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Author Topic: Interstellar RTD turn 24 - On hiatus for the time being =(  (Read 27462 times)

Emperor_Jonathan

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Re: Interstellar RTD turn 13
« Reply #180 on: April 15, 2009, 06:48:44 pm »

Org sit down, and don't do anything. You'll fuck up your leg let me do it. Like it's my job to.
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inaluct

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Re: Interstellar RTD turn 13
« Reply #181 on: April 15, 2009, 06:51:23 pm »

Emp, help us with the hyperdrive. It's more urgent.
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Emperor_Jonathan

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Re: Interstellar RTD turn 13
« Reply #182 on: April 15, 2009, 09:19:30 pm »

FFFFFFFFFF-

Fix the hyperdrive, if it has been fixed before me I fix up everyones wounds as best I can, Orgs broken leg being priority.
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Katsuun

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Re: Interstellar RTD turn 13
« Reply #183 on: April 15, 2009, 09:53:50 pm »

I'll help everyone else with the hyperspace drive repairs.
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Quote
how would a Fortress based curse work?

Quote
Rocks fall, everyone dies.

Sans context.

Frelock

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Re: Interstellar RTD turn 13
« Reply #184 on: April 16, 2009, 01:25:40 am »

FFFFFFFFFF-

Only I didn't say "Fudge." I said THE word, the big one, the queen-mother of dirty words, the "F-dash-dash-dash" word! It was all over - I was dead. What would it be? The guillotine? Hanging? The chair? The rack? The Chinese water torture? Hmmph. Mere child's play compared to what surely awaited me.
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All generalizations are false....including this one.

Sean Mirrsen

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Re: Interstellar RTD turn 13
« Reply #185 on: April 16, 2009, 02:52:01 am »

Interestingly, "too many cooks spoil the broth" applies to RTD as well. Though this one's d10, so overshots are less common. I wonder what an overshot here would be?
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Lear

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Re: Interstellar RTD turn 14 - Whew
« Reply #186 on: April 16, 2009, 05:26:02 pm »

Arg, anti-climactic rolls continue to be a pestilence.

Quote from: Chief Mate inaluct
I keep trying to fix the hyperdrive. EVERYONE should be doing this.
| Pushing the Captain aside, you summon forth all your strength and slide the hyperdrive back into its slot! You hear a *click* and several green lights blink across the drive's surface. You wipe your brow in relief and sit down to rest.
The bruise on your neck seems to fade a little!
You gained 1 xp to Improved Strength!
Quote from: inaluct's Status
Location: by the Hyperdrive, Kradellian 307 Freighter, body of water near Agentar, Durgen
Health: (throat) slightly bruised, slightly crushed
Hunger: 7 Thirst: 7   
Worn Equipment: (body) Opulent Green Clothes, (head) Worn Tactical Helmet, (feet) Drydbeast Leather Boots 
Spoiler: Inventory: (click to show/hide)
Spoiler: Attributes and Skills (click to show/hide)


Quote from: Cpt. Kayell
I also fix the hyperdrive.
You watch in astonishment as inaluct single-handedly pushes the hyperdrive back into place. You decide now to point the ship nose-up and open the entrance hatch before putting the engines in standby mode.
Quote from: Jay Kayell's Status
Location:   Conrol Room, Kradellian 307 Freighter, body of water near Agentar, Durgen
Health: (chest) bruise, (R knee) bruise
Hunger: 7 Thirst: 5   
Worn Equipment: (body) Fine Red Clothes, (upper body) Durantium Chest Plate, (feet) Drydbeast Leather Boots    
Spoiler: Inventory: (click to show/hide)
Spoiler: Attributes and Skills (click to show/hide)


Quote from: Frelock
Fix the hyperdrive as soon as I get there.
The emergency crew arrives and you climb aboard the ship. Cpt. Kayell informs you that inaluct somehow managed to fix the hyperdrive so you put yourself to work fixing some of the damage to the ship. You decide to patch up the slight damage on the engines | You try to fix the engines but can't see where the damage is at.
Quote from: Frelock's Status
Location: Emergency Skiff, Agentar, Durgen   
Health: Unharmed.
Hunger: 6 Thirst: 6   
Worn Equipment: (body) Average Plain Clothes    
Spoiler: Inventory: (click to show/hide)
Spoiler: Attributes and Skills (click to show/hide)


Quote from: Org
I try healing my leg.
You try to heal your leg. Somehow. | You try to heal your leg, but try as you might, you can't. You feel a strange dizzying sentation.
Quote from: Org's Status
Health: (L lower leg) set broken bone, slight bleeding
Hunger: 8 Thirst: 6
Worn Equipment: (body) Grey Average Clothes, (upper/lower body) Impacmesh Vest   
Spoiler: Inventory: (click to show/hide)
Spoiler: Attributes and Skills (click to show/hide)


