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Author Topic: Armok 0.03.60  (Read 20528 times)

Renaxer

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Re: Armok 0.03.60
« Reply #15 on: December 16, 2002, 12:02:00 am »

Also about this two day project your doing right now... I personnaly dont think you should do it... Why would you want to put shame to bay 12 games with a unfinished project...
You should take a break from programing... and wait for your vacation to come... You earned it 8D

[Wont this rushed work of your be bug filled?]

[ December 16, 2002: Message edited by: Renaxer ]

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Captain_Action

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Re: Armok 0.03.60
« Reply #16 on: December 16, 2002, 12:22:00 am »

I just got done with a 3 hour armok session. It's pretty stable, as long as I don't switch full/half screen modes. My character found his end when he spotted some sort of mutant wood chipper. It was a VERY LARGE reptile.

One other question, how do trees dodge my attacks?

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Renaxer

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Re: Armok 0.03.60
« Reply #17 on: December 16, 2002, 12:26:00 am »

My first guy met his end when he encounter a rabbit....
stupid rabbit.... knocked me out in one hit...
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Denim Sk8r

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Re: Armok 0.03.60
« Reply #18 on: December 16, 2002, 12:28:00 am »

I thought this was a thread for the new release, but I may be wrong....it's just seems to be Rexaner talking to himself about games he wants other people to make for him. Anyway, I actually saw a problem.  When in combat with a rabbit, the text does not display properly. Well, for the one I found who fought back, it would only display a body part, for its attack, I assume where it hit me, or what it hit me with. I can't seem to replicate the exact problem as they're not fighting back. I think I use Windows XP, if that's a problem.

Also, it seems that the area that trees occupy in highlighted mode is offset somehow, its near the base of the trunk but a bit to the side.

Oh and I got a bush to "bleed" I don't think I tried trees, but that doens't seem right.

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nd then Trogdor smote the Kerrek, and all was laid to burnination...

Renaxer

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Re: Armok 0.03.60
« Reply #19 on: December 16, 2002, 12:31:00 am »

Yeah after that first bunny that killed meh.... the rest just seemed to run away... when I attacked..
Sometimes when I used travel mode... Not sure if this is how its suppose to be... but when I exited travel mode in a new area.. it would say OVerflow or something...
Maybe its just my computer or something?
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Renaxer

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Re: Armok 0.03.60
« Reply #20 on: December 16, 2002, 12:33:00 am »

A tree can bleed... it can bleed sap...
as for me talking to mayself... well...
your mean..  8(
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Denim Sk8r

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Re: Armok 0.03.60
« Reply #21 on: December 16, 2002, 01:07:00 am »

yeah, I tried but couldn't get trees to bleed, maybe I'm just impateint or bushes bleed more easily.

But, retiles and other woodland creatures had the same text bug:

"her rear right foot
it is battered
you pass out
...etc, and whatever"

I assume that this problem is generated by the fact that their done by clades instead of specieses..eseses....not a big concern as much as the trees highlighted area being offset seemingly to a random area on the ground around it, maybe its the end of one of it roots? or something like that that's determining it's center for highlighting?

Oh and a question, what number groups are determined in the new editor option, what was it, solitary, small group,....,civilazation? like smll group would be 2 to 7 or something? I just wanna know number ranges

Edit: I did finally get tress to bleed, by using something....more to their scale.

Edit 2: I found what may be anthoer XP bug, when in the travel interface, if the cursor is over any area below sea level, the entire map turns blue? I was in windowed mode at the time I found this. Speaking of which, the travel interface always gives the distance above sea level, even when its a negative number, I think that this could be fixed in 5 minutes if you wanted to.

I don't know if this one was XP or not, but rarely I would wander upon a square of land that was..."sparkly" I couldn't figure out why.

Not XP bug related, but an idea for editors, is there currently any way to increase/decrease the number of a species or clade? As it is now, I wander about for quite some time before encountering A RABBIT...or A BLADE OF GRASS! (grass for some reason being more scarce than trees or bushes, maybe just the universe seed) It would be nice to increase the frequency of other things so that, I can actually meet up with something rather than killing rabbit and then occasionally meeting a reptile/mammal/bear/whatever that manages to injure me enough the I can't walk anymore and I have to lay there forever.


He he he....Sand Axe. Kobolds, where do they come up with these crazy inventions?

[ December 16, 2002: Message edited by: Denim Sk8r ]

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nd then Trogdor smote the Kerrek, and all was laid to burnination...

Toady One

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Re: Armok 0.03.60
« Reply #22 on: December 16, 2002, 02:57:00 am »

All, right, as you all know, I have to get back to writing my wonderful tadpole game (which won't be unfinished or bug-filled, because it is That dumb), but lemmee hit some of these points:

Sparkly ground = Ant swarm!  He he he.  The ant clades won't generate regular creatures.  Just these swarms...  anything with size<100 and in large or enormous groups is handled this way.

Group sizes:
Small = 1-3
Mid = 1-5
Large = 1-6
Enormous = 1-7
Civ. = 1-5
I KNOW these are small.  Until I get the graphics running a little faster, I wanted to limit the numbers.  Sorry about that...

