Turn 8.
First I ask Kat for a steak.
Ill dismantle the wing to get valuable parts
You ask Katsuun for a steak to eat. He (I'm assuming) glady gives one for you to eat. Yum. You then head back to the storage room and try to get anything valuable off the wing section.
| You manage to remove a few pieces of sheet metal from the wing. They appear to be made of tritanium and in fairly bad condition. You are now left with a wing section frame. Upon closer inspection you realize there are also electronic components inside.
Location: Storage, Kredillian 307 Freighter, in Orbit around Durgen
Health: Unharmed
Hunger: 3 Thirst: 1
Worn Equipment: (body) Grey Average Clothes, (upper/lower body) Impacmesh Vest
Improved Agility +1 0/6 xp
Improved Strength +1 0/6 xp
Appraisal 0/4 xp
1/2 xp to basic Pilot: Medium Spacecraft
1/2 xp to basic Scann/Comm Tech
.5/2 xp to basic Repairs: Ship Weapons
I try to find a bar to grab a (<10cr) bite to eat, whilst listening for rumors and other useful information.
| Apparently, what Durgenians lack in junkyards, they make up for in pubs. You locate a paticular place, "The Whelm's Gut", and enter. The prices here seem reasonable and you purchase a Dryrdbeast Steak and some watered-down ale for 8 credits. You are no longer hungry or thirsty.
| You don't hear much, mostly talk about the weather and growing conditions. You also hear news of recent pirate raids in the system, paticularly about raids on supply ships..
Location: "The Whelm's Gut", Agentar, Durgen
Health: Unharmed.
Hunger: 0 Thirst: 0
Worn Equipment: (body) Average Plain Clothes
16 units
Water 23 credits
Improved Intelligence +1 0/6 xp
Improved Agility +1 0/6 xp
Ship Weapons: Cannons 0/4 xp
Engineering: Weapons 0/4 xp
Below Average Strength -1 0/4 xp
1/2 to basic Repair: Hull
I'll give anyone who asks a steak. Meanwhile, I'll try to scan the moon Giren from where we are.
You begin scanning Giren.
| The surface you find, is mostly barren save for a few tiny mining outposts. You gain no other information as your scanner is quite limited.
You gained 1 xp toward Intermediate Scan/Comm Tech!
Location: Control Room, Kradellian 307 Freighter, in Orbit around Durgen
Health: Unharmed
Hunger: 3 Thirst: 3
Worn Equipment: (body) Shabby Plain Clothes
5
Drydbeast Steaks16 units
Water Improved Intelligence +1 0/6 xp
Below Average Strength -1 0/4 xp
Computer Programing 0/4 xp
Electronics 1/4 xp
Cooking 1/4 xp
Basic Scan/Comm Tech 1/4
I keep reading articles on the databank.
You continue browsing the databank articles.
| All you find is more astronav plots and a few entries on visited systems. You find several references to a system, but its name always seems to missing from the entry.
You gained 1 xp in Astronavigation and reached Basic Data Search!
Location: Control Room, Kradellian 307 Freighter, in Orbit around Durgen
Health: Unharmed
Hunger: 3 Thirst: 3
Worn Equipment: (wielded, 1 handed) Tritanium Sword, (body) Opulent Green Clothes, (head) Worn Tactical Helmet, (feet) Drydbeast Leather Boots
Improved Intelligence +1 0/6 xp
Astronavigation 2/4 xp
Melee Weapon: Sword 1/4 xp
Basic Data Search
I bring in more debris with the space claw.
| You manage to bring in 2 pieces of wreakage.
| Woohoo. More sheet metal.
| Two barrels of chemical fuel (2 units each). There doesn't appear to be too much else out here worth grabbing. You and inaluct work together adding the fuel to the tanks before returning to the control room.
You gained 1 xp in Gather Resource: Junk!
Location: Control Room, Kradellian 307 Freighter, in Orbit around Durgen
Health: Unharmed.
