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Author Topic: Dark Dystopia - TURN 7  (Read 15998 times)

Calvin

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Re: Dark Dystopia - A MMFRPG
« Reply #75 on: April 06, 2009, 10:55:11 pm »

Question: Are the amount of ammo in the 9mm pistol and .44 magnum guns correct? I thought that they would be larger as in 15 bullets for the 9mm pistol and 6 for the .44 magnum.

The fact that 9mm ammo is actually more common.
Also, there will be gun modifying anyways, so you can expand your weapon to more ammo capacity.
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WorkerDrone

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Re: Dark Dystopia - A MMFRPG
« Reply #76 on: April 06, 2009, 11:00:30 pm »

Well. I get 7 points for equipment because of one of the perks I took. My entire outfit is a no change, and I need a well rounded hand gun, which seems like the .44. Its got power and accuracy, and with Quick-Draw, can be pretty deadly in a shoot out. Three points for Handgun, 4 for Armour Pack. 7 Points.

I guess I'll try and make some cash by working some jobs for people. Bounty Hunters are few and far between likely. My main focus will be food (water?), ammo, and maybe a safer place to hold up for nights. Assuming there is a day/night system.

Also, how common is .44 ammo?
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Calvin

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Re: Dark Dystopia - A MMFRPG
« Reply #77 on: April 06, 2009, 11:25:30 pm »

There's a hunger-thirst thing. Water is somewhat hard to find, unless you don't mind drinking out of a puddle.

And you can do jobs in this, from the regular stocking in stores, to participating in wars. And yes, finding shelter is hard, since if you sleep in the middle of nowhere, 9 out of 10, you may get attacked. Plus, you get rest bonus from sleeping. There's indeed a day/night system.
.44 ammo is a little rare, but uncommon otherwise.
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Gunner-Chan

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Re: Dark Dystopia - A MMFRPG
« Reply #78 on: April 07, 2009, 01:20:59 am »

Alright, ill join.

Spoiler: Character (click to show/hide)
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NUKE9.13

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Re: Dark Dystopia - A MMFRPG
« Reply #79 on: April 07, 2009, 01:51:13 am »

Braaaaains?
Brains. BRAINS!
Braaaains.
(I notice that some people have their end skills in the clone bank, whilst others (myself included)
have only the base skills. Haha!
I should receive a +5 bonus to endurance, -10 to strength, and +10 to intelligence.)
Braaaains.
*Brains shuffles off*
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Sean Mirrsen

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Re: Dark Dystopia - A MMFRPG
« Reply #80 on: April 07, 2009, 01:57:46 am »

Why do we have a roster filled with ethnic minorities? Not that I mind, but... makes my character stand out in a wrong way. All we have is afroamericans and caucasians. And mutants, who may not be the minority any longer, but that's beside the point.

Minor nitpick: make the Kalashnikov's ammo clip longer in the sprite, it almost doesn't look like an AK with such a short stub.

Also, if possible I'd like to swap out the sidearm and shovel for a bundle of 12mm ammo (why 12mm? the AK uses 7.62 ammo - yours is more like a handheld autocannon. the Garand is even worse in that regard.) and a laser pistol.
« Last Edit: April 07, 2009, 02:11:34 am by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

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Gunner-Chan

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Re: Dark Dystopia - A MMFRPG
« Reply #81 on: April 07, 2009, 02:04:20 am »

Hey, just asking. When this all starts are the players gonna be grouped by race or something? Or just be spread out over the gameworld?
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Calvin

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Re: Dark Dystopia - A MMFRPG
« Reply #82 on: April 07, 2009, 02:08:54 am »

Well, That's something I'll decide once I finish the map.

Also, I know theres that ethnic minority, BUT, theres NPC as well, so you won't stand out TOO much.
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Sean Mirrsen

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Re: Dark Dystopia - A MMFRPG
« Reply #83 on: April 07, 2009, 02:13:22 am »

Addendum nitpick to my previous post's edit: why does the laser pistol use AA batteries while the rifles uses AAA? One would think the size difference would have it the other way around.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

inaluct

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Re: Dark Dystopia - A MMFRPG
« Reply #84 on: April 07, 2009, 02:19:57 am »

Wait, the lasers use AA and AAA batteries? That's hilarious.
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Calvin

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Re: Dark Dystopia - A MMFRPG
« Reply #85 on: April 07, 2009, 02:29:48 am »

Well, It's the future of 2058.

Also, AAA is those big bulky batteries, not the small one... I think.
Ruh R'oh.
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Pandarsenic

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Re: Dark Dystopia - A MMFRPG
« Reply #86 on: April 07, 2009, 02:50:03 am »

Triple A is small.
Double A is like... remote control power source size.
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Sean Mirrsen

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Re: Dark Dystopia - A MMFRPG
« Reply #87 on: April 07, 2009, 03:01:58 am »

Those big bulky are "C" I think. Or "D". The 9-volt minibricks would work better for lasers in any case, I think.

Btw, if you make the laser pistol use AAA batteries... will it be called an "AAA gun"?

Also, this is what I meant for the AK:
It's not going to work if you put it over other sprites, but that'll work for a generic representation picture.
« Last Edit: April 07, 2009, 03:05:15 am by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Myroc

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Re: Dark Dystopia - A MMFRPG
« Reply #88 on: April 07, 2009, 03:12:54 am »

On another note, i find it kinda silly to have to spend equip points on clothing you probably have left from surviving the holocaust.
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WorkerDrone

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Re: Dark Dystopia - A MMFRPG
« Reply #89 on: April 07, 2009, 03:25:20 am »

Which is why its more cost effective to get Light Armour if nothing else.
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