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Author Topic: Cave adaptation and Outside building?  (Read 2720 times)

alphawolf29

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Cave adaptation and Outside building?
« on: April 01, 2009, 12:27:19 am »

I have a 2 floor building directly on the outside of my cave entrance with a barracks on the first floor and a meeting hall on the second, and was wondering, will my soldiers still succumb to cave to cave adaptation in a building regardless if the building is outside?
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Hagadorn

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Re: Cave adaptation and Outside building?
« Reply #1 on: April 01, 2009, 12:42:00 am »

Pretty sure cave Adaption is tied to the Light Dark tags.


Exposure to light will make your dwarves throw up on anything/everything... Even their enemies!
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You see, booze is a parasite. It lives off dwarves and compels them to dig into the ground so as to create massive defences to protect it's self. It really shouldn't be called dwarf fortress, Booze fortress would make much more sense.

Aspgren

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Re: Cave adaptation and Outside building?
« Reply #2 on: April 01, 2009, 12:52:16 am »

If the dwarf has non-glass non-grate roof over their heads they won't adapt to the sunlight or start throwing up by it.

Exposure to light will make your dwarves throw up on anything/everything... Even their enemies!

Like a short and morbid Llama. Only after you realise what it spewed in your face it dawns on you "oh shit. that thing ATE this man .. and now it's HUNGRY again!"
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alphawolf29

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Re: Cave adaptation and Outside building?
« Reply #3 on: April 01, 2009, 12:53:37 am »

Does light pass through glass then? so if i install windows in my tower then it will be tagged as light and will strengthen my dwarfes resolve to cave adaptation?

edit: sorry aspgren you cought me in the interim! thanks
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Hagadorn

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Re: Cave adaptation and Outside building?
« Reply #4 on: April 01, 2009, 01:05:05 am »

but remember, Light doesn't spill into adjacent squares.

I dunno how windows work, but Having a hole in the roof will ONLY illuminate stuff directly below it. Not the squares below it and around it...

So now the question is, Do dorfs avoid adaption by SEEING light (like walking next to a square that is 'light')
Or do they actually need to be in the lit square?
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You see, booze is a parasite. It lives off dwarves and compels them to dig into the ground so as to create massive defences to protect it's self. It really shouldn't be called dwarf fortress, Booze fortress would make much more sense.

kotekzot

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Re: Cave adaptation and Outside building?
« Reply #5 on: April 01, 2009, 02:30:36 am »

windows do nothing except look appealing (just like women amirite). i remember reading that constructed floors don't block light beams, but i've never checked. an easy way to fight cave adaptation is to remove the ceiling of the first level of your fortress below surface and surround it by walls so that enemies can't scare dorfs during their relaxing experience in the vomitorium.
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Bro, your like... thinking like a square man... its like, the WHOLE lamprey is just like, one big NECK dude, you know? its like hahahaha! dude protect the trees though, seriously. *inhale*... anyways... you like, want this dead black bear, bro?

Katsuun

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Re: Cave adaptation and Outside building?
« Reply #6 on: April 01, 2009, 06:10:24 am »

windows do nothing except look appealing (just like women amirite). i remember reading that constructed floors don't block light beams, but i've never checked. an easy way to fight cave adaptation is to remove the ceiling of the first level of your fortress below surface and surround it by walls so that enemies can't scare dorfs during their relaxing experience in the vomitorium.

1. (At the joke) ...
2.An easier thing to do would be to construct a central shaft of your fortress and just channel and wall that one out. One that your dwarves have to pass through to get to different parts of the fortress.
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Aspgren

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Re: Cave adaptation and Outside building?
« Reply #7 on: April 01, 2009, 06:31:19 am »

I have bad experiences with shafts ... experiences involving children and echoing screams and tantrum spirals. I found out that you cannot build a bridge completely out of grates the HARD way.
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The crossbow squad, 'The Bolts of Fleeing' wouldn't even show up.
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kotekzot

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Re: Cave adaptation and Outside building?
« Reply #8 on: April 01, 2009, 06:50:26 am »

windows do nothing except look appealing (just like women amirite). i remember reading that constructed floors don't block light beams, but i've never checked. an easy way to fight cave adaptation is to remove the ceiling of the first level of your fortress below surface and surround it by walls so that enemies can't scare dorfs during their relaxing experience in the vomitorium.

1. (At the joke) ...
2.An easier thing to do would be to construct a central shaft of your fortress and just channel and wall that one out. One that your dwarves have to pass through to get to different parts of the fortress.
light doesn't go through stairs.
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Dwarf Fortress: Where violent death is a renewable resource
Bro, your like... thinking like a square man... its like, the WHOLE lamprey is just like, one big NECK dude, you know? its like hahahaha! dude protect the trees though, seriously. *inhale*... anyways... you like, want this dead black bear, bro?

Katsuun

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Re: Cave adaptation and Outside building?
« Reply #9 on: April 01, 2009, 07:55:03 am »

Seriously...?

Damn...
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how would a Fortress based curse work?

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Rocks fall, everyone dies.

Sans context.

Zaranthan

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Re: Cave adaptation and Outside building?
« Reply #10 on: April 01, 2009, 08:28:56 am »

You can channel out the area and build stairs in place, but that would require some planning, as you'd have to have the entire shaft open at one point to illuminate all the tiles.
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soup_alex

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Re: Cave adaptation and Outside building?
« Reply #11 on: April 01, 2009, 09:14:44 am »

light doesn't go through stairs.
Seriously...?

Damn...
Aye, neither does magma (I got pissed off trying to remove an access staircase from a magma channel below my smelter because whether channeling or removing upwards staircases, stupid dwarves prefer to do the work from the bottom (and leaving themselves trapped). So, the staircase stayed, but I discovered that I'd have to cut another channel into the floor in order for my smelter to count as having magma access).
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Aldaris

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Re: Cave adaptation and Outside building?
« Reply #12 on: April 01, 2009, 02:04:33 pm »

Actually, light DOES pass through constructed stairs, just not through dug ones. Just saying.
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Enzo

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Re: Cave adaptation and Outside building?
« Reply #13 on: April 01, 2009, 03:13:28 pm »

windows do nothing except look appealing (just like women amirite). i remember reading that constructed floors don't block light beams, but i've never checked. an easy way to fight cave adaptation is to remove the ceiling of the first level of your fortress below surface and surround it by walls so that enemies can't scare dorfs during their relaxing experience in the vomitorium.

The constructed floor thing is entirely true. I designed a fortress with 3 above-ground z levels and put all the workshops on top to catch the light. Thing is? The light hits all three floors. Glass gets style points but works the same as any other constructed floor.
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forsaken1111

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Re: Cave adaptation and Outside building?
« Reply #14 on: April 02, 2009, 12:03:15 am »

Yeah tested as well. Once a tile is lighted it stays lit forever, as far as I can tell.
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