All, right, as you all know, I have to get back to writing my wonderful tadpole game (which won't be unfinished or bug-filled, because it is That dumb), but lemmee hit some of these points:
Sparkly ground = Ant swarm! He he he. The ant clades won't generate regular creatures. Just these swarms... anything with size<100 and in large or enormous groups is handled this way.
Group sizes:
Small = 1-3
Mid = 1-5
Large = 1-6
Enormous = 1-7
Civ. = 1-5
I KNOW these are small. Until I get the graphics running a little faster, I wanted to limit the numbers. Sorry about that...
You can't influence frequencies right now either... for each clade, it gives every region/world/site/area/universe a range of different species, ranging from ubiquitous to very rare. You encounter these species. Later you'll be able to name the species of rabbits, etc. that you bump into, so that you can tell which ones you've seen before.
Trees dodge and block attacks the same way the flesh balls do... through my inadequate handling of the problem. To be fixed, like everything else...
Damn... the game my brother and I were planning to do over vacation will actually please Renaxer quite a bit I think. It is kinda close to those specs... no details will be devulged until January. HA ha ha ..e.e...e....
The combat text may have been destroyed the massive rewrite I had to do for combat and trees. I've marked it down... I'll try to get it to happen over here.
The tree highlight circle is located at the average of all the tree/branch/root locations. It's kind of a crappy spot, especially because the circle is so small. I'll have to make an exception, or take the average of the stance points or something.
Are people seeing leaves? ALL of the trees should have leaves.
Renaxer, with the travel mode Overflow... did it crash the game? Or just print some white text in the window that said something like "GL_Overflow"? I had this before, but I thought I fixed it.
Yeah... plants bleed sap, but it does run out a little too fast.
AHHhhhh... I just thought about it a sec... I know exactly what the combat text problem is. I added pronouns -- all creatures attacking with body parts used to say "his", but now it depends on gender. I must have used a strcpy instead of a strcat, so it nuked the front half of the string... whoops...
So trees probably don't bleed if you don't get through the bark? Only the pulp bleeds. But like you said, something like a titan doesn't really care.
The blue travel interface thing is intentional. I'm just looking forward to water, that's all. Right now, the game makes the erroneous assumption that all points below sea level are also below the sea.
Wait... did you actually find grass? You aren't supposed to -- grass, being a small ergovore, is turned into a carpet life form. All it does is make the ground a different color -- the texture is determined by the soil, but then the grass is laid over that. As with ant swarms, you can't interact with grass yet.