Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: alarm / Meeting zone idea  (Read 1415 times)

Slade Hiro

  • Escaped Lunatic
    • View Profile
alarm / Meeting zone idea
« on: April 01, 2009, 06:42:22 am »

well what happens with my dwarfs sometimes is when i have an ambush or siege my marks drawfs go up to the towers i mage near the entrance and around my fort to kill the goblins, now if a hunter is killed by the goblins all the sudden they go out to get the dwarf and his stuff and die then more come out and more...and they after its sorted they're drowning themselves and making it a hassle to get my fort in order again...

so i would suggest a way of setting it so you could select an alarm setting so when on all the non military units would go to a meeting zone closest and ignore other jobs such as cutting trees picking up equiptment and dead bodies.
Logged

Aspgren

  • Bay Watcher
  • Every fortress needs a spike pit.
    • View Profile
Re: alarm / Meeting zone idea
« Reply #1 on: April 01, 2009, 06:47:25 am »

Hey.

In dwarf fortress press "o" and then "F".
Now you've reached the menu in which you can tell your dwarves NOT to claim your dead or their dropped items. After the danger is over you can go to the item and select what you want to reclaim.

If there's a whole battlefield of fallen dwarves just press "d" and choose "b" from the menu.. then choose "c" from the new menu to reclaim items. Select the entire battlefield area and your dwarves will be going out to gather it.
You can also hide, remove, dump, melt, forbid and etcetera items in that menu.
Logged
The crossbow squad, 'The Bolts of Fleeing' wouldn't even show up.
I have an art blog now.

Saunatonttu

  • Bay Watcher
    • View Profile
Re: alarm / Meeting zone idea
« Reply #2 on: April 01, 2009, 06:48:43 am »

There already is. in
  • rders you can order your dwarves stay inside, or only allow military outside. Then your dwarves won't go and kill themselves. Or you can d-b-f forbid the corpse and all the gear, so you dwarves won't pick them up. Or you can go to orders-menu and make everything dropped automatically be forbidden, so the game does the task for you. Or you can shut your main gate so dwarves can't get out:)
Logged

BirdoPrey

  • Bay Watcher
    • View Profile
Re: alarm / Meeting zone idea
« Reply #3 on: April 01, 2009, 08:57:44 am »

What are you talking about, this isn't already in. Instead of heading to the closest meeting area, which would be awesome, dwarves keep trying to take outside jobs and dancing around the entrance making it very hard to seal off your fortress and such.
Logged

kotekzot

  • Bay Watcher
    • View Profile
Re: alarm / Meeting zone idea
« Reply #4 on: April 01, 2009, 11:25:48 am »

very yes. it could also wake up sleeping military dwarves so that they can earn their keep.
Logged
Dwarf Fortress: Where violent death is a renewable resource
Bro, your like... thinking like a square man... its like, the WHOLE lamprey is just like, one big NECK dude, you know? its like hahahaha! dude protect the trees though, seriously. *inhale*... anyways... you like, want this dead black bear, bro?

praguepride

  • Bay Watcher
  • DF is serious business!
    • View Profile
Re: alarm / Meeting zone idea
« Reply #5 on: April 01, 2009, 01:12:18 pm »

even better is if the alarm played FM radio as well!

We need FM radio in DF.
Logged
Man, dwarves are such a**holes!

Even automatic genocide would be a better approach