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Author Topic: Chaos Point; Currently on hold.  (Read 50314 times)

timmeh

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Re: Chaos Point; Equipment Overhaul! All players check in.
« Reply #120 on: April 05, 2009, 05:43:21 am »

Cool, we got a doc now. Now all we need is either an assault guy or a spokesperson.

For our squad anyway.

Or a guy that does both!  "I speak softly, but carry a big stick gun."
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FoboslC

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Re: Chaos Point; Equipment Overhaul! All players check in.
« Reply #121 on: April 05, 2009, 06:11:56 am »

-edit-
Whatever
« Last Edit: April 05, 2009, 07:05:19 am by FoboslC »
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Vaiolis

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Re: Chaos Point; Equipment Overhaul! All players check in.
« Reply #122 on: April 05, 2009, 11:16:58 am »

We've made a slight change to skills, and felt we should point it out. If anyone likes, you can place multiple points on one skill to improve it further. Well, actually this was pretty much allowed from the beginning, but we noticed it wasn't obvious or mentioned, so I'll mention it now and edit that note into my post. Feel free to change your sheets to match this, if you like.
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FoboslC

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Re: Chaos Point; Equipment Overhaul! All players check in.
« Reply #123 on: April 05, 2009, 11:33:11 am »

Spoiler: Charsheet (click to show/hide)
Will we be allowed to train skills? HOw will this be? Like, Dice Gods decide what happen to us, or its  purely up to the mood of GM?
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Vaiolis

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Re: Chaos Point; Equipment Overhaul! All players check in.
« Reply #124 on: April 05, 2009, 11:48:07 am »

Yes, skill training is in. We don't want to describe it too much and give things away, but if you use the skill, it will have the chance to increase according to the dice gods, with a greater chance the more you use it.
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FoboslC

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Re: Chaos Point; Equipment Overhaul! All players check in.
« Reply #125 on: April 05, 2009, 11:59:35 am »

How will the game be? Like, Dice Gods decide what happen to us, or its  purely up to the mood of GM?
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Vaiolis

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Re: Chaos Point; Equipment Overhaul! All players check in.
« Reply #126 on: April 05, 2009, 12:13:23 pm »

It depends on the situation whether the dice gods have much of an impact or not. Many easy actions, such as shooting someone at point blank range, have no need for the dice, however farther ranges would. And at the same time, your skills will affects your actions, as well as injuries, etc, so anything that isn't easy to do is not left 100% to luck. Our mood most likely won't have any effect on the game ;)
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Aqizzar

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Re: Chaos Point; Equipment Overhaul! All players check in.
« Reply #127 on: April 05, 2009, 12:19:44 pm »

I'm noting posting a character sheet until the system goes live, but I guess I'll establish a team now.  I'm going for a Joker-esque "watch the world burn" squad.  Who's with me?

Pursuant to that: Game Masters, your weapon list should include things like bombs, explosives, grenade launchers, flamethrowers, and other such vital non-guns.  Equipment would be good too, like tools, computers, or whatever.
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Golgath

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Re: Chaos Point; Equipment Overhaul! All players check in.
« Reply #128 on: April 05, 2009, 12:24:52 pm »

I'm noting posting a character sheet until the system goes live, but I guess I'll establish a team now.  I'm going for a Joker-esque "watch the world burn" squad.  Who's with me?

Pursuant to that: Game Masters, your weapon list should include things like bombs, explosives, grenade launchers, flamethrowers, and other such vital non-guns.  Equipment would be good too, like tools, computers, or whatever.
All on the list, Aqizzar.  Probably should work on those now, while we still have it in mind, heh..

EDIT: On that note, we're willing to take suggestion on all of this, but what I'm thinking we need is tools, since our collective knowledge leaves some things to be desired.  Could help speed things up.
« Last Edit: April 05, 2009, 12:37:34 pm by Golgath »
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Servant Corps

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Re: Chaos Point; Equipment Overhaul! All players check in.
« Reply #129 on: April 05, 2009, 12:42:37 pm »

This may be the only chance I have to roleplay as somebody who just speaks a whole lot, so here we go. My character sheet.

Spoiler (click to show/hide)

Anyone want to hire me?

EDIT: Trait added. Tough.
« Last Edit: April 05, 2009, 12:45:08 pm by Servant Corps »
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Golgath

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Re: Chaos Point; Equipment Overhaul! All players check in.
« Reply #130 on: April 05, 2009, 12:44:43 pm »

This may be the only chance I have to roleplay as somebody who just speaks a whole lot, so here we go. My character sheet.

Spoiler (click to show/hide)

Anyone want to hire me?
You forgot a trait..  But I'll put you back in the list.

EDIT:  Everything is in place.  This just got fun.
« Last Edit: April 05, 2009, 12:54:17 pm by Golgath »
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Pandarsenic

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Re: Chaos Point; Equipment Overhaul! All players check in.
« Reply #131 on: April 05, 2009, 04:32:34 pm »

Spoiler: New Sheet (click to show/hide)
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Re: Chaos Point; Tools implemented.
« Reply #132 on: April 05, 2009, 04:35:02 pm »

Hey Aqizzar, I wanna burn the world! Can I join you?
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Vaiolis

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Re: Chaos Point; Tools implemented.
« Reply #133 on: April 05, 2009, 04:39:00 pm »

A short list of available tools has been added to my post, as well as the flamethrower under heavy weapons. Still plenty more to come, though!
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Today's Toady Tip: 3 and 4 are not the same number.
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FoboslC

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Re: Chaos Point; Tools implemented.
« Reply #134 on: April 05, 2009, 05:03:39 pm »

Quote
   - Notes: starting object for hacker/cracker/programming/engineer specialization, need 2 points in engineer to start with it, or 1 of others
Explain. Others what? Cracking and programming?
-edit-
Also, explain about lockpicks. Cracking is electronic-related skill, why is exactly lockpicks are starting items for a cracker?!
« Last Edit: April 05, 2009, 05:05:11 pm by FoboslC »
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