soooo, I actually always only fulfilled mandates accidentially. How doeth it worketh? When you have a fortress guard they will come and try to arrest some "responsible" dwarf because a mandate hasnt been fulfilled, right?
There are 2 types of mandates: production quota and export ban. Letting a production quota go unfilled for 3-4 months constitutes a crime for a randomly selected dorf with a skill capable of producing the item that was mandated. Letting traders leave with contraband trade goods constitutes a crime for whoever brought the item to the depot (which could be anybody, since all dorfs do bring items to depot regardless of work preference).
Will the "criminals" try to defend their freedom and fight, and depending on skill, accidentially turn the whole guard plus hammerer into fine red mist?
Generally speaking I don't believe so, however a tantruming dorf definitely can lash out at a guard that tries to apprehend them.
What about the bad thoughts from being jailed? I recently read the positive thought from being released is so much better, it doesnt matter if you "play along" and create a fortress guard, the criminals dont end up being sad from being locked up, anyway. Well at least not if theres at least SOMETHING nice to look at in their cell.
There's a somewhat minor bad thought for being jailed. If you don't give them access to food/drink/beds within reach of their chain they will eventually get tired/hungry/thirsty and get bad thoughts from that. If they don't starve to death, once their sentence is expired a guard will come release them and this generates a HUGE positive thought. For mandate crimes you won't have to worry too much about happiness unless they were unhappy to begin with; they generally won't be in there long enough to get too dehydrated even if you don't supply the dungeons with booze.
Tantruming dorfs can be problematic though: depending on how much damage they did before they were apprehended, they can rack up jail sentences of several seasons or longer. Considering they were unhappy to begin with, you'll have to actively try to cultivate happy thoughts via nice stuff or they'll go crazy long before they're released and get that giant happiness boost from freedom. If they do survive their sentence happy and sane they will be guaranteed to be ecstatic for a bit regardless of what they went through that set them off tantruming.
What about the nobles (I dont care, im just curious )? they get bad thoughts from mandates not fulfilled? nothing that cant be cured by a nice dining room and shagchamber, I hope?
Yes. Also note that nobles will sometimes issue [DEMAND]s for specific items of furniture in their rooms--failing to satisfy a demand results in a bad thought and
no criminal punishment, so feel free to ignore them.
I'm just trying to figure out how much I want to play along. Whether I want to kill off nobles, kill of immigrants after x population, just not create a fortress guard at all, or just go with a nice looking jail with cells stocked with booze and food.
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