DARK DYSTOPIAA semi-futuristic Massively Multiplayer Forum Picture Role-Playing Game (MMFRPG)With a very customizable character format, custom made character sprites, and tons of ways to make your character unique!Story
In the dark future of 2058, the human civilization once thrived, but nearly wiped out. Ever since the beginning of World War 3 in 2049, when Russia attacked USA, it started a nuclear war. Piece by piece, every year, territory within USA and Russia were wiped out. Attempts from other countries, such as Europe and China, could not help, since they were easily wiped out. The futuristic defense systems of USA only bought them time, before Russia overwhelmed them. Now, in USA, the dominant species are so called radiated "Zombies" which are flesh-eating humans who were heavily mutated by the radiation fallout, without dieing. But still, lies a few humans in this arid wasteland. Such, can be American survivors, or Russian cleanup-crews. Now, in this dystopian world, where you must play a role in fighting and trying to conquer USA back, either as the brave Americans, the powerful Russians, the mutated Zombies, or some other nation assisting. Now, it's time to make a future, in this Dark Dystopia.
Game InfoRaces
Humans
Survivors
Known as the Americans or such who survived the nuclear holocaust without getting shot, or mutated, These people are destined to work together, and must attempt to take back their homeland, and all. This is the easiest race to play as, since you start with a alliance with most of the inhabitants within the Badlands, but they start with low equipments.
TRAITS : 5
EQUIP POINTS : 5
MUTATIONS : 3
HEIGHT M/M : 6-8 ft.
AGE M/M : 8-42
Cleaners
A nickname from the Survivors, these are the almighty Russians who came to dispose of survivors from the holocaust. A much harder race than Survivors, since you don't have much of alliance with anybody in the Badlands, except for more Cleaners. But in return, you start with more stronger equipment than the Survivors.
TRAITS : 4
EQUIP POINTS : 10
MUTATIONS : 1
HEIGHT M/M : 6-8 ft.
AGE M/M : 12-80
Mutants
Zombies
The "Legendary" race of Zombies, are basically the poor survivors that got radiated during the bomb, and now turned into mutants with a thirst for blood, and hunger for flesh. This is a semi-harder race, but instead of starting with weapons and armor, they gain a high amount of a type of permanent equipment called Mutations, which can customize your character how they look. Unable to use guns without a certain mutation.
TRAITS : 2
EQUIP POINTS : 2
MUTATIONS : 5
HEIGHT M/M : 5-9 ft.
AGE M/M : 18-120
Behemoths
But what happens to the humans that don't get enough protection from the radiation to even turn into a zombie? They become a behemoth, which is basically a larger-than-normal zombie, with extraordinary powers. Being the king of the Badlands, and able to withstand a whole lot of pain, comes with repercussions. Such as, having a small population, along with almost no help from your own kind, and the fact that you don't have any allies. Unable to use guns without a certain mutation.
TRAITS : 3
EQUIP POINTS : 1
MUTATIONS : 10
HEIGHT M/M : 7-13 ft.
AGE M/M : 21-???
Traits Choose the amount of traits your race can use
HUMAN
Quick-Draw : After watching many western-movies and being like a cowboy, you finally mastered it, and when it comes to playing with pistols, you are the fastest around. Reduces time to un-holster a pistol to the same turn you shoot.
Item Nut : Gain an extra 2+ equip point to use.
Pack Rat : Being a person who likes to carry things, you can carry 20% more items.
Body Builder : You just love to exercise. You gain 20+ endurance and strength.
MacGuyver : Your childhood hero was MacGuyver. You gain the ability to create traps and weapons from simple items.
Steady Hands : When it comes to doing extremely careful and delicate jobs with your hands, you're the one to do it. Makes your shots more accurate and gives a 10% success chance to lockpick a door, or pickpocket somebody.
Chowder : You just love to eat, and you can't stop eating, like it's a drug. Food items replenish more hunger and health, but if you don't eat atlteast 5 items a day to satisfy your needs, you lose 40 strength.
Retired Fortune : This trait gives you a large amount of starting cash when you get it.
Sheriff : When you have a pistol equipped, you can shoot a weapon out of a enemy's hand easier.
