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Author Topic: Moving water off-map?  (Read 3479 times)

Vorbicon

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Moving water off-map?
« on: April 04, 2009, 10:35:04 pm »

Is it possible to channel water to the edge of the map and off it, or does it simply hit an invisible barrier and flood over?
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Smew

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Re: Moving water off-map?
« Reply #1 on: April 04, 2009, 10:36:35 pm »

Sadly, you can't channel the edge tiles of a map.
but water WILL flow off the side of the map, just like rivers and brooks.

Untelligent

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Re: Moving water off-map?
« Reply #2 on: April 04, 2009, 10:40:06 pm »

Also, you can't build within a few tiles of the edge of the map, which makes it difficult to evacuate water that way.

There are a few other ways to remove excess water, though they depend on a few map features that you may not have access to. Chasms and bottomless pits are an obvious option. Aquifers can also absorb an infinite amount of water poured on it. I heard that brooks also absorb water, but I'm not sure about that one.
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Vorbicon

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Re: Moving water off-map?
« Reply #3 on: April 04, 2009, 10:41:45 pm »

How do I dump the water into aquifer?
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Heron TSG

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Re: Moving water off-map?
« Reply #4 on: April 04, 2009, 10:55:37 pm »

dig a channel into the aquifer from above and start pouring in water.
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Puck

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Re: Moving water off-map?
« Reply #5 on: April 05, 2009, 08:56:23 am »

Dropping water on top of a river or brook works just fine, btw.

SolarShado

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Re: Moving water off-map?
« Reply #6 on: April 05, 2009, 11:11:40 am »

5 replys and not one mention of the dwarven atom smasher? i'm surprised.

a raising bridge destroys whatever is under it when it lowers. also, a closing floodgate can atom smash water (and probably other stuff) 1 tile at a time.

i wouldn't use this personally, as it is a bug/cheat imo, but it works.
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Phazer

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Re: Moving water off-map?
« Reply #7 on: April 05, 2009, 11:12:10 am »

cant you use tweak to tile-edit the edge map tiles?

if you can its easy to remove it.
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Re: Moving water off-map?
« Reply #8 on: April 05, 2009, 12:14:00 pm »

You can build bridges to the edge of the map no? Two raised bridges should be able to take over for walls once your that close.
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TettyNullus

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Re: Moving water off-map?
« Reply #9 on: April 05, 2009, 01:34:50 pm »

You can build bridges to the edge of the map no? Two raised bridges should be able to take over for walls once your that close.

I've done this accidentally a couple times before actually doing it intentionally for some of my trade paths and water containment to the edge, it's working for me so far  ;D
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nil

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Re: Moving water off-map?
« Reply #10 on: April 05, 2009, 01:58:20 pm »

5 replys and not one mention of the dwarven atom smasher? i'm surprised.

a raising bridge destroys whatever is under it when it lowers. also, a closing floodgate can atom smash water (and probably other stuff) 1 tile at a time.

i wouldn't use this personally, as it is a bug/cheat imo, but it works.
For the record anything other than water will cause a floodgate to stay stuck open.

cjet79

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Re: Moving water off-map?
« Reply #11 on: April 09, 2009, 09:52:30 pm »

Also, you can't build within a few tiles of the edge of the map, which makes it difficult to evacuate water that way.

There are a few other ways to remove excess water, though they depend on a few map features that you may not have access to. Chasms and bottomless pits are an obvious option. Aquifers can also absorb an infinite amount of water poured on it. I heard that brooks also absorb water, but I'm not sure about that one.

Brooks do absorb water, luckily.

I had just made my first water wheel powered pump and took my eye off of it before completion.  I cam back and there was about a 100 square tile flooding of the area but it was draining into the brook so i was able to deconstruct the pump and save the lower half of my map from turning into a large lake.
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PheonixIV

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Re: Moving water off-map?
« Reply #12 on: April 15, 2009, 06:06:47 am »

Somone recently discovered that while you can't dig out the far edge of the map, you can smooth the rock on the edge of the map and then carve a fortification in it.

If the map has an aquifer, apparantly water will then pour from outside the map into it through the fortifications, but if it does not have an aquifer then the fortification drains water at a truely ludicrous rate. I just ran a test and with a single tile wide tunnel leading to a single fortification i was able to drain the underground river entirely in about 5 seconds; water was draining out faster than it was falling in from the waterfall.
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Antioch

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Re: Moving water off-map?
« Reply #13 on: April 15, 2009, 08:37:25 am »

Somone recently discovered that while you can't dig out the far edge of the map, you can smooth the rock on the edge of the map and then carve a fortification in it.

If the map has an aquifer, apparantly water will then pour from outside the map into it through the fortifications, but if it does not have an aquifer then the fortification drains water at a truely ludicrous rate. I just ran a test and with a single tile wide tunnel leading to a single fortification i was able to drain the underground river entirely in about 5 seconds; water was draining out faster than it was falling in from the waterfall.

you just solved all my water problems
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Re: Moving water off-map?
« Reply #14 on: April 15, 2009, 09:27:08 am »

If the map has an aquifer, apparantly water will then pour from outside the map into it through the fortifications, but if it does not have an aquifer then the fortification drains water at a truely ludicrous rate.

Is this the case even if the map has multiple biomes? For instance, if the map has one biome with an aquifer and one without, if you carve a fortification on a non-aquiferous edge of the map, will water still come in?
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