Turn numero
dos.
Frelock
I look around for someone who might need some hauling done within the system. Moderately illegal stuff ok by me (like hauling contraband), but not things that are going to make us traitors of the state (like supplying any local rebels).
You inquire about the town for any hauling jobs.
[8] As it turns out, Durgen is under going rapid expansion and as such has a fairly high demand for building materials. You talk with a building contractor and you find out there are a few mining and industrial planets in the Hiros system. He offers you a hauling job for 300 credits from Miros to Durgen. He also hands you a holo-map detailing the Hiros system.
Location: A moderately busy street near the docking bays, Agentar Starport, Durgen.
Unharmed.
Slightly Hungry and Thirsty
Intelligence +1
Agility +1
Ship Weapons: Cannons
Engineering: Weapons
Strength -1
a Holo-Map of the Hiros system
Average Plain Clothes
Normal Rations | lowers 3 hunger levels each
Water |20 units| lowers 1 thirst level each
10 credits
Katsuun
I'm going to continue tinkering with the comm system, this time trying to figure out if its possible to build a communications jammer with the items we have on board.
[7] + 1 (improved intelligence)
= 8 You open up the transmitter/receiver module without breaking any of the components. You soon discover that it would be possible to add jamming capabilities, but you realize you don't have the components necessary.
You gain 1 xp toward intermediate Electronics!
Location: Control Room, Kradellian 307 Freighter, in orbit above Durgen.
Unharmed
Slightly Hungry and Thirsty
Intelligence +1
Strength -1
Computer Programing
Electronics 1/6 xp
Cooking
1/2 xp to basic Scanner/Comm Tech
2x Normal Rations | lowers 3 hunger levels each
Water |100 units| lowers 1 thirst level each
Electronic Toolkit | required for Electronics
Shabby Plain Clothes
Pocket Knife | -1 to damage
x2 Drydbeast Meat | uncooked
inaluct
I'm going to examine the navcomputer a little more before I go put my stuff in a locker and come back.
[1] + 1 (improved intelligence)
= 2 You examine the navcomputer for a moment before storing your gear and returning. (the navcomputer is used mostly for insuring you don't all die during hyperspace travel, but can also be useful when fed with map data.)
Location: Control Room, Kradellian 307 Freighter, in orbit above Durgen.
Unharmed.
Slightly Hungry and Thirsty
Improved Intelligence +1
Astronavigation
Melee Weapon: Sword
Opulent Green Clothes
Worn Tactical Helmet |head| -1 to wound severity, roll to break on hit, on a 1 it breaks
Drydbeast Leather Boots |feet| absorbs 5 minor wounds before becoming unusable
Org
Burst out, without breaking the locker.
[9] You prepare to burst out of the locker when you realize that the lock is not engaged. Good thing too, for it seems that the locker is quite sturdy. You exit the locker and store your gear.
Location: Crew quarters, Kradellian 307 Freighter, in orbit above Durgen.
Unharmed.
Slightly Hungry and Thirsty
Improved Agility +1
Improved Strength +1
Appraisal
Impacmesh Vest |Upper body, lower body| -1 to wound severity vs slug and normal melee
Grey Average Clothes
152 credits
Cpt. Jay Kayell
I scan for debris.
You walk over to the scanner, sit next to Katsuun, and search for debris.
[6] - 1 (no skill in Scanning)
= 5 The scanner picks up a small field in orbit on the far side of the planet.
You gain 1 xp toward basic Comm/Scan Tech!
Location: Control Room, Kradellian 307 Freighter, in orbit above Durgen.
Unharmed
Slightly Hungry and Thirsty
Leadership
Pilot: Medium Spacecraft 1/6 xp
Gather Resource: Junk
1/2 xp to basic Comm/Scan Tech
Durantium Chest Plate |upper body| -1 to wound severity vs plasma, -1 to wound severity vs slug
Ceramic Sword | +1 to damage rolls, roll to break each time used, breaks on a 1
Fine Red Clothes
Drydbeast Leather Boots |feet| absorbs 5 minor wounds before becoming unusable
Emergency Ration | lowers 1 hunger level, delays hunger level increase 1 turn
Doc
I wake up, I get my Medical Tools from my locker. After this I setup my medical apparatus.
[10] You quickly awaken, focused and full of energy. After getting your tools from your locker,
[9] you set up your Medical Apparatus with ease. It consists of a status monitor, fracture scanner, and substance administrator.
Location: Crew Quarters, Kradellian 307 Freighter, in orbit above Durgen.
Unharmed.
Slightly Hungry and Thirsty
Improved Intelligence +1
Medical Treatment
Surgery
Medical Tools | required for surgery
Average Plain Clothes
LocationsKradellian 307 Freighter
Hull - All six facings in good condition.
1 Stock Shield Force Generator - 10/10 damage block vs solid objects, regen 2 every other turn
2 Kradellian Double Turbine Chemical Engines - +2 to dodge 4 distance a turn
3 Stock Chemical Fuel Tanks - 5/20
4 Basic Navcomputer
5 Class I Hyperdrive - 3 ly
6 Short-range Scanner I - Gives basic info on other ships and small bodies
/Basic Short-range Comm System
7 Life Support - 6 persons maximum
a - Space Claw
b - Empty external mounting port
Rooms
Control Room Occupants: Cpt. Jay Kayell (at scan/comm system console), Katsuun (at the scan/comm system console), inaluct (at the navcomputer).
Here is where most of the ships controls, consoles, and readouts are located. Located on the far left are both the flight control console and navcomputer. To the right is the scanner and comm station. There is a cargo hatch/space claw control panel next to the comm station. A monitor above the exit hatch details the ship's status and can display information from the four consoles.
Mess Hall / LoungeThis room contains a few dirty tables and chairs throughout. To the mid-left is a basic cooking unit and storage boxes along with a water tank that reads (102/200).
Quarters Occupants: Org, Doc.
Semi-automatic Rifle | +1 to hit, no penalty to aim
Rifle Clip | lasts 3 turns
Dryrdbeast Meat | uncooked
Pocket Knife | -1 to damage
Welding Torch | required for some Repairs and Building
Electronic Toolkit | required for Electronics
Normal Rations | lowers 3 hunger levels each
Water |20 units| lowers 1 thirst level each
Drydbeast Leather Shoes | absorbs 5 minor wounds before becoming unusable
Tritanium Sword
Normal Rations | lowers 3 hunger levels
Practically empty save for a few lockers and cots leaned up against the walls. Medical Aparatus has been set up here.
Ladder between Upper and Lower LevelsExit HatchMaintenance AccessSmall crawl spaces to allow access to power relays and other systems.
Storage Room / Cargo HatchThe largest room of the ship and also the most empty. There is nothing here save for a large hatch in the floor which is remotely controlled.
A moderately busy street near the docking bays, Agentar Starport, Durgen.Occupants: Frelock, moderate pedestrian traffic, light ground vehicle traffic.
A few short buildings line the street as various people and vehicles seek their destinations.
In Orbit Above DurgenThe only thing visible aside from the deeps of space and the planet itself is Durgen's moon, Giren. The moon seems to be mostly barren but it seems to have a thin, pinkish colored atmosphere. From orbit the day side of Durgen is visible. Its surface is mainly yellow-green in color with a few small oceans and mountain ranges. A few settlements are also visible.