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Author Topic: Chaos Point; Currently on hold.  (Read 52244 times)

Gunner-Chan

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Re: Chaos Point
« Reply #45 on: April 04, 2009, 01:30:59 am »

Oh, sorry. Leaving.
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Vaiolis

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Re: Chaos Point
« Reply #46 on: April 04, 2009, 01:33:34 am »

Just wanted to quickly ask for the generic weapon creation. Would people prefer seeing text, for instance, short range versus long range, low damage versus high damage, or should I do something more like this?

Damage: ███
Range: ███████

Damage: █████
Range: ████

Either is fine with me, just checking what others would prefer.
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Little

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Re: Chaos Point
« Reply #47 on: April 04, 2009, 01:36:13 am »

To Emperor Jon: I'm already stealth! Go be someone else!  ;D  :P
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Gunner-Chan

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Re: Chaos Point
« Reply #48 on: April 04, 2009, 01:39:43 am »

Hmm... Looking at the description interests me... Mind if I attempt to join?
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Aqizzar

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Re: Chaos Point
« Reply #49 on: April 04, 2009, 01:40:45 am »

Just wanted to quickly ask for the generic weapon creation. Would people prefer seeing text, for instance, short range versus long range, low damage versus high damage, or should I do something more like this?

Honestly, I would prefer a representational system.  Keeping the game mechanics in a blackbox like that keeps numbercrunching of the consideration, so freeballing feels more reasonable and cuts down on arguments.
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Golgath

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Re: Chaos Point
« Reply #50 on: April 04, 2009, 01:41:21 am »

Hmm... Looking at the description interests me... Mind if I attempt to join?
'course not.  Might take a bit for us to get everything working, but we welcome all players who can stay active. 
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Little

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Re: Chaos Point
« Reply #51 on: April 04, 2009, 01:44:27 am »

Try for text descriptors. Makes it vague.
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Gunner-Chan

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Re: Chaos Point
« Reply #52 on: April 04, 2009, 01:47:58 am »

If you want my opinion go with the bars, just enough info to be useful, not enough to super min/max.
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Strife26

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Re: Chaos Point
« Reply #53 on: April 04, 2009, 01:48:20 am »

I like knowing what I'm firing, personally.
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Golgath

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Re: Chaos Point
« Reply #54 on: April 04, 2009, 01:51:21 am »

I like knowing what I'm firing, personally.
There's obviously going to be more information then that later on.  We're still working on it.
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Emperor_Jonathan

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Re: Chaos Point
« Reply #55 on: April 04, 2009, 02:21:34 am »

To Emperor Jon: I'm already stealth! Go be someone else!  ;D  :P

If you haven't realised, two things can happen now.

1. You can realise that a knife is quieter than a rifle, and you change to something else.

OR

2. I'll stab them, you cover me.
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Little

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Re: Chaos Point
« Reply #56 on: April 04, 2009, 02:47:29 am »

Oh, we select weapons now? Cool.

Edit: How much money do we start with, and can I screw a silencer on my rifle?
« Last Edit: April 04, 2009, 02:50:48 am by Little »
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Cheeetar

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Re: Chaos Point
« Reply #57 on: April 04, 2009, 05:19:25 am »

If the stuff stays same-ish:
Character name: Cheeetar
Trait(s): Agile
Weapon Specialty: Shotgun
Combat Skills: Close Combat, Spotting, Mobility
Non-combat Skills: Scavenging, Ammunition Manufacturing
« Last Edit: April 04, 2009, 05:39:16 am by Cheeetar »
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timmeh

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Re: Chaos Point
« Reply #58 on: April 04, 2009, 05:38:12 am »

I'm definitely interested.  I'll keep an eye on this thread and speak up if I have any ideas.  Looking forward to this!
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FoboslC

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Re: Chaos Point
« Reply #59 on: April 04, 2009, 05:50:27 am »

Im definetly in.
Couple of Ideas for weapons

 -  Ingram M10
   - Weight: 6.2 pounds.
   - Cost: $1620
   - Ammo: .45 ACP
   - Clip size: 30
   - Range: 135m
   - Firing type: Automatic
   - Reload: magazine
   - Notes: Difficult to aim, medium recoil, breaks often.

-  FN P90
   - Weight: 5.5 pounds.
   - Cost: $2350
   - Ammo: 5.7x28mm
   - Clip size: 50
   - Range: 240m
   - Firing type: Automatic
   - Reload: magazine
   - Notes: Difficult to aim, hard to repair.

-  Metal Storm Surf Zone
   - Weight: 5.5 pounds.
   - Cost: $4500
   - Ammo: 9mm MS
   - Clip size: 72
   - Range: 160m
   - Firing type: Automatic ; Semi-automatic
   - Reload: magazine
   - Notes: Difficult to repair, Extremmely Fast Firing Rate, Fingerprint-activated(Will only work in the hands of the persons who activated it(Fingerprint lock may be reset by a person with Cracking Skill))
I can make more if You want - I have fuuuuuuuuuudgeloads of weapons left from PnP I was playing.
« Last Edit: April 04, 2009, 06:09:22 am by FoboslC »
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