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Author Topic: Chaos Point; Currently on hold.  (Read 50304 times)

Wimdit

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Re: Chaos Point; Tools implemented.
« Reply #375 on: April 17, 2009, 02:43:41 am »

I'll join Team BLU.

Wimdit
Traits: Strong, Intelligent
Weapon Specialization: Assault Rifle
Combat Skills: Targetting
Non-Combat Skills: Programming, Cracking
Assets: Pistol, Light Kevlar Vest, Improvised Lockpick Set, EA-250 (I got me a laptop!)

I should be able to pick up hacking later on. Cracking seems to be more important at this point, since non-explosive ways of getting into places are useful.
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Archangel

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Re: Chaos Point; Tools implemented.
« Reply #376 on: April 17, 2009, 02:56:39 am »

Ok, I'm waiting for Strife's opinion on the name but

Holy Mercenary consists of
Archangel
Strife26
Boksi

I'm assuming the role of squad leader.
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There's about 25 of the fuckers and the three sarge killed were at point blank range - it's got to be zombies or a bunch of really dumb terrorists with knives.
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Cheeetar

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Re: Chaos Point; Tools implemented.
« Reply #377 on: April 17, 2009, 03:33:12 am »

I'll join Team BLU.

Wimdit
Traits: Strong, Intelligent
Weapon Specialization: Assault Rifle
Combat Skills: Targetting
Non-Combat Skills: Programming, Cracking
Assets: Pistol, Light Kevlar Vest, Improvised Lockpick Set, EA-250 (I got me a laptop!)

I should be able to pick up hacking later on. Cracking seems to be more important at this point, since non-explosive ways of getting into places are useful.
You are replacing FobosLC as the spy.
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Most of the time when someone is described as politically correct they are simply correct.

Strife26

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Re: Chaos Point; Tools implemented.
« Reply #378 on: April 17, 2009, 01:55:17 pm »

Holy Mercenaries? Strife'll accept it. He's been in the oatmeal peacekeepers before, so he's used to pretentious names.
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Archangel

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Re: Chaos Point; Tools implemented.
« Reply #379 on: April 17, 2009, 06:28:59 pm »

I've got a question. Can squads exchange members (example 1) and can squad members form new squads (example 2)?

Example 1: Squad A has 2 members and squad B has 4. A member of squad B decides to join squad A.
Example 2: Squads A, B and C all have 4 members. A member of each leave and join together.

I hope I've made this clear enough.
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There's about 25 of the fuckers and the three sarge killed were at point blank range - it's got to be zombies or a bunch of really dumb terrorists with knives.
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Golgath

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Re: Chaos Point; Tools implemented.
« Reply #380 on: April 17, 2009, 07:37:15 pm »

No reason why you can't, though we might require the squads be in close proximity to do so...  A squad doesn't have much meaning with all members scattered to the four winds.
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Archangel

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Re: Chaos Point; Tools implemented.
« Reply #381 on: April 21, 2009, 02:39:47 am »

You haven't put Holy Mercenary in the squad list.
Holy Mercenary consists of
Archangel
Strife26
Boksi
This is the final list.
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There's about 25 of the fuckers and the three sarge killed were at point blank range - it's got to be zombies or a bunch of really dumb terrorists with knives.
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Archangel

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Re: Chaos Point; Tools implemented.
« Reply #382 on: April 21, 2009, 05:20:10 am »

How useful will Water Operations be? Will there be a large river, a lake or an ocean?
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There's about 25 of the fuckers and the three sarge killed were at point blank range - it's got to be zombies or a bunch of really dumb terrorists with knives.
My full sig

Golgath

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Re: Chaos Point; Tools implemented.
« Reply #383 on: April 21, 2009, 11:01:22 am »

How useful will Water Operations be? Will there be a large river, a lake or an ocean?
It's within the range of possibility.  Keep in mind, though, that not all skills will be able to be fully utilized right from the beginning.
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Archangel

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Re: Chaos Point; Tools implemented.
« Reply #384 on: April 22, 2009, 04:59:30 am »

For music I'd have blaring from speakers as I cause mass destruction with a helicopter, it would be one of these, I think.
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There's about 25 of the fuckers and the three sarge killed were at point blank range - it's got to be zombies or a bunch of really dumb terrorists with knives.
My full sig

Luke_Prowler

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Re: Chaos Point; Tools implemented.
« Reply #385 on: April 22, 2009, 07:26:14 am »

Does fixed wing flying include personal airplanes?
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Aqizzar

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Re: Chaos Point; Tools implemented.
« Reply #386 on: April 22, 2009, 11:00:50 am »

And it's been way over a week since whenever it was supposed to be a week until this started.
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Golgath

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Re: Chaos Point; Tools implemented.
« Reply #387 on: April 22, 2009, 11:03:40 am »

Does fixed wing flying include personal airplanes?
Indeed.
And it's been way over a week since whenever it was supposed to be a week until this started.
Which is why I was reluctant to say any sort of date.  We don't know how long this could take, so making assumptions just leads to us looking stupid later. 
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Golgath

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Re: Chaos Point; Tools implemented.
« Reply #388 on: April 23, 2009, 08:11:58 pm »

Double post for a situational report:
Vaiolis' computer went down earlier, which is why we're kinda in a dead zone as far as progress at the moment.  I'm not sure when he'll be back in full, but while I know he's out I'll be working on the stuff I'm capable of...  Which will probably be more in the thread of storyline/theme/situational stuff.  If I put something resembling a complete product together, I'll post it up here if it isn't too spoily. 
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Strife26

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Re: Chaos Point; Situation Update.
« Reply #389 on: April 23, 2009, 08:32:33 pm »

Yay! It's not dead!
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