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Author Topic: Chaos Point; Currently on hold.  (Read 52157 times)

Luke_Prowler

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Re: Chaos Point; Tools implemented.
« Reply #165 on: April 05, 2009, 10:24:37 pm »

I'll join whoever needs me more.
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Strife26

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Re: Chaos Point; Tools implemented.
« Reply #166 on: April 05, 2009, 10:24:49 pm »

No one wants to joing team not evil?
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Golgath

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Re: Chaos Point; Tools implemented.
« Reply #167 on: April 05, 2009, 10:34:08 pm »

Actually, I'm thinking of making a mechanic that flys whatever aircraft you want me to fly. I have fantasies of dropping a load of pipe bombs on a target from some small propeller aircraft. Or dropping the others with parachutes on potential targets. Then building a tank from a Kitchen Sink, a Beetle, two ruined airplane fuel tanks and about 500 feet of rope.

 Of course, this brings up two questions:

 1. Vehicles and starting bases? Oh how it would be wonderful to start with a small single propeller plane and an airstrip. Although I suppose it would depend on what the team is made of and what skills they have.
Like with the other things, you'll probably start with very little as a starting base, though it's quite possible to acquire other areas with the right kind of skills.

 2. Where are we operating? A civilized country with a strong government? A militaristic state of terror and protests? Civil war? I personally would not mind some war-torn African country with a civil war between warlords and whatever shreds of a central government is left. Or we could do a more exotic local, like a Pacific island country. I just don't want to be part of a particularly stable country, but more of a mercenary group that is taking advantage of a war going on.
We're currently looking at a relatively stable area with powerful government and capable police forces, though there may be illegal factions you can take advantage of.
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Gunner-Chan

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Re: Chaos Point; Tools implemented.
« Reply #168 on: April 05, 2009, 10:38:23 pm »

Okay, I think I got my character sorted out.

Spoiler: Sheet get! (click to show/hide)
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inaluct

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Re: Chaos Point; Tools implemented.
« Reply #169 on: April 05, 2009, 10:44:44 pm »

I'm very tempted to switch my character to this;

Name: Inaluct
Traits: Perceptive, Agile
Weapon Specialization: Pistol
Combat Skills:
Accuracy
Spotting
Mobility

But not if it hurts my chances of getting into anybody's secret club squad. Because I'm going to play my character as insecure and horribly needy.

But either way, I changed my trait from Dexterity to Intelligence in the more likely character sheet.
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Little

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Re: Chaos Point; Tools implemented.
« Reply #170 on: April 05, 2009, 10:46:24 pm »

So, Jon, who is in our squad?
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Cheeetar

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Re: Chaos Point; Tools implemented.
« Reply #171 on: April 06, 2009, 12:46:13 am »

Frelock, FoboslC, what should we call our squad? For my suggestion, team BLU.
Me, the Scout.
Frelock, the Sniper.
FoboslC, the Spy.
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Emperor_Jonathan

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Re: Chaos Point; Tools implemented.
« Reply #172 on: April 06, 2009, 12:57:53 am »

-Final Char Sheet-

Traits
Intelligence (0/7)
Agility (2/7)

Combat Skills
Close Combat (3/7)
Night Combat (4/7)
Stealth 2 (6/7)
Mobility (7/7)

Weapon: Combat Knife, Machete

If I can start with two, since everyone else can start with a gun+knife, it would be fair to let me start with 2 knives, no? If I can't, just the combat knife.

@Little.

Me, you and timmeh.

So we need one more.
« Last Edit: April 06, 2009, 01:27:51 am by Emperor_Jonathan »
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Cheeetar

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Re: Chaos Point; Tools implemented.
« Reply #173 on: April 06, 2009, 01:00:44 am »

-Final Char Sheet-

Traits
Intelligence (0/7)
Agility (2/7)

Combat Skills
Close Combat (3/7)
Night Combat (5/7)
Stealth 2 (6/7)
Mobility (7/7)

Weapon: Combat Knife, Machete

If I can start with two, since everyone else can start with a gun+knife, it would be fair to let me start with 2 knives, no? If I can't, just the combat knife.

@Little.

Me, you and timmeh.

So we need one more.
Don't you mean Night Combat 2?
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Little

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Re: Chaos Point; Tools implemented.
« Reply #174 on: April 06, 2009, 01:04:22 am »

Me, you and timmeh.

Wait, who the hell is timmeh?
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Emperor_Jonathan

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Re: Chaos Point; Tools implemented.
« Reply #175 on: April 06, 2009, 01:28:14 am »

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Argonnek

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Re: Chaos Point; Tools implemented.
« Reply #176 on: April 06, 2009, 01:34:01 am »

I want to join:
Specialty: Assault Rifle
Trait: Perceptive
Combat skills:
Close Combat
Mobility
Targeting
Parachuting
Non combat skills:
Scavenging
Equipment:
Combat Knife
Pistol
Light Kevlar Vest
« Last Edit: April 06, 2009, 05:43:23 pm by Argonnek »
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Emperor_Jonathan

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Re: Chaos Point; Tools implemented.
« Reply #177 on: April 06, 2009, 01:35:39 am »

Little, should we invite Argonnek?
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Frelock

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Re: Chaos Point; Tools implemented.
« Reply #178 on: April 06, 2009, 01:56:11 am »

Frelock, FoboslC, what should we call our squad? For my suggestion, team BLU.
Me, the Scout.
Frelock, the Sniper.
FoboslC, the Spy.

Alright, though that particular name does not seem especially obvious to me.  Is it meant to be an acronym?  Or is it a reference to the color blue? 

I'd also suggest getting someone like inaluct on our team as a demolitions expert, as chaos is the best way to escape any situation.  Other possible builds we should look for are a close-combat specialist, a doctor, or some sort of a mechanic.
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Emperor_Jonathan

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Re: Chaos Point; Tools implemented.
« Reply #179 on: April 06, 2009, 02:00:25 am »

It's from TF2.

I.e. BLU Scout, BLU Sniper, BLU Spy. All TF2 Classes.
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