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Author Topic: Interstellar RTD turn 24 - On hiatus for the time being =(  (Read 28096 times)

Emperor_Jonathan

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Re: Interstellar RTD (d10) - turn 10 - a close call!
« Reply #135 on: April 13, 2009, 08:58:25 pm »

Store the medical supplies in my locker.
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WorkerDrone

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Re: Interstellar RTD (d10) - turn 10 - a close call!
« Reply #136 on: April 13, 2009, 11:18:35 pm »

I request to be put on the waiting list Lear. Thanks.
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Frelock

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Re: Interstellar RTD (d10) - turn 10 - a close call!
« Reply #137 on: April 14, 2009, 12:23:10 am »

Alright, I'll just look for regular ship repair work then, preferably on weapons systems.

By the way, the ships cargo bay says that all the equipment is still present.
« Last Edit: April 14, 2009, 12:24:45 am by Frelock »
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inaluct

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Re: Interstellar RTD (d10) - turn 10 - a close call!
« Reply #138 on: April 14, 2009, 12:37:10 am »

I follow Org around. If I see him touch anything that looks like it could conceivably catch on fire or explode, I punch him.
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Katsuun

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Re: Interstellar RTD (d10) - turn 10 - a close call!
« Reply #139 on: April 14, 2009, 10:36:58 am »

I'll try to use the comm systems new functions to analyze the data of the nearby mining colonies to get the same information I failed to when calling the colonies.
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Quote
how would a Fortress based curse work?

Quote
Rocks fall, everyone dies.

Sans context.

Jay Kayell

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Re: Interstellar RTD (d10) - turn 10 - a close call!
« Reply #140 on: April 14, 2009, 01:49:04 pm »

I land the ship in the Agentar docking bays.
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Lear

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Re: Interstellar RTD (d10) - turn 10 - a close call!
« Reply #141 on: April 14, 2009, 03:01:33 pm »

I'll try to use the comm systems new functions to analyze the data of the nearby mining colonies to get the same information I failed to when calling the colonies.
I guess I was unclear. It's the databank that could receive new functions but a data transfer module is required to give it those functions.
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Katsuun

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Re: Interstellar RTD (d10) - turn 10 - a close call!
« Reply #142 on: April 14, 2009, 03:12:39 pm »

I'll try to use the comm systems new functions to analyze the data of the nearby mining colonies to get the same information I failed to when calling the colonies.
I guess I was unclear. It's the databank that could receive new functions but a data transfer module is required to give it those functions.

Fine. I will attempt to find or make one of these data modules.
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Quote
how would a Fortress based curse work?

Quote
Rocks fall, everyone dies.

Sans context.

Org

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Re: Interstellar RTD (d10) - turn 10 - a close call!
« Reply #143 on: April 14, 2009, 03:47:39 pm »

Ill read up on repairing
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Frelock

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Re: Interstellar RTD (d10) - turn 10 - a close call!
« Reply #144 on: April 14, 2009, 03:51:14 pm »

Fine. I will attempt to find or make one of these data modules.

You could buy one at the parts shop, I believe.  Look at the "comm module."

A Parts Shop, Agentar, Durgen Occupants: Shopkeep
This small building has been stuffed with all sorts of random components. The shopkeep is in and walks about the ailse of parts, tagging and dusting.
Spoiler: Parts Shop (click to show/hide)
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Lear

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Quote from: Doc
Store the medical supplies in my locker.
You look the various items over one more time before storing them in your locker. The crate is now empty.
Quote from: Doc's Status
Location: Crew Quarters, Kredillian 307 Freighter, in Orbit around Durgen      
Health: Unharmed
Hunger: 5 Thirst: 4   
Worn Equipment: (body) Average Plain Clothes   
Spoiler: Inventory: (click to show/hide)
Spoiler: Attributes and Skills (click to show/hide)


Quote from: Frelock
Alright, I'll just look for regular ship repair work then, preferably on weapons systems.
You look around for another job, | but it seems everyone is too busy to handle employment requests. You decide to just watch as a team of mechanics hoist a brand new plasma repeater into the mounting port of an Alliance Starcruiser. You wonder to yourself what a powerful ship like this is doing all the way out here..
You gain .5 xp toward Basic Repair: Weapons!
Quote from: Frelock's Status
Location: Docking Bays, Agentar, Durgen   
Health: Unharmed.
Hunger: 3 Thirst: 3   
Worn Equipment: (body) Average Plain Clothes    
Spoiler: Inventory: (click to show/hide)
Spoiler: Attributes and Skills (click to show/hide)


