Good morning!
I've got today off, so hope to get some work done.
Sunshaker: Thanks! It's not quite what I was looking for, but it will definitely help a lot.
Shadowsofwhite: I wasn't aware of the nickel content in meteoritic iron, but to a large degree that's irrelevant as far as the game goes. It's used to make "black iron" items and can be alloyed into "black steel" - neither of which really addresses the metallugical composition. SO, if there's nickel in there, that doesn't conceptually break the mechanism. It's interesting to hear that though, most of what I'd read in the past was that meteoritic iron was very pure. I learn something every day.
Smokingwreckage: Not at this time, but there's no reason you couldn't add some reactions to handle phosphate rocks that way. Mineral-to-bar reactions are easy. Corpses, bones, and skulls (especially!) are trickier, but that also could be accomplished I believe. I agree, though, that this would be an agriculture mod, not really a minerals mod. IF you were to make fertilizer more available, I'd give some thought to also engineering a NEED for it. Right now, crops are so absurdly productive that you can quickly grow far more than you can eat, so in order to make producing fertilizer meaningful, you'd need to make it NECESSARY in the first place.
Current status:
Tileset: Done, unless I tweak it some more.
Reactions: Done.
Mineral/rock raws:
- Files re-organized, sorted, additions - Done.
- Molten rocks 1.4.2 data add - Done.
- Icons changed - 60%
- Densities added - 60%
- Colors set - 0%
Spreadsheets: Done, will update as necessary.
Readme: Done, will update as necessary.
Testing:
- Reactions: Done.
- Minerals: Done.
- Graphics: 0%
Other tileset-related changes: 0%
With a little luck I should be able to complete adding in the densities and icon changes to my modified raws today. Then I may step away from the minerals for a moment and change all the OTHER raws as necessary to account for the tileset changes, so I can actually see what it'll end up looking like as I go through and set the colors. That'll take a while, since there are, for example, 50 different "generic" minerals that will all need to have unique colors assigned to them.
Rochndil, with a lot to do yet, but mostly busy-work...