Hunger: 4 Thirst: 1
Worn Equipment: (body) Fine Red Clothes, (upper body) Durantium Chest Plate, (feet) Drydbeast Leather Boots
Ceramic Sword Emergency Ration Leadership 0/4 xp
Pilot: Medium Spacecraft 2/4 xp
Gather Resource: Junk 3/4 xp
1/2 xp to basic Comm/Scan Tech
I store the keypad in my locker. After receiving news of us grabbing antimatter, I go to the databank and find any articles on antimatter.
You quietly store the container in your locker. Upon hearing of the antimatter catch, you head to the databank and look up information on antimatter.
| Either there's no info on it in there or you just can't find it.
Location: Control Room, Kredillian 307 Freighter, in Orbit around Durgen
Health: Unharmed
Hunger: 4 Thirst: 3
Worn Equipment: (body) Average Plain Clothes
16 units
WaterMedical ToolsImproved Intelligence +1 0/6 xp
Medical Treatment 1/4 xp
Surgery 0/6 xp
1/2 xp to basic Data Search
Kradellian 307 Freighter
Hull - All six facings in good condition.
1
Stock Shield Force Generator - (10/10)
2
Kradellian Double Turbine Chemical Engines3 Stock Chemical Fuel Tanks - 7/20
4 Basic Navcomputer - contains
Hiros System Map,
Sector(13,21) Map Basic Databank
5
Class I Hyperdrive6
Short-range Scanner I /
Basic Short-range Comm System7
Life Supporta - Space Claw
b - Empty external mounting port
Rooms
Control Room Occupants: inaluct, Doc, Cpt. Kayell, Katsuun
Here is where most of the ships controls, consoles, and readouts are located. Located on the far left are both the flight control console and navcomputer. To the right is the scanner and comm station. There is a cargo hatch/space claw control panel next to the comm station. A monitor above the exit hatch details the ship's status and can display information from the four consoles.
Mess Hall / Lounge Occupants:
This room contains a few dirty tables and chairs throughout. To the mid-left is a basic cooking unit and storage boxes along with a water tank that reads (174/200).
Crew Quarters Occupants:
Semi-automatic RifleRifle Clipuncooked Dryrdbeast Meat
Pocket Knife Welding TorchElectronic Toolkit a small, shiney metallic container
3 Normal RationsElectronic ToolkitPocket Knife Practically empty save for a few lockers and cots leaned up against the walls. Medical Apparatus has been set up here.
Ladder between Upper and Lower LevelsExit HatchMaintenance AccessSmall crawl spaces that allow access to power relays and other systems.
Storage Room / Cargo Hatch Occupants: Org
The largest room of the ship and also the most empty. There is nothing here save for a large hatch in the floor which is remotely controlled.
x5
Tritanium Sheet Metalan almost completely ruined Plasma Cannon, Condition: 1/10
an unstable
Class II Hyperdrive, Condition: 3/10
a starfighter wing section frame
Engine Room
Here are housed the two chemical turbine engines that propel the ship. The excess heat generated helps power the ship's systems. It is quite warm in here.
"The Whelm's Gut" Occupants: Frelock, barkeep, various patrons
A small eating establishment that seems on the mediocre side. It seems decent enough for the price however.
A Parts Shop, Agentar, Durgen Occupants: Shopkeep
This small building has been stuffed with all sorts of random components. The shopkeep is in and walks about the ailse of parts, tagging and dusting.
x1
Comm Module - 10c
x2
Plasma Conduit - 15c
x1
Scan Focus - 11c
x3
Hull Patch - 10c
x2
Laser Reticule - 8c
x1
Flash Cannon - 33c
x4
Boost Fuel - 22c
Debris FieldA small debris field that seems to be the untouched remnants of a battle in the distant past. There are various starcruiser parts floating around, most seem to be heavily damaged or melted.
In Orbit Around DurgenThe only thing visible aside from the deeps of space and the planet itself is Durgen's moon, Giren. The moon seems to be mostly barren but it seems to have a thin, pinkish colored atmosphere. From orbit the night side of Durgen is visible. The only features visible are the lights from a few settlements.