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Author Topic: Interstellar RTD turn 24 - On hiatus for the time being =(  (Read 28091 times)

inaluct

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Re: Interstellar RTD (d10) - turn 2
« Reply #45 on: April 09, 2009, 01:10:30 pm »

I read through random articles in the ship's databank.
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Jay Kayell

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Re: Interstellar RTD (d10) - turn 2
« Reply #46 on: April 09, 2009, 05:47:34 pm »

I pilot the ship to the debris field I found. If I can do so this turn I also start filling the cargo hold with the debris.
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Emperor_Jonathan

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Re: Interstellar RTD (d10) - turn 2
« Reply #47 on: April 09, 2009, 05:49:58 pm »

I read through any medical articles in the ships databank.
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Lear

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Re: Interstellar RTD (d10) - turn 3
« Reply #48 on: April 09, 2009, 07:44:54 pm »

Turn 3! Now with (hopefully) better formatting!

Quote from: Katsuun
I'll deposit everything besides my clothes and raw meat in my locker, then examine the ships cooking unit.
You stash your stuff in one of the lockers and pass-lock it. You realize that your water would store better in the tank. You head to the mess hall, pour 80 units of water into the tank, and take a look at the cooking unit. | You determine that it really is quite basic.
Quote from: Katsuun's Status
Location: Mess Hall, Kradellian 307 Freighter, in orbit above Durgen.   
Health: Unharmed, Hungry, Thirsty   
Worn Equipment: (body) Shabby Plain Clothes   
Spoiler: Inventory: (click to show/hide)
Spoiler: Attributes and Skills (click to show/hide)


Quote from: Org
Go find a merchant ship.
You sit yourself down in front of the flight controls and try to fly around looking for a ship. |  You manage to get the basic gist of the helm controls and manage to keep the ship under control. You then begin looking out the main viewport for any merchant ships. | You locate no ships. The status monitor informs you that .5 units of chemical fuel were consumed; (4/20) remaining.

You gained 1xp toward basic Pilot: Medium Spacecraft!
Quote from: Orgs's Status
Location: Crew quarters, Kradellian 307 Freighter, in orbit above Durgen.   
Health:  Unharmed, hungry, thirsty   
Worn Equipment: (body) Grey Average Clothes, (upper/lower body) Impacmesh Vest   
Spoiler: Inventory: (click to show/hide)
Spoiler: Attributes and Skills (click to show/hide)


Quote from: Frelock
I find somewhere that I can transmit the holomap to the ship, with the job offer attached.
| You easily locate a public data terminal and upload the map and the offer onto it. The terminal then sends the information to a short range transmitter module and beams it to the ship.
Quote from: Frelock's Status
Location: at a data terminal, Agentar Starport , Durgen   
Health: Unharmed, Hungry, Thirsty   
Worn Equipment: (body) Average Plain Clothes    
Spoiler: Inventory: (click to show/hide)
Spoiler: Attributes and Skills (click to show/hide)


Quote from: inaluct
I read through random articles in the ship's databank.
You scan through the few articles contained with in the ship's databank, which you discover, is attached to the navcomputer.  | You find most to be of no interest save for a few. One in particular, which was written by the previous owner of the ship, catches your eye..
Spoiler: Message (click to show/hide)

You gained 1 xp to basic google data search! (new skill)
Quote from: inaluct's Status
Location:   location, location   
Health: Unharmed, Hungry, Thirsty   
Worn Equipment: (body) Opulent Green Clothes, (head) Worn Tactical Helmet, (feet) Drydbeast Leather Boots 
Spoiler: Inventory: (click to show/hide)
Spoiler: Attributes and Skills (click to show/hide)


Quote from: Cpt. Jay Kayell
I pilot the ship to the debris field I found. If I can do so this turn I also start filling the cargo hold with the debris.
You push Org aside and assume control of the freighter. You hit the accelerator and |fly the ship to the debris field. The monitor informs you that another .5 units of chemical fuel has been consumed (3.5/20). You fly the ship into the debris field, searching for anything worth collecting.  You are careless however, and accidentally hit a chunk of half-melted star cruiser engine. You panic for a moment until you read the monitor: Force Shield Strength (8/10) two turns until regenerated.

You gained 1 xp to intermediate Pilot: Medium Spacecraft!
Quote from: Jay Kayell Status
Location: Control Room, Kradellian 307 Freighter, in Orbit around Durgen   
Health: Unharmed but slightly shaken, Hungry, Thirsty   
Worn Equipment: (body) Fine Red Clothes, (upper body) Durantium Chest Plate, (feet) Drydbeast Leather Boots    
Spoiler: Inventory: (click to show/hide)
Spoiler: Attributes and Skills (click to show/hide)


Quote from: Doc (Emperor_Jonathan)
I read through any medical articles in the ships databank.
You | thoroughly search the databanks. Unfortunately, there are no medical records. If the ship's databanks had transmit/recieve capabilites on the other hand..

