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Poll

What should we call the team?

The Necromancers
- 2 (16.7%)
Ball Bullet Benders
- 1 (8.3%)
Bromeo Squadron
- 3 (25%)
Something else that is also a silly name
- 2 (16.7%)
None of the above (throw suggestions at me!!! quickly)
- 0 (0%)
Mission 15
- 4 (33.3%)

Total Members Voted: 12


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Author Topic: Let's Play Ball Bullet Gun! Back (?!) After a Brief Hiatus  (Read 24830 times)

zchris13

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Re: Let's Play Ball Bullet Gun! Mission 9 Complete
« Reply #405 on: May 27, 2009, 03:14:56 pm »

What does the brown-green squares signify?  The Puke-green?

I figure the navy are walls, the orange are (crates?).  What are Orange?  Light purple? Light Blue? Burgandy?  What are the light green? What are the pink squares?

I don't know how to interpret this map.



May I suggest bringing:
1. Leader (duh)
2. Task force (have)
3. Task Force (have twice)
4. Sniper or defender (barrack.  He tends to not get killed)
« Last Edit: May 27, 2009, 07:37:25 pm by zchris13 »
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Zako

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Re: Let's Play Ball Bullet Gun! Mission 9 Complete
« Reply #406 on: May 27, 2009, 07:39:46 pm »

I've played this map before. Here's the basics:

We are the team of 4 on the left. They outnumber us. Our cans are the ones left of 20 across, yes, all of them. The dark brown are bookcases, the pink is some kind of impassable wall, the light green is carpet, the light blue stands for a counter, the orange must stand for crates, I dunno, same for puke green.

And strategies for taking this map? If we win, we get another player, a decent one too!
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zchris13

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Re: Let's Play Ball Bullet Gun! Mission 9 Complete
« Reply #407 on: May 27, 2009, 07:50:26 pm »

They will likely run out to kill our cans first.  Sniper to pick them off. Task force to finish them, and for the cans.  Leader and other task force advance up other side. That is how I would play this map.  Hiding in the stores whenever possible.
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zchris13

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Re: Let's Play Ball Bullet Gun! Mission 9 Complete
« Reply #408 on: May 30, 2009, 06:38:11 pm »

Strategies?  Anyone?
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Zako

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Re: Let's Play Ball Bullet Gun! Mission 9 Complete
« Reply #409 on: May 30, 2009, 09:05:58 pm »

They won't really run out to take our cans at all, I played this map before. We can safely take out the first two cans we can reach.

I suggest that we split up into pairs. One pair has the leader and someone other than me, the other has me and the other guy so we have pretty much equal ability in attacking. The pairs take a route each, knocking down a can each along the way. Then the lower group carefully enters the lower right room and kills the sniper thats most likely to be inside, possibly with a friend. They take that can out and head up to the center room, being extremely careful not to be in range of the taskforce hiding in there. (It's the new guy infact, and he really is quite mean.) They then take him down (There should only be him in there, behind a corner probably) and take the can down. Both pairs then regroup and rush into the last room, taking down everyone they can and most importantly taking the can down as soon as possible cause they will mess us up pretty bad.

You like?
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zchris13

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Re: Let's Play Ball Bullet Gun! Mission 9 Complete
« Reply #410 on: May 30, 2009, 09:55:55 pm »

I think we could totally snipe that can from like the other side of the map, but whatever.
Running in and stabbing stuff sounds fun.
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Zako

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Re: Let's Play Ball Bullet Gun! Mission 9 Complete
« Reply #411 on: May 31, 2009, 07:46:53 pm »

'Cause that's how we roll. Hell yeah.
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zchris13

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Re: Let's Play Ball Bullet Gun! Mission 9 Complete
« Reply #412 on: June 04, 2009, 04:13:14 pm »

Inaluct is back.
We have Emperor Jonathan, Jackrabbit, and Zako volunteering.
2 Task force and an attack.  And the leader, naturally.
That a good choice?
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inaluct

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Re: Let's Play Ball Bullet Gun! Mission 9 Complete
« Reply #413 on: June 04, 2009, 04:44:47 pm »

Probably, yeah. I'll get around to this.
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zchris13

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Re: Let's Play Ball Bullet Gun! Mission 9 Complete
« Reply #414 on: June 06, 2009, 05:14:40 pm »

Inaluct says that he does it on the weekend.  :P

He pmed me after I inquired.

So yay! An update is promised!
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inaluct

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Re: Let's Play Ball Bullet Gun! Mission 9 Complete
« Reply #415 on: June 07, 2009, 01:56:31 am »

Uploading pics now. Man, I wish mudkip.pl let you load up batches of images. Or that it was reliable. I'd totally be using it, then.

Okay, done.



Here's our starting location;


Here are a bunch of pictures of the map, because the minimap has a confusing tile system:
Spoiler (click to show/hide)

Anyway, Jackbunny can move THIS FAR

You probably can't tell, but that's far. Because we are a badass group of dangerous, loose cannon mercenaries. Etc.

He takes up position here:


Zako heads north and east:


Emperor heads up Zako:


And Josh goes with Jackrabbit:




ENEMY TURN BEEP BEEP




Anyway, after the enemies doing nothing, Emp runs up and kills a can with one swing:



Jackrabbit gets another, also on his first try:


Josh moves up a little bit:



ENEMY TURN AGAIN



So, what should we do now?
« Last Edit: June 07, 2009, 02:07:27 am by inaluct »
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zchris13

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Re: Let's Play Ball Bullet Gun! Mission 9 Complete
« Reply #416 on: June 07, 2009, 07:26:50 am »

Have the teams swap sides. Pop some bitches Cans.  Continue advancing.
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Emperor_Jonathan

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Re: Let's Play Ball Bullet Gun! Mission 9 Complete
« Reply #417 on: June 07, 2009, 07:52:23 am »

RUSH RUSH RUSH
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zchris13

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Re: Let's Play Ball Bullet Gun! Mission 9 Complete
« Reply #418 on: June 07, 2009, 08:26:24 am »

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Zako

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Re: Let's Play Ball Bullet Gun! Mission 9 Complete
« Reply #419 on: June 09, 2009, 03:29:22 am »

Advance on the can on the lower right corner cautiously, there will probably be a guy in there. Waste the bitch and the can and then everyone head to the center room to waste trick and the can there.
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