Store the medical supplies in my locker.
You look the various items over one more time before storing them in your locker. The crate is now empty.
Location: Crew Quarters, Kredillian 307 Freighter, in Orbit around Durgen
Health: Unharmed
Hunger: 5 Thirst: 4
Worn Equipment: (body) Average Plain Clothes
16 units
WaterMedical ToolsImproved Intelligence +1 0/6 xp
Medical Treatment 1/4 xp
Surgery 0/6 xp
1/2 xp to Basic Data Search
1/2 xp to Basic Scan/Comm Tech
Alright, I'll just look for regular ship repair work then, preferably on weapons systems.
You look around for another job,
| but it seems everyone is too busy to handle employment requests. You decide to just watch as a team of mechanics hoist a brand new plasma repeater into the mounting port of an Alliance Starcruiser. You wonder to yourself what a powerful ship like this is doing all the way out here..
You gain .5 xp toward Basic Repair: Weapons!
Location: Docking Bays, Agentar, Durgen
Health: Unharmed.
Hunger: 3 Thirst: 3
Worn Equipment: (body) Average Plain Clothes
16 units
Water 41 credits
Improved Intelligence +1 0/6 xp
Improved Agility +1 0/6 xp
Ship Weapons: Cannons 0/4 xp
Engineering: Weapons 0/4 xp
Below Average Strength -1 0/4 xp
Basic Repair: Hull 0/4 xp
.5/2 to Basic Repair: Weapons
I follow Org around. If I see him touch anything that looks like it could conceivably catch on fire or explode, I punch him.
| You decide to follow Org around in order to keep him out of trouble. (any dangerous action he attempts can be thwarted by rolling higher than he does)
Location: Control Room, Kradellian 307 Freighter, in Orbit around Durgen
Health: Unharmed
Hunger: 5 Thirst: 5
Worn Equipment: (wielded, 1 handed) Tritanium Sword, (body) Opulent Green Clothes, (head) Worn Tactical Helmet, (feet) Drydbeast Leather Boots
Improved Intelligence +1 0/6 xp
Astronavigation 2/4 xp
Melee Weapon: Sword 1/4 xp
Basic Data Search 1/4 xp
I will attempt to find or make one of these data modules.
| You manage to scrounge up some of the parts needed to make the module. Taking your electronics toolkit out, you begin working on it.
You gained 1 xp in Electronics!
Location: Control Room, Kradellian 307 Freighter, in Orbit around Durgen
Health: Unharmed
Hunger: 5 Thirst: 5
Worn Equipment: (body) Shabby Plain Clothes
4
Drydbeast Steaks16 units
WaterElectronic ToolkitData Comm Module (25% completed)
Improved Intelligence +1 0/6 xp
Below Average Strength -1 0/4 xp
Computer Programing 0/4 xp
Electronics 3/4 xp
Cooking 1/4 xp
Basic Scan/Comm Tech 1/4 xp
I land the ship in the Agentar docking bays.
You begin the ship's decent toward Durgen.
| However, you misjudge your trajectory and speed!
You lose control of the ship as it begins to plumet toward the ground!
Location: Control Room, Kradellian 307 Freighter, Upper Atmosphere of Durgen
Health: Unharmed.
Hunger: 4 Thirst: 2
Worn Equipment: (body) Fine Red Clothes, (upper body) Durantium Chest Plate, (feet) Drydbeast Leather Boots
Ceramic Sword Emergency Ration Leadership 0/4 xp
Pilot: Medium Spacecraft 3/4 xp
Intermediate Gather Resource: Junk +1 0/6 xp
1/2 xp to basic Comm/Scan Tech
Ill read up on repairing
You find the databank still rebooting when you come up to it. The screen reads reboot: 1 turn remaining. You consider hitting it when Cpt. Kayell loses conrol of the ship and you are knocked off your feet!
Location: Control Room, Kredillian 307 Freighter, Upper Atmosphere of Durgen
Health: Unharmed
Hunger: 5 Thirst: 3
Worn Equipment: (body) Grey Average Clothes, (upper/lower body) Impacmesh Vest
Improved Agility +1 0/6 xp
Improved Strength +1 0/6 xp
Appraisal 0/4 xp
1/2 xp to basic Pilot: Medium Spacecraft
1/2 xp to basic Scann/Comm Tech
.5/2 xp to basic Repairs: Ship Weapons
Kradellian 307 Freighter
Hull - All six facings in good condition.
1
Stock Shield Force Generator - (10/10)
2
Kradellian Double Turbine Chemical Engines3 Stock Chemical Fuel Tanks - 7/20
4 Basic Navcomputer - contains
Hiros System Map,
Sector(13,21) Map Basic Databank
5
Class I Hyperdrive6
Short-range Scanner I /
Basic Short-range Comm System7
Life Supporta - Space Claw
b - Empty external mounting port
Rooms
Control Room Occupants: inaluct, Cpt. Kayell, Org
Here is where most of the ships controls, consoles, and readouts are located. Located on the far left are both the flight control console and navcomputer. To the right is the scanner and comm station. There is a cargo hatch/space claw control panel next to the comm station. A monitor above the exit hatch details the ship's status and can display information from the four consoles.
Mess Hall / Lounge Occupants:
This room contains a few dirty tables and chairs throughout. To the mid-left is a basic cooking unit and storage boxes along with a water tank that reads (174/200).
Crew Quarters Occupants: Doc, Katsuun
Semi-automatic RifleRifle Clipuncooked Dryrdbeast Meat
Pocket Knife a small, shiny metallic container
x3
First Aid Kita single dose of
Metabolenta single dose of
Adrenal Stimulantx 4 doses of Basic Antibiotics
3 Normal RationsElectronic ToolkitPocket Knife Practically empty save for a few lockers and cots leaned up against the walls. Medical Apparatus has been set up here.
Ladder between Upper and Lower LevelsExit HatchMaintenance AccessSmall crawl spaces that allow access to power relays and other systems.
Storage Room / Cargo Hatch Occupants:
The largest room of the ship and also the most empty. There is nothing here save for a large hatch in the floor which is remotely controlled.
x5
Tritanium Sheet Metalx8 Antimatter Capsules
Engine Room
Here are housed the two chemical turbine engines that propel the ship. The excess heat generated helps power the ship's systems. It is quite warm in here.
Agentar Docking Bays Occupants: Frelock, mechanics, docked ships, Alliance Starcruiser
The docking bays at Agentar are pretty good quality considering the planet's low population. It has room to house and service a few dozen starships and sees moderate traffic. Various mechanics scurry around from ship to ship, refueling and performing maintenance.
A Parts Shop, Agentar, Durgen Occupants: Shopkeep
This small building has been stuffed with all sorts of random components. The shopkeep is in and walks about the ailse of parts, tagging and dusting.
x1
Comm Module - 10c
x2
Plasma Conduit - 15c
x1
Scan Focus - 11c
x3
Hull Patch - 10c
x2
Laser Reticule - 8c
x1
Flash Cannon - 33c
x4
Boost Fuel - 22c
Durgen, Upper AtmosphereAh, what a lovely view. The countryside, the fields, the scorching flames of reentry, and the blurred insides an out of control freighter, what a lovely, lovely view.