Blitzkrieg : You aren't afraid to battle a entire army alone. When you're alone and fighting against more than two people, you gain 20+ strength and endurance
Funny Guy : When it comes to jokes and small talk, you're the person to do it. Gain 25% better relationships with people.
Programming : You were a great programmer back in the days. +25 to the Hacking skill, and allows certain options with electronics.
MUTANT
Natural Storage : Allows you to have a infinite amount of storage, by eating items. Allows you to swallow things, to store them. But apparently, tummy aches and all, takes away -5 health whenever you store something inside your stomach.
Wired Reflexes : Being a mutant has increased your perception of the world. Increases reaction time by 10%, allowing you to do more in a turn.
Internal Radar : Allows you to detect nearby creatures, even through walls or such.
Kamikaze : You gain no fear when it comes to battling. Whenever you fight more than two people alone, you gain +10 strength and endurance. When you die, you explode in a acidic explosion.
Juggernaut : Gain extra health and damage resistance, due to you being a tough motherfucker.
Cave Rat : When you are underground inside a cave or a underground facility, you gain +5 to all stats.
Brains & Braun : Inverts your strength and endurance to agility and intelligence. Basically, switch STR and END with AGI and INT, and vice versa. Can only be done once a day.
Clumsy Ghoul : When around a landmine or trap, you start to become more clumsier, and have a high chance to trip on something. Adds +5 endurance though.
MUTANT & HUMAN
Paranoid : Being a paranoid person, you gain 10%+ reaction time, but you are looked down upon by other people, despite being insane.
Last Gasp : When you have less than 25% HP, you go enraged, and transform into a hulk form, until you destroy all danger around you, or gain more than 30% HP.
Power Feet : You've been training your feet for so long, that you have made them extremely strong. Able to double jump, and run faster.
Nimble : You're faster than anybody else, so you can do more in one turn, but you can't carry as much items.
Cannibal : You gain the hunger for flesh of your own kind. You can eat non-animal dead bodies to replenish health and hunger, but you gain radiation, negative alignment, and you also gain less health and hunger from normal foods.
PETA Associate : You were once associated with PETA, the anti-animal abuse group. Now that you've learned their tricks, most animals will not hurt you, as long as you don't hurt them.
Sports Guy : You're a great sports fan, and you just love to play sports, such as soccer, football, etc. You gain 10+ throwing and unarmed skills.
Grand Slammer : When you're in the air, your attacks deal 50% more damage.
Chinese Infiltrator : The Chinese has taught you well in the arts of the Ninja. When using a blade or unarmed weapon, you deal 10% more damage, and +15 to stealth.
Pub Drunk : While under the effects of alcoholism, you gain a +15 to unarmed skill.
Bi-Polar : When you do a good act when you're evil, or vice versa, you gain 1 stat to one of your stats.
Dwarf : Be like a dwarf! Gain 10+ skill to all melee, and grow a beard.
Mutations Each mutation costs points, which must be enough that your race can afford. YOU DON'T HAVE TO PICK ONE
3-Points Huego Arm : Your arm has swollen up, turned purple, and apparently is as large as a football. Increases strength and unarmed damage by 15%, but disallows you to use small weapons.
2-Points Spring Legs : Your legs has oddly grown in height size, but smaller otherwise. But also, you feel lighter, and the fact that you can drop off a cliff, and land on your legs without being hurt. Allows you to fall from high grounds without taking fall damage, and jump really high, at the cost of weaker legs. Increases agility by +10, also.
1-Point Immune Immune System : Your immune system is so strong, that not even if you stuck your finger inside your body, would live. Gives you a high resistance to sickness, but your hunger decreases much more faster.
4-Points Third Arm : Oh noes, a small growth on your stomach turned out to be a another arm. I wonder what you could do with a third arm...
1-Points Downs : Your eyes are slightly too far apart, and your head is in a awkward position, while everything around you seems more simpler. +10 intelligence, -10 strength.
1-Point Night Sunglasses : During the night, you somehow obtain sunglasses and wear them, and you can't unequip it. Makes you look cooler, y'know.