Quote from: Doc
Fix the hyperdrive, if it has been fixed before me I fix up everyones wounds as best I can, Orgs broken leg being priority.
You head over to Org and take another look at his leg. | You manage to almost completely stop the bleeding but there is nothing more you can do for his broken leg at the moment. Suddenly the emergency crew arrives and you help them lift Org aboard the skiff. You show the crew your Physicians ID and you go along with them back to a Hospital in Agentar
You gained 1 xp in Medical Treatment!
Quote from: Doc's Status
Location: Emergency Skiff, Agentar, Durgen   
Health: (L shoulder) bruise
Hunger: 8 Thirst: 7   
Worn Equipment: (body) Average Plain Clothes   
Spoiler: Inventory: (click to show/hide)
Spoiler: Attributes and Skills (click to show/hide)


Quote from: Katsuun
I'll help everyone else with the hyperspace drive repairs.
With the hyperdrive fixed, you decide to just work on the Comm Module. | However,  you're still jittery from the crash and decide not to risk ruining your work.
Quote from: Katsuun's Status
Location: Control Room, Kradellian 307 Freighter, body of water near Agentar, Durgen
Health: (L ankle) sprain
Hunger: 2 Thirst: 0
Worn Equipment: (body) Shabby Plain Clothes   
Spoiler: Inventory: (click to show/hide)
Spoiler: Attributes and Skills (click to show/hide)


The last of the emergency crew arrives and takes everyone to a nearby hospital. Your wounds heal a little and you are fed. The ship is hauled back to the docking station where Frelock works with the crew to repair the ship(he gains 1 xp to Repair: Hull). The total bill for repairs comes out to 167 credits. The ship, along with everything contained within, will remain under the control of the Bay Authorities until payment can be made.

Locations

Ship Status: UNKNOWN

Agentar Docking Bays - the entire crew save for Org, mechanics, docked ships, Alliance Starcruiser
The docking bays at Agentar are pretty good quality considering the planet's low population. It has room to house and service a few dozen starships and sees moderate traffic. Various mechanics scurry around from ship to ship, refueling and performing maintenance.
Agentar Regional Medical Center - Org, medical staff
Not exactly the white, sterile place you'd picture but clean enough. There is a constant flow of patients and staff hurrying down the halls. Medical Apparatus blink all around.
A Parts Shop, Agentar, Durgen - Shopkeep
This small building has been stuffed with all sorts of random components. The shopkeep is in and walks about the ailse of parts, tagging and dusting.
Spoiler: Parts Shop (click to show/hide)

The next turn spans a weeks time (game time of course). Everyone except Org is able to actively move about. Please choose a semi-long term action (eg. get a job!!) for this turn.

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Those were the days, The End Complete.
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WorkerDrone

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Re: Interstellar RTD turn 14 - Whew
« Reply #187 on: April 16, 2009, 05:39:32 pm »

Spoiler: DON'T YOU DO IT. (click to show/hide)

Org, if you want to retain any liking of me what so ever, I suggest you don't look at that spoiler.

Spoiler: You did it... (click to show/hide)
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Sean Mirrsen

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Re: Interstellar RTD turn 14 - Whew
« Reply #188 on: April 16, 2009, 06:01:00 pm »

Methinks you should've rolled for everybody's actions regardless. Them helping could mess up inaluct's fixing. I mean... consider it for any next time that might occur.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Org

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Re: Interstellar RTD turn 14 - Whew
« Reply #189 on: April 16, 2009, 06:08:19 pm »

Hey, I did do good things............
Did I?
I tried fixing the cannon for one thing.

I, while at the hospital, call for someone to get me a book on Mechanics/Engineering/Repairing.
I will pay >2 credits if they want money
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Lear

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Re: Interstellar RTD turn 14 - Whew
« Reply #190 on: April 16, 2009, 06:09:56 pm »

Methinks you should've rolled for everybody's actions regardless. Them helping could mess up inaluct's fixing. I mean... consider it for any next time that might occur.
Probably would have been a good idea.. I'll keep that in mind. 
Ah well, maybe they'll get off to a better second start. ::)
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Jay Kayell

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Re: Interstellar RTD turn 14 - Whew
« Reply #191 on: April 16, 2009, 06:12:44 pm »

I go find Org to get his credits. Then I use that money to pay for the repairs. After doing this I look around to see if there are any jobs available. Preferably something that pays well.
« Last Edit: April 16, 2009, 08:23:59 pm by Jay Kayell »
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Org

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Re: Interstellar RTD turn 14 - Whew
« Reply #192 on: April 16, 2009, 06:14:14 pm »

No. I will buy something good for the ship when I am okay.

Maybe something for everyone(or someone) if I can.
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Lear

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Re: Interstellar RTD turn 14 - Whew
« Reply #193 on: April 16, 2009, 06:15:01 pm »

I go find Org to reclaim the 150 credits I had stashed on the ship. Then I use that money to repair the ship and if there is any left after the repairs I use it to get food for the ship. After doing this I look around to see if there are any jobs available. Preferably something that pays well.
Please be more specific on what job/category of job you will look for.
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deviantART - My artworks, let me show you them!

Frelock

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Re: Interstellar RTD turn 14 - Whew
« Reply #194 on: April 16, 2009, 06:31:11 pm »

I'll be looking for a job with engine repair included in its description.  I'd settle for hyperdrive repair, however, should engine repair prove unavailible.  Worst-case scenario, hull repair again.
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All generalizations are false....including this one.
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