by others, I mean that if you have 1 point in hacker, cracker, or programming, you start with the computer. However, you must have 2 points in engineer to get it. If you only have 1 point in engineer, and do not have cracker, hacker, or programmer, you don't start with it.
And, the lockpicks are given to the cracker because the cracker's main job is to get through security measures, whether it be an electronic camera system, or a locked door. And we're giving the cracker those skills because, if we made lockpicking a separate specialization, odds are neither lockpicking nor cracking would get a large number of uses, but together they should get just about as much use as the other skills, so it balances out.
@Aqizzar, what you're saying is true. I am listing off the prices of those weapons, new. Sure, I could mention every possible price they could be, but it seems like a waste of space. The listed price is not the exact price every existing gun will go for, it's just the base price. And with the varying costs of weapons depending on placement in the world, it seems overkill. We're not trying to make a gun simulation here, not by any means, we're just putting in what we feel is necessary for the game to be fluid. We'll track the average prices of weapons depending on their quality and upgrades, but mapping out their costs in different areas is not necessary, and probably wouldn't really add much to the game. Cheaper prices versus expensive will be found with under-the-table dealers and such, but not on your position in the world.
On the SMG, however, I hadn't realized that it used the same type of round, so I'll edit that in.