visible. The only features visible are the lights from a few settlements.