Since Servant Corps's set the precedent for talking about an MMO he's imagining, I thought I'd talk about mine too.
This is something I said a while back in a different thread, no one even mentioned it so I felt really discouraged for a long time but I'll bring it back up now.
Alright, that's good. If anyone else wants to chime in with they're opinion or question, go right ahead.
Another idea I'm toying with in my fantasy MMO is the presence of a 'main antagonistic force' that opposes everyone as a whole.
What I mean by this is, the main antagonist will be a giant magically floating castle or island, called the "Sky Kingdom". The Sky Kingdom will float high in the sky and drift across the game world, in complete view of the players (who can't reach it or attack it in any way) mostly doing absolutely nothing. However, sometimes, to spice things up, dragons (or some other powerful creature) will emerge from it and attack towns or roads. The creatures won't leave, they have to be killed.
It's up to the players to watch the Sky Kingdom and defend against it's attacks. To increase the thrill of fighting, sometimes a "Dragon Rider" will come down, which is somebody riding a dragon like a knight, who is much harder to kill, but You can loot his body for his armor and weapons, which would be of a higher quality than normal armor or weapons.
Perhaps every once in a while, the Sky Kingdom can do something really interesting, like create giant Sea Monsters that it drops into the ocean, or lay a curse on a town that makes all the players that die come back as zombies/monsters or some such.
What do you think about that?
Ontop of all this, I was thinking of the game not having monsters that just dropped random items, but just large amount of meat and skin most probably, with only other players and special humanoid enemies dropping gear.
The entire game world would be PvP, so anyone could attack anyone. However, to stop the stronger/smarter players from lording over the weaker players at every turn, very large numbers of NPC's would spawn in every civilized area, which enforce the law of "don't attack other players and stuff like that". So, in theory, you could attack other players in a town, but then you'd have to avoid getting trounced by the 20-30 fairly strong NPC's just wandering around. Greater adventure would exist outside of the civilized area, but you'd have to leave the protective shell of the towns first.
To increase the likelihood of better interaction between players, a voice chat type headset would come with every game. How well someone can hear you is inversely proportional to how close you are to them, so you can hear people better when they are closer to you. There would be no 'whispering' or 'private message' type system, so players would be forced to actually be civil to eachother.
There wouldn't be a level-type system. New players would be nearly as strong as veteran players. Strength would consist of your items, knowledge of the game world, and how many friends you had. Actual friends, not just people on a list.
There wouldn't be small, compact quests that are rehashed for every player, instead, there would be very large intensely difficult quests that the entire playerbase have to try to complete. Like being seiged by the Sky Kingdom that I talked about earlier, Giant bands of pirates start roving the seas and start harassing the players, and island popping up out of the sea with a giant castle full of tough bad guys, stuff like that. This would make the players actions actually mean something, in a sense.
To amplify the "players actually making a difference" feel, players that do awesome stuff, contribute a great deal to the overall good, or just generally make a name for themselves will be written into the game's history.
There would be a crafting system for pretty much everything. Collection of raw materials would, in most cases, be a simple and trivial task that is completed quickly. The spawn points for these materials would be erratic and far away from civilization, so you would have to worry about being attacked by other players.
Almost all items in the game would degrade with use, and players would need to eat, so that would fuel the player economy.
There would also be boats, horses, and wagons, for carrying items and players faster and more safely.
/daydream