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Author Topic: Chaos Point; Currently on hold.  (Read 50427 times)

Luke_Prowler

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Re: Chaos Point; Tools implemented.
« Reply #360 on: April 12, 2009, 12:13:22 pm »

one building
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Frelock

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Re: Chaos Point; Tools implemented.
« Reply #361 on: April 12, 2009, 12:44:36 pm »

I vote for random site.

Also, since Fobos has been banned, team BLU now has an opening!  Looking for a stay-at-home hacker/engineer/not combat person.
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timmeh

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Re: Chaos Point; Tools implemented.
« Reply #362 on: April 12, 2009, 04:00:19 pm »

I don't really care where we stay, so Random Building I guess.
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Golgath

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Re: Chaos Point; Tools implemented.
« Reply #363 on: April 12, 2009, 07:21:32 pm »

I vote for random site.

Also, since Fobos has been banned, team BLU now has an opening!  Looking for a stay-at-home hacker/engineer/not combat person.
Huh.  So he is..  Well, updated.  Still need to remove his character sheet.
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Strife26

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Re: Chaos Point; Tools implemented.
« Reply #364 on: April 12, 2009, 11:36:38 pm »

If one building entails sit-com funniness, than yes from me.
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Aqizzar

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Re: Chaos Point; Tools implemented.
« Reply #365 on: April 13, 2009, 12:13:35 pm »

I too am of course voting for the comedic route.  One big house - Roomies!

Also, bumpin' dis thread with more vehicles, because I was bored and bumpage was needed.

There are about a hundred production models of military helicopters, few produced in numbers greater than hundreds, and many of them virtually identical in capability.  So the following are some melded designs and interpretations.  These also have a couple more points of interest.

Carry is a stat for air vehicles, denoting how much stuff they're rated to tote off the ground.  This is given in increments of about 1000-1500 pounds, beyond the weight of the nominal crew and a full load of fuel.  A fully loaded soldier should be considered about 300lbs for safety's sake, and vehicular weapons tend to be really heavy.  Much more so than ground vehicles, load-weight has a dramatic effect on a helicopter's range, speed, and handling.

I haven't tried to denote maneuverability by model in these lists.  Some helicopters are more nimblie than others, but since this is mostly a factor of size and load-vs-capacity, a little common sense is all that's really needed to say if a helicopter can perform a certain movement.  It's worth saying that even the most basic helicopters are notoriously difficult to fly.

Weapon mounting space is denoted by Hardpoints - sockets or rails that pods can be bolted to.  There's just about every system imaginable for these things, from missiles to splitters for more missiles to guns to fuel tanks to sensor packs.  Helicopters tend to carry ludicrous amounts of firepower for their size compared to all other military vehicles.

Door mounts are just that - a heavy weapon pintle meant to be used by someone sitting in the helicopter.  Think Hueys.

Do note that with a little imagination and welding, just about any helicopter can mount weaponry, and the more lifting capacity the better.  Indeed, the first gunships were Hueys with vulcan cannons and rocket pods hammered to their lifting frames.

I also broke one my rules in this list, by attempting to model a semi-dramatic impression of the infamous Hind-D.  Mainly because any list of useful military helicopters would be incomplete without it, and it's so utterly unique that there'd be no point in hiding it.

Spoiler: Attack Helicopters (click to show/hide)



So G and V, any closer to a launch date?
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Vaiolis

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Re: Chaos Point; Tools implemented.
« Reply #366 on: April 13, 2009, 04:29:39 pm »

Very nice! Not too much work has gotten done, at least on my side. I'll admit, I found a game that I liked and spent a good portion of a day on it. Other than that, broke the transmission on my car, and been working on Video Production class things.

So, the lookout is pretty much the same, sadly. I should have plenty of time tonight though, and tomorrow all day, so we'll get a lot of work done at those times. For the random site versus one building (that's where it seems to be swapping between anyway), it could be either. The one building cuts down our major concern, turn timing, by a considerable amount, especially if everyone works together, and generally does the same actions as one another (fighting versus doing stuff at the HQ, I mean). However, random sites gives the game a larger feel for what we would like; giving everyone their own agendas, however they like them. Actually, if anyone has any ideas for turn times, it would be very nice. By turn times, I mean actions. Generally, on the battlefield, actions could take just a few seconds, or a minute or two, but back at HQ you shouldn't have to do minute-by-minute actions on building and such, that should span hourly time frames, or half-hour, or so.
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Aqizzar

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Re: Chaos Point; Tools implemented.
« Reply #367 on: April 13, 2009, 04:33:23 pm »

Yeesh, sorry to hear about the transmission.  I know that pain.  And I have a lot of pointless suggestions about that too, so don't be afraid to ask.

Can't wait to see the game, whatever it is.  More patience here then.
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Servant Corps

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Re: Chaos Point; Tools implemented.
« Reply #368 on: April 13, 2009, 05:04:20 pm »

Oh yes, I forgot to post. I'm going to have to withdraw. Sorry.
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Golgath

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Re: Chaos Point; Tools implemented.
« Reply #369 on: April 13, 2009, 05:34:56 pm »

Oh yes, I forgot to post. I'm going to have to withdraw. Sorry.
Removed....  Again.  Also removed the alliance, because I don't know if that's even in one piece any more.  A hint for future alliances, try to make it less verbose.
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Luke_Prowler

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Re: Chaos Point; Tools implemented.
« Reply #370 on: April 14, 2009, 10:42:05 am »

Why is this on the second page?

It looks like there is one guy not on a team, and Team BLU needs a guy, so it looks like we're all matched up. Until someone else joins, atleast.
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Little

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Re: Chaos Point; Tools implemented.
« Reply #371 on: April 14, 2009, 06:54:38 pm »

Hopefully this starts soon.
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Strife26

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Re: Chaos Point; Tools implemented.
« Reply #372 on: April 14, 2009, 08:04:04 pm »

How Goes the preperation?
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Cheeetar

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Re: Chaos Point; Tools implemented.
« Reply #373 on: April 14, 2009, 08:17:16 pm »

Nobody wants in on Team BLU?
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Vaiolis

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Re: Chaos Point; Tools implemented.
« Reply #374 on: April 14, 2009, 09:11:36 pm »

All is going well. As I expected, I got a good deal of work done. Hmm... not too much else to mention, that I can think of. It will still probably be a while before this launches, at least a week I'm thinking, maybe sooner, so I suggest everyone here tries to find something else to do for a while, so that you hopefully won't exhaust all your ideas of gameplay now and lose interest, hehe. If you have no fear of that, then... err... keep up the planning and such.
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