You can't influence frequencies right now either...  for each clade, it gives every region/world/site/area/universe a range of different species, ranging from ubiquitous to very rare.  You encounter these species.  Later you'll be able to name the species of rabbits, etc. that you bump into, so that you can tell which ones you've seen before.

Trees dodge and block attacks the same way the flesh balls do...  through my inadequate handling of the problem.  To be fixed, like everything else...   :(

Damn...  the game my brother and I were planning to do over vacation will actually please Renaxer quite a bit I think.  It is kinda close to those specs...  no details will be devulged until January.  HA ha ha ..e.e...e....

The combat text may have been destroyed the massive rewrite I had to do for combat and trees.  I've marked it down...  I'll try to get it to happen over here.

The tree highlight circle is located at the average of all the tree/branch/root locations.  It's kind of a crappy spot, especially because the circle is so small.  I'll have to make an exception, or take the average of the stance points or something.

Are people seeing leaves?  ALL of the trees should have leaves.

Renaxer, with the travel mode Overflow...  did it crash the game?  Or just print some white text in the window that said something like "GL_Overflow"?  I had this before, but I thought I fixed it.

Yeah...  plants bleed sap, but it does run out a little too fast.

AHHhhhh...  I just thought about it a sec...  I know exactly what the combat text problem is.  I added pronouns -- all creatures attacking with body parts used to say "his", but now it depends on gender.  I must have used a strcpy instead of a strcat, so it nuked the front half of the string...  whoops...

So trees probably don't bleed if you don't get through the bark?  Only the pulp bleeds.  But like you said, something like a titan doesn't really care.

The blue travel interface thing is intentional.  I'm just looking forward to water, that's all.  Right now, the game makes the erroneous assumption that all points below sea level are also below the sea.

Wait...  did you actually find grass?  You aren't supposed to -- grass, being a small ergovore, is turned into a carpet life form.  All it does is make the ground a different color -- the texture is determined by the soil, but then the grass is laid over that.  As with ant swarms, you can't interact with grass yet.

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Denim Sk8r

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Re: Armok 0.03.60
« Reply #23 on: December 16, 2002, 04:14:00 am »

I did interact with the gress, and I kicked it good! I think her name was Yem. She bruised easily.

.....Good times.

[P.S.] no leaves

Edit: It may not be Yem, but it'll do. http://www.angelfire.com/nm/7767/Grass.jpg

(Angelfire bites! Do a "Save target as")

[ December 16, 2002: Message edited by: Denim Sk8r ]

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nd then Trogdor smote the Kerrek, and all was laid to burnination...

Toady One

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Re: Armok 0.03.60
« Reply #24 on: December 16, 2002, 05:09:00 am »

Urgh...  no leaves.  My brother has the same problem.  Maybe it is XP.  There seem to be lots of problems with Armok under that operating system.  I'll have to figure that out.  Until then, pretend it is winter.

Almost done with my little game.  I just need to make the map.

Does ANYBODY have leaves in XP?

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Renaxer

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Re: Armok 0.03.60
« Reply #25 on: December 16, 2002, 08:19:00 am »

The game didnt crash for meh... but it did have that message in white text...
As for leaves.. I never noticed any..
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Captain_Action

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Re: Armok 0.03.60
« Reply #26 on: December 16, 2002, 08:21:00 am »

On my win 98 install trees have leaves, but bushes don't.
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Renaxer

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Re: Armok 0.03.60
« Reply #27 on: December 16, 2002, 08:28:00 am »

Just to get this straight... when I throw my ideas... most of em may seem useless... but I am not asking to get my games made...
Im just giving out ideas useless or not... its something on my mind... things I would like to play... or just want to for a laugh.. heh... I know it seems like Im asking for games to be made jsut for meh.. but Im hoping my ideas could give a small inspiration or something for something good... if my ideas are to be used they dont have to be anything like I said... they can be crafted to the way the creator wants em to be... I just wanted to share a few small ideas.. and some smaller thigns to expand those ideas...
Oh and sorry for posting in this topic about this stuff...
Just got caught up in moment...
And Im even more sorry for meh making little sense to you...
Unless you manage to understand meh mysticial words of knowlegepoo
then...
yay for you
I cant think of anything else to say so Ill stop here..


[Oh yeah and Denim Sk8r just wanted to say you seem alright  8D  as well as everyone else who posted here... so far...  <.<
>.>  ]

[ December 16, 2002: Message edited by: Renaxer ]

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Renaxer

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Re: Armok 0.03.60
« Reply #28 on: December 16, 2002, 08:32:00 am »

quote:
Originally posted by Toady One:
[QB]
Damn...  the game my brother and I were planning to do over vacation will actually please Renaxer quite a bit I think.  It is kinda close to those specs...  no details will be devulged until January.  HA ha ha ..e.e...e....QB]
 

This only means one thing... caveman pimps...

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Demon

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Re: Armok 0.03.60
« Reply #29 on: December 16, 2002, 08:56:00 am »

I'm using Windows XP pro and I can see leaves on everything that's supposed to have them.
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