Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Choosing what gets encrusted.  (Read 1232 times)

Razzums

  • Bay Watcher
    • View Profile
Choosing what gets encrusted.
« on: February 16, 2008, 11:35:00 pm »

I want to put some glass into my golden statues but every time I click "encrust with gems" they always put it on my barrels. You should be able to choose what does and doesn't get encrusted.
Logged
ey

Tyrving

  • Bay Watcher
  • Forum Poster/Dabbling Troll
    • View Profile
Re: Choosing what gets encrusted.
« Reply #1 on: February 16, 2008, 11:42:00 pm »

Agreed. I believe they grab the nearest encrustable item at the moment, so try dumping whatever you want decorated right next to the workshop.

Squeegy

  • Bay Watcher
  • I don't really have any answers for you.
    • View Profile
Re: Choosing what gets encrusted.
« Reply #2 on: February 17, 2008, 12:11:00 am »

This is a barrel. It is encrusted with Awesome Gem 1. It is encrusted with Awesome Gem 2. It is encrusted with Awesome Gem 3. It is totally useless.
Logged
I think I'm an alright guy. I just wanna live until I gotta die. I know I'm not perfect, but God knows I try.
Kobold Name Generator
⚔Dueling Blades⚔
Fertile Lands
The Emerald Isles

Draco18s

  • Bay Watcher
    • View Profile
Re: Choosing what gets encrusted.
« Reply #3 on: February 18, 2008, 08:33:00 pm »

Repeatedly requested.  But yeah, I want to see this.
Logged

Stromko

  • Bay Watcher
    • View Profile
Re: Choosing what gets encrusted.
« Reply #4 on: February 19, 2008, 01:10:00 am »

Whatever workshop you're using to encrust with gems, or decorate with bone, or decorate with cloth, whatever, you need to place it away from other things and place a stockpile right next to it that will attract the type of items you want. Nowadays you can even set what quality of items you want in a stockpile, so you could for instance ensure that only masterwork steel crossbows get decorated, or only Exceptional or better skull totems.

That eliminates the issue 90% of the time, in my opinion.

Setting a source stockpile next to the shop can help determine what gets used to decorate with, it would even be possible to make a stack that only holds masterful-quality cloth (or cut gems) next to your 'decorating' clothier (or jeweler) workshop, and all the other cloth (or gems) in another pile next to your other shop that doesn't do decorations.

One limitation I see right now is that you can't directly choose what type of creature's bones get placed in a refuse pile, so if you want to place a craftsdwarf shop and decorate all your masterwork armor and weapons with goblin bones, it's pretty tough to do... Unless ahead of time you have a refuse pile that only accepts Goblin corpses, and make sure there's no place for the bones to go when they rot so they stay right there and are the nearby craftshop's first choice for decorating materials.

So my question is, what would this resolve that can't be solved by planning?

There is the fact you can't choose the topic of engravings or decorations, but I'll talk about that in another thread because I don't want to hijack this one.

[ February 19, 2008: Message edited by: Stromko ]

Logged

Entropy

  • Bay Watcher
    • View Profile
Re: Choosing what gets encrusted.
« Reply #5 on: February 19, 2008, 02:15:00 am »

Having a material right next to a workshop only works if the dwarf is already working there when he starts his next job.  I get very frustrated by the bonecrafter that is supposed to be decorating trade goods with shell, but instead decorates whatever he happens to be standing next to when he gets the job (or at least thats how it appears to work).

Having a sub-menu to choose what class of item, or even a specific item (like building menu - either categories or expand it to a complete list) would be very much appreciated.

Logged

Stromko

  • Bay Watcher
    • View Profile
Re: Choosing what gets encrusted.
« Reply #6 on: February 19, 2008, 03:53:00 am »

That might be the case, though it usually seems to work properly for me. If indeed they will grab whatever they're closest to /before/ they go to the workshop, that does sound like it needs a fix. There'd be ways to micromanage around it to make it more predictable(making them go to the work area first so the closest item is the right item), so it might not be a high priority fix.
Logged