Presented for your critique and as my newbie brag:
http://mkv25.net/dfma/map-5349-windheatedMain features:
* 4 "siegebreaker" Mushroom-design archery towers (with to-be-build) lampight defence points between them. Underground access, south of main gate
* 3 "ambushbreaker" Lamplight archery posts in which crossbowdwarves have good time shooting goblins through floor. Aboveground access, north, east and west.
Minor features:
* Path of death in NW corner of aboveground fortress. I use *plenty* of cage traps so there is no shortage of volunteers to try to pass "test" (usually, done when having ~50 subjects). Noone made it till first bend yet, i suspenct that ~100 subjects at once will jam enough traps for someone to get there.
* Showcase of my dwarf room pattern on L3, Diming hall, offices and to-be tombs on L4
Noteworthy events:
* Legendary miner was accused of sabotaging mandate for shell products given by his wife-mayor (which had pet turtle, none less!), shot at at party by captain of guard and bled to deah in front of his wife and kinds. So much for simple turtle.
* Dwarves caused ecological, water-related disaster that took many years to remedy. Gods took pitty after they saw their effort and water eventually appeared out of thin air once dwarves proved that they can deal with their mess.
* 4 ambushes were spung at nearly same time, resulting in basically minisiege. However, 14 military dwarves who were just issued new crossbows and each assigned 5 war dogs were nearby. Fun times.
Future: Waterfall in middle of Mushroom towers.