3-Points Fisholution : After your DNA was melded with a fish, you started to grow scales, gills, and fins. Gives you more hydrodynamic options, such as infinite breath underwater, and faster speed in water.
4-Points Disease Hive : You have grown into a feeding ground for bacteria, viruses, and all the bad stuff. Being near other people causes them to catch diseases, while you gain a ability to hold other diseases.
4-Points Horns : Grow horns to be able to do a special Gore attack, which deals 10% more damage than your unarmed skill. Also allows you to charge. Moo.
1-Point Retroactive Vocal Cords : Your vocal cords are affected by the radiation, and now, is able to shift sizes at will. Allows you to deceive people with voicing, and bypass certain voice recognition defenses.
5-Points Napalm Skin : Your skin now secretes Napalm, and ignites on fire from your body heat, but doesn't affect you. Gain 75% resistance to fire, while damaging nearby people with fire.
1-Point Amnesia : Wait, What?
3-Points Tail : Just imagine that, a tail. Increases agility by +5, and allows certain things to be done.
3-Points Increased Metabolism : Gain a extra 10% effect from medicine.
2-Points Screecher : Allows you to use a screech attack, which is a widespread attack that can stun enemies.
3-Points Bleeder : Allows you to inflict enough damage to yourself to cause yourself to bleed. Whenever you are bleeding, you gain 30+ strength and agility.
2-Points Vampire : You become a creature of the night. During the night, you gain +20 strength and agility. But you can only get hunger and food from mutants or humans by sucking their blood. Also, you start to release smoke when you're in the sun.
5-Points Regenerative Tissues : Allows you to regrow limbs and health slowly over time.
3-Points Clairvoyance : Allows you to project a spectral form of yourself that can fly through walls and such. Allows you to see other places, but your body is a open meatbag while you are in this form, and you must fly back to your body to gain back control.
4-Points Claws : Your skeletal system has grown out of it's place, and now there are hard bone sticking out of your knuckles. Gives 25% more melee damage when unarmed.
5-Points Shapeshift : Allows you to change your skeletal and integumentary system, to look like another human.
6-Points Bulging Muscles : Your muscles have grown extremely large, and your hormone system is on the loose. Increases endurance and strength by 40+.
5-Points Radiation Hole : A part of you has been so radiated, that now, it glows! Anybody around you takes radiation damage and and gives you resistance to radiation.
4-Points Skinless : Skin is no longer needed. Your skin has a rotting appearance, bleeding and wounds no longer deal extra damage to you.
2-Points Lead Skin : You gain 25% radiation resistance, due to your skin melding with lead material.
2-Points Bloated Stomach : Your body grows largely, from mass of unused fat and muscle. Take 10% less damage from melee.
3-Points Acidic Saliva : Your mouth drools with acid, giving you the ability to spit acid powerful enough to melt human skin. Takes -10 damage to spit saliva.
4-Points All your fingers : Despite being radiated, you still have all your fingers, allowing you to wield guns and such.
7-Points Hammerhands : Your hand turns into large massed balls of bone and muscle. Deals 50+ damage in unarmed combat, but only able to use unarmed combat, due to the lack of hands.
1-Point Colored Skin : Not much, except the fact THAT YOUR SKIN IS COLORED DIFFERENTLY! HOW AWESOME IS THAT!
5-Points Active Camouflage : Your skin changes colors with your background.
Hybrid Mutations When two or more certain mutations are obtained, you will gain a special mutation from them both.
Tail & Spring Legs|Monkey Aspect : You look and act like a monkey. Gain +10 agility and stealth.
Bloated Stomach & Acidic Saliva|Boomer : Like the Boomer in Left4dead. Acidic Saliva turns into Acidic Barf, and you take no damage from barfing. Also, when you die, you explode in a acidic explosion.
Green Skin, Huego Arms, & Bulging Muscles|Hulk : HULK MAD! -25 intelligence for +30 strength and endurance.
Screecher & Clairvoyance|Banshee : Causes you to be a ghost within a physical world. During the night, you will have a spectral form that can go through walls and floors. Every turn you are in a wall or such will deal 5 damage to yourself. If it changes to day while you are in a wall, you are instantly killed.
