22 Finally, things get somewhat interesting..
I get my sword and Jay's, and I try and get Org and Jay to come with me and do stuff. I give Jay his sword.
Plan:Okay, we can run around trying to help people get to shelters. If alien invaders or something come, we hide and ambush them.
| You search for your sword but cannot find it anywhere! Then you realize you've had it all along..
You then tell your plan to the others and set off to make it so.
Fire when in range. FULL BROADSIDE!!
The frigate continues its upward journey and finally leaves the upper atmosphere of Durgen. The enemy vessels are within visual range. The ship's Comm/Scan Tech exclaims, "Shit! it's an armada of pirates!!"
You wonder why a large group of pirates would want to assail a planet like Durgen and tell the Comm/Scan Tech to send a message down to your ship, telling them of the approaching fleet of pirates.
Suddenly a frigate approaches! Your pilot attempts to maneuver the frigate into attack position,
| but just barely manages to get you an angle (-1 to hit on an enemy frigate).
You take aim and FIRE!
Frelock (to hit)
| You curse as the yellow plasma bolt goes high and misses the frigate.
You gained .5 xp in Ship Weapons: Cannons by learning from your mistake.
I listen to what my Chief Mate is planning, I also try to identify the attackers.
You listen to inaluct's plan to aid the civilians. Suddenly a message beeps in on the Comm system!
This is SC Tech Jardek of the Durgen Defense Frigate Harvester. Frelock told me to relay to you that the incoming hostiles are space pirates! Also, if you have an armed ship, please send assistance!
Since we have no other weapons, I man the Space Claw.
You sit down at the Claw controls and wait.
I go with Inaluct.
You decide to follow inaluct and help him carry out his plan.
? ? ?
Doc is *still* nowhere to be found. (I'm gonna give EJ one more turn to post before handing his character over to someone else)
The pirate frigate returns fire with its projectile cannon!
Pirates (to hit)
| The frigate lobs off a lousy shot.
Durgen Frigate (to dodge)
| The pilot expertly dodges the shot and maneuvers the frigate into an optimal firing position! (+1 to hit and damage on pirate frigate)
Location: Control Room, 307 Kradellian Freighter, Agentar, Durgen
Health: Unharmed.
Hunger: 4 Thirst: 4
Worn Equipment: (body) Shabby Plain Clothes
4 portions
Drydbeast Stew5 units
WaterElectronic Toolkit81 credits
Improved Intelligence +1 0/6 xp
Below Average Strength -1 0/4 xp
Computer Programing 0/4 xp
Intermediate Electronics +1 1/6 xp
Intermediate Cooking 1/6 xp
Basic Scan/Comm Tech 2/4 xp
Location:: Docking Bays, Durgen
Health: Unharmed
Hunger: 4 Thirst: 4
Very Smelly
Worn Equipment: (body) Grey Average Clothes, (upper/lower body) Impacmesh Vest
Semi-automatic Rifle (3/3)
Rifle Clip Improved Agility +1 0/6 xp
Improved Strength +1 0/6 xp
Appraisal 0/4 xp
1/2 xp to basic Pilot: Medium Spacecraft
1/2 xp to basic Scan/Comm Tech
.5/2 xp to basic Repairs: Ship Weapons
.5/2 to basic Repairs: Engines
Location: Docking Bays, Agentar, Durgen
Health: Unharmed.
Hunger: 4 Thirst: 4
Worn Equipment: (body) Shabby Grey Clothes, (head) Worn Tactical Helmet, (feet) Drydbeast Leather Boots
79 credits
Tritanium Sword
Opulent Green Clothes
Average Blue Clothes
Average Tan Clothes
Average Green Clothes
Improved Intelligence +1 0/6 xp
Astronavigation 2/4 xp
Melee Weapon: Sword 1/4 xp
Basic Data Search 1/4 xp
Average Strength 1/4 xp
Location: Docking Bays, Agentar, Durgen
Health: Unharmed.
