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Author Topic: Mind & Magic Mafia! Sixth Day!  (Read 38760 times)

qwertyuiopas

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Re: Mind & Magic Mafia! Fourth Day!
« Reply #225 on: April 12, 2009, 07:56:20 am »

Cheetar.

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Eh?
Eh!

bob_smith

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Re: Mind & Magic Mafia! Fourth Day!
« Reply #226 on: April 12, 2009, 09:20:07 am »

C'mon guys, don't vote Cheetar. Alexhans probably thinks killing the necromancer is more important, otherwise he would've voted Cheetar.
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Org

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Re: Mind & Magic Mafia! Fourth Day!
« Reply #227 on: April 12, 2009, 09:23:20 am »

Why are you trying to guard the LHC?
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Cheeetar

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Re: Mind & Magic Mafia! Fourth Day!
« Reply #228 on: April 12, 2009, 09:56:06 am »

Why are you trying to guard the LHC?
Well, a known enemy is better than an unknown enemy?
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

bob_smith

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Re: Mind & Magic Mafia! Fourth Day!
« Reply #229 on: April 12, 2009, 10:02:00 am »

Cheetar can't be worse than the Criminal Mastermind, who is coordinated with the mafia. By trying to kill the enemy necromancer, we can get rid of the larger threat.
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NUKE9.13

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Re: Mind & Magic Mafia! Fourth Day!
« Reply #230 on: April 12, 2009, 10:19:51 am »

Ahem. Better one rabbit in the hand than two in the bush, as they say.
Whilst yes; the LCH can also, and must also, kill the mafia. But he must also kill town. And as we can assume that there are more townies than mafia, he is a liability.
Yes, we also have to find and kill the mafia. Yes, the mafia is more dangerous than the LCH. But despite their greater span of abilities, they can still only kill one person a night.
Currently, two people are dying per night. There is a small chance that one of them is a mafia, and a smaller chance that either of them is neutral.
If we kill cheeetar (who is probably the LCH), we reduce the amount of kills to 1 per night.
If we kill someone at random, there is first of all no guarantee that we kill a bad guy, and secondly, the amount of kills per night is not reduced at all. The best that could happen is that one of the kills is no longer undetectable.
Now, if we had a roleblocker, things would be different. Then we would be better off killing at random. But we don't. So lets kill cheeetar.

So, yes, a known enemy is better. Because we can kill him. And yes, the LCH is worse than the mastermind. And alexhans hasn't voted yet.
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Long Live United Forenia!

Org

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Re: Mind & Magic Mafia! Fourth Day!
« Reply #231 on: April 12, 2009, 10:35:48 am »

Cheetar can't be worse than the Criminal Mastermind, who is coordinated with the mafia. By trying to kill the enemy necromancer, we can get rid of the larger threat.
But who is he?

And what Nuke said.
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Alexhans

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Re: Mind & Magic Mafia! Fourth Day!
« Reply #232 on: April 12, 2009, 11:13:55 am »

everyone who is voting for Boksi or Cheeetar please vote for Org.  He is probably the necro.

vote Org
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“Eight years was awesome and I was famous and I was powerful" - George W. Bush.

Org

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Re: Mind & Magic Mafia! Fourth Day!
« Reply #233 on: April 12, 2009, 11:20:56 am »

Lolwut?

When did I become the necro?

I AM NOT the necro.
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bob_smith

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Re: Mind & Magic Mafia! Fourth Day!
« Reply #234 on: April 12, 2009, 02:11:31 pm »

Ahem. Better one rabbit in the hand than two in the bush, as they say.
Whilst yes; the LCH can also, and must also, kill the mafia. But he must also kill town. And as we can assume that there are more townies than mafia, he is a liability.
Yes, we also have to find and kill the mafia. Yes, the mafia is more dangerous than the LCH. But despite their greater span of abilities, they can still only kill one person a night.
Currently, two people are dying per night. There is a small chance that one of them is a mafia, and a smaller chance that either of them is neutral.
If we kill cheeetar (who is probably the LCH), we reduce the amount of kills to 1 per night.
If we kill someone at random, there is first of all no guarantee that we kill a bad guy, and secondly, the amount of kills per night is not reduced at all. The best that could happen is that one of the kills is no longer undetectable.
Now, if we had a roleblocker, things would be different. Then we would be better off killing at random. But we don't. So lets kill cheeetar.

So, yes, a known enemy is better. Because we can kill him. And yes, the LCH is worse than the mastermind. And alexhans hasn't voted yet.
Roleblocker is called the amnesiamancer,but I'm not sure if he's still here. Also, there was only one kill last night, and no revival. Alexhans seems pretty sure the necromancer is alive, so amnesiamancer must be alive too.

Also, I vote for Org, cause we need to find the necromancer.
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Org

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Re: Mind & Magic Mafia! Fourth Day!
« Reply #235 on: April 12, 2009, 02:17:09 pm »

Yes lets be idiots and random lynch.
That always works.

/sarcasm off
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Alexhans

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Re: Mind & Magic Mafia! Fourth Day!
« Reply #236 on: April 12, 2009, 02:56:39 pm »

come on people... vote for Org... we are narrowing down the necro...
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“Eight years was awesome and I was famous and I was powerful" - George W. Bush.

Org

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Re: Mind & Magic Mafia! Fourth Day!
« Reply #237 on: April 12, 2009, 02:59:48 pm »

come on people... vote for Org... we are narrowing down the necro...
I would like to know how I am the necro.
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NUKE9.13

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Re: Mind & Magic Mafia! Fourth Day!
« Reply #238 on: April 12, 2009, 03:46:10 pm »

...
/facepalm
I retract everything I just said. Roleblocker blocks cheeetar, right.
I totally forgot about the amnesiamancer!
Org; I'm guessing alexhans checked you and got a townie result. That makes you evil. And as we sort-of-know that the SMC is dead (PoH), and we sort-of-know who the LCH is (cheeetar), we sort of that you are mafia... I guess.
Am I right, alex?
Anyway, alex has spoken! Lycnh the org!
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JoshuaFH

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Re: Mind & Magic Mafia! Fourth Day!
« Reply #239 on: April 12, 2009, 08:58:35 pm »

I'm extending the day to tomorrow, because it's Easter, and I don't want to exclude people that are celebrating.
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