Downs & Skinless|Generic Zombie : Bbbrrraaaiiinnnsss. 20% increased unarmed damage.
Starting Equips Same as mutations on how the point system works.RANGEDPRIMARY5mm SMG
2-Points
Damage : // [2]
Accuracy : ////// [5]
Size : // [2]
Ammo : /////////////// [15] [5mm Bullets]
Fire Rate : //// [4]
9mm SMG
3-Points
Damage : /// [3]
Accuracy : //// [4]
Size : /// [3]
Ammo : ////////// [10] [9mm Bullets]
Fire Rate : ///// [5]
M1 Garand
3-Points
Damage : ////// [7]
Accuracy : ////////// [10]
Size : ////// [6]
Ammo : ///// [5] [30mm]
Fire Rate : / [1]
M4A1
4-Points
Damage : ///// [5]
Accuracy : ////// [6]
Size : ///// [5]
Ammo : ///////////////////////// [25] [5.56x45mm]
Fire Rate : ////// [6]
AK47
4-Points
Damage : /////// [7]
Accuracy : ///// [5]
Size : ///// [5]
Ammo : //////////////////// [20] [5.56x45mm
Fire Rate : ///// [5]
SPAS-12
4-Points
Damage : ///////// [9]
Accuracy : //// [4]
Size : ///// [5]
Ammo : ////// [6] [Shotgun Shells]
Fire Rate : //// [4]
Laser Rifle
4-Points
Damage : /////// [7]
Accuracy : //////// [8]
Size : ////// [6]
Ammo : ////////// [10] [AAA Batteries]
Fire Rate : ///// [5]
Scattergun
5-Points
Damage : ////////// [10]
Accuracy : /// [3]
Size : ///// [5]
Ammo : ////// [6] [Shotgun Shells]
Fire Rate : ////// [6]
M60
5-Points
Damage : ////////// [10]
Accuracy : ///// [5]
Size : ////// [6]
Ammo : [50] [7.62x51mm]
Fire Rate : //////// [8]
M249
6-Points
Damage : /////////////// [15]
Accuracy : //// [4]
Size : /////// [7]
Ammo : [100] [7.62x51mm]
Fire Rate : ///////// [9] SECONDARY5mm Pistol
1-Point
Damage : / [1]
Accuracy : ////// [6]
Size : / [1]
Ammo : //////// [8] [5mm Bullets]
Fire Rate : //// [4]
Luger Pistol
1-Point
Damage : //// [4]
Accuracy : //// [4]
Size : // [2]
Ammo : //// [4] [9mm Bullets]
Fire Rate : // [2]
9mm Pistol
2-Points
Damage : // [2]
Accuracy : ///// [5]
Size : // [2]
Ammo : ///// [5] [9mm Bullets]
Fire Rate : /// [3]
.44 Magnum
3-Points
Damage : ///// [5]
Accuracy : ///// [5]
Size : /// [3]
Ammo : //// [4] [.44 Rounds]
Fire Rate : // [2]
Laser Pistol
3-Points
Damage : //// [4]
Accuracy : /////// [7]
Size : /// [3]
Ammo : ///// [5] [AA Batteries]
Fire Rate : /// [3]
Sawed-Off Shotgun
4-Points
Damage : //////// [8]
Accuracy : /// [3]
Size : //// [4]
Ammo : // [2] [Shotgun Shells]
Fire Rate : ///// [5]
Akimbo 9mm Pistols
4-Points
Damage : // [2]x2
Accuracy : ///// [5]x2
Size : // [2]x2
Ammo : ///// [5]x2 [9mm]
Fire Rate : /// [3]x2 TERTIARY
Baseball
1-Point
Damage : / [1]
Accuracy : /// [3]
Size : / [1]
Throwing Stars
2-Points
Damage : // [2]
Accuracy : //// [4]
Size : / [1]
Fragmentation Grenade
3-Points
Damage : ///// [5]
Accuracy : ///// [5]
Size : / [1]
Smoke Grenade
3-Points
Damage :
Accuracy : ///// [5]
Size : / [1]
HE Grenade
4-Points
Damage : ////////// [10]
Accuracy : //// [4]
Size : // [2]
Stun Grenade
4-Points
Damage : / [1]