Quote from: Chief Mate inaluct
I follow Org around. If I see him touch anything that looks like it could conceivably catch on fire or explode, I punch him.
| You decide to follow Org around in order to keep him out of trouble. (any dangerous action he attempts can be thwarted by rolling higher than he does)
Quote from: inaluct's Status
Location: Control Room, Kradellian 307 Freighter, in Orbit around Durgen   
Health: Unharmed
Hunger: 5 Thirst: 5   
Worn Equipment: (wielded, 1 handed) Tritanium Sword, (body) Opulent Green Clothes, (head) Worn Tactical Helmet, (feet) Drydbeast Leather Boots 
Spoiler: Inventory: (click to show/hide)
Spoiler: Attributes and Skills (click to show/hide)


Quote from: Katsuun
I will attempt to find or make one of these data modules.
| You manage to scrounge up some of the parts needed to make the module. Taking your electronics toolkit out, you begin working on it.
You gained 1 xp in Electronics!
Quote from: Katsuun's Status
Location: Control Room, Kradellian 307 Freighter, in Orbit around Durgen   
Health: Unharmed
Hunger: 5 Thirst: 5
Worn Equipment: (body) Shabby Plain Clothes   
Spoiler: Inventory: (click to show/hide)
Spoiler: Attributes and Skills (click to show/hide)


Quote from: Cpt. Kayell
I land the ship in the Agentar docking bays.
You begin the ship's decent toward Durgen. | However, you misjudge your trajectory and speed!
You lose control of the ship as it begins to plumet toward the ground!
Quote from: Jay Kayell's Status
Location:   Control Room, Kradellian 307 Freighter, Upper Atmosphere of Durgen
Health: Unharmed.
Hunger: 4 Thirst: 2   
Worn Equipment: (body) Fine Red Clothes, (upper body) Durantium Chest Plate, (feet) Drydbeast Leather Boots    
Spoiler: Inventory: (click to show/hide)
Spoiler: Attributes and Skills (click to show/hide)


Quote from: Org
Ill read up on repairing
You find the databank still rebooting when you come up to it. The screen reads reboot: 1 turn remaining. You consider hitting it when Cpt. Kayell loses conrol of the ship and you are knocked off your feet!
Quote from: Org's Status
Location: Control Room, Kredillian 307 Freighter, Upper Atmosphere of Durgen   
Health: Unharmed
Hunger: 5 Thirst: 3
Worn Equipment: (body) Grey Average Clothes, (upper/lower body) Impacmesh Vest   
Spoiler: Inventory: (click to show/hide)
Spoiler: Attributes and Skills (click to show/hide)


Kradellian 307 Freighter
Spoiler: Ship Map (click to show/hide)
Spoiler: Systems (click to show/hide)

Rooms

Control Room Occupants: inaluct, Cpt. Kayell, Org
Spoiler (click to show/hide)

Mess Hall / Lounge Occupants:
This room contains a few dirty tables and chairs throughout. To the mid-left is a basic cooking unit and storage boxes along with a water tank that reads (174/200).

Crew Quarters Occupants: Doc, Katsuun
Spoiler: Org's Locker (click to show/hide)
Spoiler: Frelock's Locker (click to show/hide)
Spoiler: Doc's Locker (click to show/hide)
Spoiler: inaluct's Locker (click to show/hide)
Spoiler: Katsuun's Locker (click to show/hide)
Spoiler: Medical Crate Contents (click to show/hide)

Practically empty save for a few lockers and cots leaned up against the walls. Medical Apparatus has been set up here.

Ladder between Upper and Lower Levels
Exit Hatch

Maintenance Access
Small crawl spaces that allow access to power relays and other systems.
 
Storage Room / Cargo Hatch Occupants:
The largest room of the ship and also the most empty. There is nothing here save for a large hatch in the floor which is remotely controlled.
Spoiler: Items (click to show/hide)

Engine Room 
Here are housed the two chemical turbine engines that propel the ship. The excess heat generated helps power the ship's systems. It is quite warm in here.

Agentar Docking Bays Occupants: Frelock, mechanics, docked ships, Alliance Starcruiser
The docking bays at Agentar are pretty good quality considering the planet's low population. It has room to house and service a few dozen starships and sees moderate traffic. Various mechanics scurry around from ship to ship, refueling and performing maintenance.

A Parts Shop, Agentar, Durgen Occupants: Shopkeep
This small building has been stuffed with all sorts of random components. The shopkeep is in and walks about the ailse of parts, tagging and dusting.
Spoiler: Parts Shop (click to show/hide)

Durgen, Upper Atmosphere
Ah, what a lovely view. The countryside, the fields, the scorching flames of reentry, and the blurred insides an out of control freighter, what a lovely, lovely view.
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Org

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Okay, repeat last action
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WorkerDrone

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...Perhaps the Captain should-

REGAIN CONTROL OF THE SHIP!

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Jay Kayell

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I regain control of the ship.
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Decapitation - enjoy the difference

Katsuun

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I will send a distress signal through the comm link to the nearest habited area.
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Quote
how would a Fortress based curse work?

Quote
Rocks fall, everyone dies.

Sans context.
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