Okay, repeat last action
| You attempt to access the databank to read about repairing but you are thrown into the ceiling! You get a minor bruise on your lower left leg.
Location: Control Room, Kredillian 307 Freighter, seconds above the surface of Durgen
Health: (L lower leg) minor bruise
Hunger: 6 Thirst: 4
Worn Equipment: (body) Grey Average Clothes, (upper/lower body) Impacmesh Vest
Improved Agility +1 0/6 xp
Improved Strength +1 0/6 xp
Appraisal 0/4 xp
1/2 xp to basic Pilot: Medium Spacecraft
1/2 xp to basic Scann/Comm Tech
.5/2 xp to basic Repairs: Ship Weapons
I regain control of the ship.
You try to regain of the ship.
| You realize it's too late to prevent a crash!
|In one last ditch effort you aim the ship for a deep body of water!
Location: Control Room, Kradellian 307 Freighter, seconds above the surface of Durgen
Health: Unharmed, for present few seconds at least.
Hunger: 5 Thirst: 3
Worn Equipment: (body) Fine Red Clothes, (upper body) Durantium Chest Plate, (feet) Drydbeast Leather Boots
Ceramic Sword Emergency Ration Leadership 0/4 xp
Pilot: Medium Spacecraft 3/4 xp
Intermediate Gather Resource: Junk +1 0/6 xp
1/2 xp to basic Comm/Scan Tech
I will send a distress signal through the comm link to the nearest habited area.
| You manage to hit the emergency signal button on the Comm panel and strap yourself into the seat!
Location: Control Room, Kradellian 307 Freighter, seconds above the surface of Durgen
Health: Unharmed
Hunger: 6 Thirst: 6
Worn Equipment: (body) Shabby Plain Clothes
4
Drydbeast Steaks16 units
WaterElectronic ToolkitData Comm Module (25% completed)
Improved Intelligence +1 0/6 xp
Below Average Strength -1 0/4 xp
Computer Programing 0/4 xp
Electronics 3/4 xp
Cooking 1/4 xp
Basic Scan/Comm Tech 1/4 xp
I'll look around for that hyperspace engineer again.
You try to find a hyperspace engineer,
| but it seems that Durgen is just too backwards for many to be around. Suddenly you look up and see a streak blaze through the sky. A nearby speaker begins blaring a distress signal. You realize it's coming from your ship!
Location: Docking Bays, Agentar, Durgen
Health: Unharmed.
Hunger: 4 Thirst: 4
Worn Equipment: (body) Average Plain Clothes
16 units
Water 41 credits
Improved Intelligence +1 0/6 xp
Improved Agility +1 0/6 xp
Ship Weapons: Cannons 0/4 xp
Engineering: Weapons 0/4 xp
Below Average Strength -1 0/4 xp
Basic Repair: Hull 0/4 xp
.5/2 to Basic Repair: Weapons
JESUS CHRIST I GET READY FOR THE CRASH
| You frantically look around for some way to soften the impact. All you manage to do in your hysteria is grab onto the seat near the navcomputer.
Location: Crew Quarters, Kredillian 307 Freighter, seconds above the surface of Durgen
Health: Unharmed
Hunger: 6 Thirst: 5
Worn Equipment: (body) Average Plain Clothes
16 units
WaterMedical ToolsImproved Intelligence +1 0/6 xp
Medical Treatment 1/4 xp
Surgery 0/6 xp
1/2 xp to Basic Data Search
1/2 xp to Basic Scan/Comm Tech
I stick my sword back in my locker and wrap myself around something immobile away from loose objects. Like a chair bolted to the floor. But instead of sitting in it, I'll be frantically clinging to it.
| Realizing you have no time to open your locker and stash your sword, you chuck it away from you. You brace yourself under the table in the mess hall and prepare for IMPACT!
Location: Mess Hall, Kradellian 307 Freighter, seconds above the surface of Durgen
Health: Unharmed
Hunger: 5 Thirst: 5
Worn Equipment: (body) Opulent Green Clothes, (head) Worn Tactical Helmet, (feet) Drydbeast Leather Boots
Improved Intelligence +1 0/6 xp
Astronavigation 2/4 xp
Melee Weapon: Sword 1/4 xp
Basic Data Search 1/4 xp
Kradellian 307 Freighter
Hull All facings slightly smashed.
1
Stock Shield Force Generator - (10/10)
2
Kradellian Double Turbine Chemical Engines3 Stock Chemical Fuel Tanks - 7/20 - Minor Damage
4 Basic Navcomputer - contains
Hiros System Map,
Sector(13,21) Map Basic Databank
5
Class I Hyperdrive - Explosion in 2 turns unless fitted back in or deactivated
6
Short-range Scanner I /
Basic Short-range Comm System7
Life Supporta - Space Claw
b - Empty external mounting port
Rooms
Control Room Occupants: Cpt. Kayell, Org, Katsuun, Doc
Here is where most of the ships controls, consoles, and readouts are located. Located on the far left are both the flight control console and navcomputer. To the right is the scanner and comm station. There is a cargo hatch/space claw control panel next to the comm station. A monitor above the exit hatch details the ship's status and can display information from the four consoles.
Mess Hall / Lounge Occupants: inaluct
This room contains a few dirty tables and chairs throughout. To the mid-left is a basic cooking unit and storage boxes along with a water tank that reads (174/200).
There is a Tritanium Sword here.
Crew Quarters Occupants:
Semi-automatic RifleRifle Clipuncooked Dryrdbeast Meat
Pocket Knife a small, shiny metallic container
x3
First Aid Kita single dose of
Metabolenta single dose of
Adrenal Stimulantx 4 doses of Basic Antibiotics
3 Normal RationsElectronic ToolkitPocket Knife Practically empty save for a few lockers and cots leaned up against the walls. Medical Apparatus has been set up here.
Ladder between Upper and Lower LevelsExit HatchMaintenance AccessSmall crawl spaces that allow access to power relays and other systems.
Storage Room / Cargo Hatch Occupants:
The largest room of the ship and also the most empty. There is nothing here save for a large hatch in the floor which is remotely controlled.
x5
Tritanium Sheet Metalx8 Antimatter Capsules
Engine Room
Here are housed the two chemical turbine engines that propel the ship. The excess heat generated helps power the ship's systems. It is quite warm in here.
Agentar Docking Bays Occupants: Frelock, mechanics, docked ships, Alliance Starcruiser
The docking bays at Agentar are pretty good quality considering the planet's low population. It has room to house and service a few dozen starships and sees moderate traffic. Various mechanics scurry around from ship to ship, refueling and performing maintenance.
A Parts Shop, Agentar, Durgen Occupants: Shopkeep
This small building has been stuffed with all sorts of random components. The shopkeep is in and walks about the ailse of parts, tagging and dusting.
x1
Comm Module - 10c
x2
Plasma Conduit - 15c
x1
Scan Focus - 11c
x3
Hull Patch - 10c
x2
Laser Reticule - 8c
x1
Flash Cannon - 33c
x4
Boost Fuel - 22c
a body of water, a short distance from Agentar,DurgenThe ship has crashed in a body of water a short distance from Agentar, in the distance emergency vehicles can be heard.
All in all you got lucky and/or I didn't add +3 or +4 instead of +2 to damage. I think I might start to ramp the difficulty up a bit..