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Author Topic: Experiment: Armok's Bomb.  (Read 1975 times)

Dakk

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Experiment: Armok's Bomb.
« on: March 27, 2009, 02:15:33 pm »

So yea, yet another enginnering idea focused around causing death and destruction, just another day on dwarf fortress. Unfortunely i haven't had much time to develop my yet infant fort, and i decided to put these plans somewhere before i forget about it completely:

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« Last Edit: March 27, 2009, 02:17:05 pm by Dakk »
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Table flipping, singed style.

Lord Dullard

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Re: Experiment: Armok's Bomb.
« Reply #1 on: March 27, 2009, 02:17:48 pm »

Booze doesn't explode. It just burns.
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Dakk

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Re: Experiment: Armok's Bomb.
« Reply #2 on: March 27, 2009, 02:19:41 pm »

Well thats a bummer, but hell, maybe the cave-in action should spread the flamming booze around a bit?
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Volfram

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Re: Experiment: Armok's Bomb.
« Reply #3 on: March 27, 2009, 02:24:27 pm »

On that topic, how cool would flammable liquids be?(in the vein of water and magma)

Scratch that, I think the new material raws allow such capabilities...
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Xether

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Re: Experiment: Armok's Bomb.
« Reply #4 on: March 27, 2009, 02:24:56 pm »

haha when i saw the thread title i imagined what this bomb would be. Its exactly how you said it be.. hmm shame it doesn't work.. i sure i heard booze explodes when in contact with fire..like fire snakes.
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Shooer

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Re: Experiment: Armok's Bomb.
« Reply #5 on: March 27, 2009, 02:26:55 pm »

Booze doesn't explode but it does vaporize quickly and some times dangerously.
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LegoLord

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Re: Experiment: Armok's Bomb.
« Reply #6 on: March 27, 2009, 03:17:20 pm »

haha when i saw the thread title i imagined what this bomb would be. Its exactly how you said it be.. hmm shame it doesn't work.. i sure i heard booze explodes when in contact with fire..like fire snakes.
Fire snakes don't do that.  They don't make anything catch on fire; I've had a bad habit of putting food stocks next to magma pipes, and all that ever happens is the spontaneous destruction of a barrel.

Booze doesn't burn, by the way.  It only boils.  Since items at their boiling points are automatically set to there boiling points, and since booze has an unusually low boiling point, boiling booze is harmless.
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GreenMarine

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Re: Experiment: Armok's Bomb.
« Reply #7 on: March 27, 2009, 05:12:45 pm »

Leather gear burns. Build some leather gear. Build something that sets it on fire. Then use a drawbridge to catapult it out toward a target. ?
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doctorspoof

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Re: Experiment: Armok's Bomb.
« Reply #8 on: March 27, 2009, 05:18:15 pm »

Replaces the booze barrels with cats.
Or something else furry and flammable, like dwarves :)
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Eagle

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Re: Experiment: Armok's Bomb.
« Reply #9 on: March 27, 2009, 05:24:03 pm »

Katsuun

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Re: Experiment: Armok's Bomb.
« Reply #10 on: March 27, 2009, 05:45:25 pm »

Boiling leather has the weird tendency to FREEZE people to death, as I found out quite painfully.
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InsanityPrelude

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Re: Experiment: Armok's Bomb.
« Reply #11 on: March 27, 2009, 06:31:28 pm »

Why is the support *above* the booze and magma?
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AncientEnemy

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Re: Experiment: Armok's Bomb.
« Reply #12 on: March 27, 2009, 06:39:38 pm »

Why is the support *above* the booze and magma?

other way round. think ground floor, 2nd floor, 3rd

Dareon Clearwater

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Re: Experiment: Armok's Bomb.
« Reply #13 on: March 28, 2009, 01:54:59 am »

Or you could pave the sky and suspend it from above.  Orbital Magma Cannons... Hmm.  I think I'd need more scaffolding.
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JohnieRWilkins

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Re: Experiment: Armok's Bomb.
« Reply #14 on: March 28, 2009, 02:16:09 am »

Build a stairway to the sky and cover the top z level with hatches. Pump magma up there and have a dwarf on stand-by. That is how you win df.
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- But honestly, if you think
If we could miniaturize things, we would have everybody wielding drawbridges and utterly atomizing
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