You gained 1 xp toward basic Data Search! 
Quote from: Doc's Status
Location: Control Room, Kradellian 307 Freighter, in Orbit around Durgen   
Health: Unharmed, Hungry, Thirsty   
Worn Equipment: (body) Average Plain Clothes   
Spoiler: Inventory: (click to show/hide)
Spoiler: Attributes and Skills (click to show/hide)


Locations


Kradellian 307 Freighter
Spoiler: Ship Map (click to show/hide)
Spoiler: Systems (click to show/hide)

Rooms

Control Room Occupants: Org, Cpt. Jay Kayell (at the helm), inaluct (at the navcomputer/databank) Doc (at the navcomputer/databank).
Spoiler (click to show/hide)

Mess Hall / Lounge Occupants: Katsuun
This room contains a few dirty tables and chairs throughout. To the mid-left is a basic cooking unit and storage boxes along with a water tank that reads (182/200).

Quarters 
Spoiler: Org's Locker (click to show/hide)
Spoiler: Frelock's Locker (click to show/hide)
Spoiler: Doc's Locker (click to show/hide)
Spoiler: inaluct's Locker (click to show/hide)
Spoiler: Katsuun's Locker (click to show/hide)
Practically empty save for a few lockers and cots leaned up against the walls. Medical Aparatus has been set up here.

Ladder between Upper and Lower Levels
Exit Hatch

Maintenance Access
Small crawl spaces to allow access to power relays and other systems.
 
Storage Room / Cargo Hatch
The largest room of the ship and also the most empty. There is nothing here save for a large hatch in the floor which is remotely controlled.

At moderately busy street near the docking bays, Agentar Starport, Durgen.Occupants: Frelock (at a Data Terminal), moderate pedestrian traffic, light ground vehicle traffic.
A few short buildings line the street as various people and vehicles seek their destinations.

In Orbit Above Durgen
The only thing visible aside from the deeps of space and the planet itself is Durgen's moon, Giren. The moon seems to be mostly barren but it seems to have a thin, pinkish colored atmosphere. From orbit the day side of Durgen is visible. Its surface is mainly yellow-green in color with a few small oceans and mountain ranges. A few settlements are also visible.

Small Debris Field Occupants: Kradellian 307 Freighter
Various starcruiser parts litter this area, seemingly the remnants of a skirmish in the distance past.

« Last Edit: April 10, 2009, 12:05:54 am by Lear »
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Org

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Re: Interstellar RTD (d10) - turn 3
« Reply #49 on: April 09, 2009, 07:46:06 pm »

Go work on engines.
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inaluct

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Re: Interstellar RTD (d10) - turn 3
« Reply #50 on: April 09, 2009, 07:48:39 pm »

I inform people of the note the former owner left, and then I go eat and drink something.

Org, you shouldn't work on the engines while they're in use, probably.
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Org

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Re: Interstellar RTD (d10) - turn 3
« Reply #51 on: April 09, 2009, 07:49:30 pm »

I turn off the engine. Then work on it to make it better.
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Katsuun

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Re: Interstellar RTD (d10) - turn 3
« Reply #52 on: April 09, 2009, 07:57:46 pm »

I'm going to cook my meat into FOOD. I will then have a bite to satiate myself and offer some to others.
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how would a Fortress based curse work?

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Rocks fall, everyone dies.

Sans context.

Frelock

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Re: Interstellar RTD (d10) - turn 3
« Reply #53 on: April 09, 2009, 08:28:48 pm »

I highly suggest that you guys take that hauling job.

I'll go around the planet looking for a junkyard.  I'll spend some time there looking for some weapons components.
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Emperor_Jonathan

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Re: Interstellar RTD (d10) - turn 3
« Reply #54 on: April 09, 2009, 08:34:02 pm »

Upon being informed of the note by inaluct, I travel to maintenance hatch 1 and look around for anything interesting or suspicious.
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Org

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Re: Interstellar RTD (d10) - turn 3
« Reply #55 on: April 09, 2009, 08:40:40 pm »

What hauling?
And make sure to refrigerate the food.
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Emperor_Jonathan

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Re: Interstellar RTD (d10) - turn 3
« Reply #56 on: April 09, 2009, 09:01:45 pm »

@Org

Turn 2, Frelocks turn.
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Jay Kayell

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Re: Interstellar RTD (d10) - turn 3
« Reply #57 on: April 10, 2009, 04:14:03 pm »

That hauling contract seems good, but I think we need more fuel first. And fuel costs money.

Action: I start collecting valuable debris with the space claw.

Also: Org, if you damage the engines the repair costs will some straight out of your share of any money we make.
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Org

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Re: Interstellar RTD (d10) - turn 3
« Reply #58 on: April 10, 2009, 04:15:21 pm »

I do have lots of money.
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inaluct

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Re: Interstellar RTD (d10) - turn 3
« Reply #59 on: April 10, 2009, 04:18:03 pm »

And if you turn off the engines, we can no longer control the movement of the ship. IE, it will continue moving in whatever direction it is currently heading, possibly causing a collision. And because the space claw is in use, it might be crushed by the collision. In fact, it's probably powered by the engines, so it might not even work, anyway.

Life support could be powered by the engines. And what if we can't get the engines back up after you turn them off?!
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