Hunger: 4 Thirst: 4
Worn Equipment: (body) Fine Red Clothes, (upper body) Durantium Chest Plate, (feet) Drydbeast Leather Boots
Ceramic Sword Emergency Ration252 credits
Leadership 0/4 xp
Pilot: Medium Spacecraft 3/4 xp
Intermediate Gather Resource: Junk +1 0/6 xp
1/2 xp to basic Comm/Scan Tech
Location: Frigate, in orbit around Durgen
Health: Unharmed.
Hunger: 4 Thirst: 4
Worn Equipment: (body) Average Plain Clothes
16 units
Water 160 credits
Improved Intelligence +1 0/6 xp
Improved Agility +1 0/6 xp
Ship Weapons: Cannons .5/4 xp
Engineering: Weapons 0/4 xp
Below Average Strength -1 0/4 xp
Basic Repair: Hull 1/4 xp
Intermediate Repair: Weapons
Basic Repair: Engines 0/4 xp
Location: UNKNOWN
Health: UNKNOWN
Hunger: 4 Thirst: 4
Worn Equipment: (body) Average Plain Clothes
16 units
WaterMedical Tools171 credits
Improved Intelligence +1 0/6 xp
Intermediate Medical Treatment +1 3/6 xp
Surgery 0/6 xp
1/2 xp to Basic Data Search
1/2 xp to Basic Scan/Comm Tech
Kradellian 307 Freighter
Hull All facings in good condition.
1 Stock Shield Force Generator - (10/10)
2 Kradellian Double Turbine Chemical Engines
3 Stock Chemical Fuel Tanks - 7/20
4 Basic Navcomputer - contains Hiros System Map, Sector(13,21) Map
Basic Databank with Data Module
5 Class I Hyperdrive
6 Short-range Scanner I
/Basic Short-range Comm System
7 Life Support
a - Space Claw
b - Empty external mounting port
Shields: UNKNOWN
Hull: Undamaged
Other: UNKNOWN
Locations
Rooms
Control Room - Katsuun, Cpt. Kayell
Here is where most of the ships controls, consoles, and readouts are located. Located on the far left are both the flight control console and navcomputer. To the right is the scanner and comm station. There is a cargo hatch/space claw control panel next to the comm station. A monitor above the exit hatch details the ship's status and can display information from the four consoles.
Mess Hall / Lounge This room contains a few dirty tables and chairs throughout. To the mid-left is a basic cooking unit and storage boxes along with a water tank that reads (174/200). There is a tritanium sword here.
Crew Quarters - inaluct
uncooked Dryrdbeast Meat
Pocket Knifea small, shiny metallic container
x3
First Aid Kita single dose of
Metabolenta single dose of
Adrenal Stimulantx 4 doses of Basic Antibiotics
3 Normal RationsElectronic ToolkitPocket Knife Practically empty save for a few lockers and cots leaned up against the walls. Medical Apparatus has been set up here.
Ladder between Upper and Lower LevelsExit HatchMaintenance AccessSmall crawl spaces that allow access to power relays and other systems.
Storage Room / Cargo Hatch The largest room of the ship and also the most empty. There is nothing here save for a large hatch in the floor which is remotely controlled.
Engine Room Here are housed the two chemical turbine engines that propel the ship. The excess heat generated helps power the ship's systems. It is quite warm in here.
Agentar Docking Bays - mechanics, docked ships, Alliance Starcruiser, Kradellian 307 Freighter
The docking bays at Agentar are pretty good quality considering the planet's low population. It has room to house and service a few dozen starships and sees moderate traffic. Various mechanics scurry around from ship to ship, refueling and performing maintenance.
A Parts Shop, Agentar, Durgen - Frelock. Shopkeep
This small building has been stuffed with all sorts of random components. The shopkeep is in and walks about the aisle of parts, tagging and dusting.
x1
Comm Module - 10c
x2
Plasma Conduit - 15c
x1
Scan Focus - 11c
x3
Hull Patch - 10c
x2
Laser Reticule - 8c
x1
Flash Cannon - 33c
x4
Boost Fuel - 22c