I've been trying to make a creature that will explode upon its death. This is proving to be difficult.
Ideally, it would spread organs and blood all over the place and burn the world, something like a catsplosion. My idea was to use an ITEM_CORPSE tag to spawn a creature with a ridiculously high HOMEOTHERM value, which would immediately explode in an enormous fireball. Too late, I learned that large creatures can't be created this way. Supposedly one
can make vermin, but I'm only getting their remains, which are around room temperature.
So far, the closest I've gotten to my goal is this:
(add this to the creature that will explode)
[ITEMCORPSE:BONES:NO_SUBTYPE:BONE:EXPLODING_BASTARD]
(put this creature in the appropriate raw file)
[CREATURE:EXPLODING_BASTARD]
[NAME:gory:gory:gory]
[BODY:BASIC_2PARTBODY]
[STANDARD_FLESH]
[BONE_FIXED_TEMP:11450]
[BONE_SPEC_HEAT:409]
[BONE_IGNITE_POINT:11440]
[BONE_MELTING_POINT:NONE]
[BONE_BOILING_POINT:16708]
Instead of a proper exploding corpse, we get a bone that catches on fire and burns for a while. It's kind of cool--I had fun adding this to dwarves in Adventure Mode--but it doesn't last very long, and it doesn't cover a very big area. The temperature numbers are the same as a block of lignite, but they don't seem to work the same way.
So, your thoughts? Is there any way I can get the effect I'm looking for? Is there a way to make the burning bones last longer, at least?