Josh must have laughed his ass off when I checked the LHO the first night.
Yes, yes I did.
I hope you don't quit mafia Alex, you're a very good player, it's just that you got really unlucky while all the mafia's balancers got killed or tied up.
Ideas for possible future roles:
Deathamancer: 3 times per game, day or night, can snap his fingers and stop the heart of any other player. These can be used all at once if the player so chooses. A 4th kill is possible, but requires that the deathamancer sacrifice his own life. Wins when all the other players are dead. Will win even if he himself is dead. [third party]
Bromancer: Controls the power of friendship. Once per game, can place the 'Best Friends' bond between any two players, including himself. Does not negate the current two Best Friends. [Mafia][Town][Third party]
Usurper: One of the mafia is tasked with extra winning condition of having to ensure that one of his mafia brethren are killed before the end of the game. Will lose if this condition is not met. [mafia]
Fake Death pill: Not a role, but an item, per se. At the beginning of the game, one player will be chosen randomly and given a 'fake death' pill. At any time, day or night, that player can take the pill and 'die'. The player will automatically revive in 3 days. The player cannot be targeted for a lynch, but can still be targeted for a nightkill. The Best Friend of the 'deceased' will not be convinced that the player has died, because they have such a special bond, and won't commit suicide. In the chance that a 'dead' player is still dead when one of the other parties has met their winning condition, the 'dead' player auto-loses. [town][mafia][third party]
I'm also toying with the idea of a Mafia that is separated at the start of the game. With there being a "main" group, containing the mafia leader that makes the final say on nightkills, and a 'detached' group, which is also mafia, but is not in contact with the first group and must try to deduce who their brethren are, so they can join up with them.