Accuracy : ////// [6]
Size : // [2]
Napalm Grenade
5-Points
Damage : /////////////// [15]
Accuracy : ///// [5]
Size : /// [3]
Sticky Grenade
5-Points
Damage : ///////////// [13]
Accuracy : / [1]
Size : /// [3]
Dynamite
6-Points
Damage : [20]
Accuracy : /// [3]
Size : /// [3]
MELEEOne HandKitchen Knife
1-Point
Damage : / [1]
Accuracy : ///// [5]
Size : / [1]
Speed : ///// [5]
Boxing Gloves
1-Point
Damage :
Accuracy : ///// [5]
Size : / [1]
Speed : ///// [5]
Combat Knife
2-Points
Damage : // [2]
Accuracy : ////// [6]
Size : / [1]
Speed : //// [4]
Hand Shovel
2-Points
Damage : /// [3]
Accuracy : // [2]
Size : // [2]
Speed : // [4]
Streetfighter Gloves
2-Points
Damage : / [1]
Accuracy : ///// [5]
Size : / [1]
Speed : ///// [5]
Butcher Knife
3-Points
Damage : /// [3]
Accuracy : //// [4]
Size : // [2]
Speed : /// [3]
Brass Knuckles
3-Points
Damage : // [2]
Accuracy : ///// [5]
Size : / [1]
Speed : ///// [5]
Spiked Knuckles
4-Points
Damage : /// [4]
Accuracy : ///// [5]
Size : / [1]
Speed : ///// [5]
Wristblade
4-Points
Damage : ///// [5]
Accuracy : ///// [5]
Size : // [2]
Speed : //// [4]
Crowbar
5-Points
Damage : ////// [6]
Accuracy : ////// [6]
Size : /// [3]
Speed : /// [3] Two HandsTire Iron
1-Point
Damage : // [2]
Accuracy : ///// [5]
Size : / [1]
Speed : //// [4]
Baseball Bat
2-Points
Damage : /// [3]
Accuracy : //// [4]
Size : // [2]
Speed : /// [3]
Nail Board
3-Points
Damage : //// [4]
Accuracy : //// [4]
Size : /// [3]
Speed : //// [4]
Sledgehammer
4-Points
Damage : ///// [5]
Accuracy : /// [3]
Size : //// [4]
Speed : /// [3]
Katana
4-Points
Damage : //// [4]
Accuracy : ////// [6]
Size : /// [3]
Speed : ///// [5]
Chainsaw
5-Points
Damage : ///// [5]
Accuracy : /////// [7]
Size : ///// [5]
Speed : [20]
Ammo : [Gas]
Armor Packs
None/N/A
0-Point
Loincloth
Bra(female)
Unarmored
2-Point
[color] T-Shirt
[color] Pants
[type] Shoes
[optional] Hat
Light
3-Point
[color] T-Shirt
Shoulderpads
Leather Jacket
Fatigues
[type] Shoes
[optional] hat/helmet
Medium
4-Point
Shoulderpads
Shirt
Kevlar Vest
Jacket
Kneepads
Fatigues
Boots
Gloves
[optional] helmet
Heavy
5-Point
Shoulderplates
Armored Suit
Armored Pants
SteelToe Boots
Gloves
Helmet
Well, after that long and incredibly large list of items and skills, Finally, here's...
The Format
Character Application
Name:(Your character's name)
Race:(Survivor, Cleaner, Zombie, or Behemonth)
Ethnicity:(Asian, African American, Caucasian, etc.)
Gender:(Female/Male)
Age:(Look at your Race Age's)
Height:(Look at your Race Height's)
Hairstyle:(Afro, Shave, Buzzcut, etc)
Alignment:(Good, Neutral, Evil)
Weapons:
Armor Pack:(N/A or none if you don't want any starting armor)
Stats - Strength : # | Agility : # | Endurance : # | Charisma : # | Intelligence : # (100 stat points to spend)
Traits:
Mutations:(You don't need to use all your mutation points)
Notes: