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Author Topic: First custom tileset questions  (Read 608 times)

Chonker

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First custom tileset questions
« on: March 26, 2009, 03:16:41 pm »

Hi,

I've started making a custom tileset as I couldn't find one that suited the screen resolution I prefer, It's for 1920x1200 resolution and the tiles are 24x24 giving an 80x50 screen.  I started with http://dwarf.lendemaindeveille.com/index.php/List_of_user_character_sets#Belal Belal's tileset here as I was using it stretched in the game and it still looked very nice, I've been replacing one at a time these sprites with my own versions.  I've also been reading along with the tilesets page on the wiki here http://dwarf.lendemaindeveille.com/index.php/Tilesets.

My question is there seems to be alot of sprites on the tileset i'm modifying which arn't named on the wiki, for example the cactus on the 10th row.

Also I've been testing as I go along but I'm not yet that good at playing DF and havn't managed to find all of my sprites in my games.  Could somebody who can run in this resolution act as "tester" to help me with this?  It's also hard to tell if the sprites really do look like the objects they are supposed to represet (they do to me but then I know what I was intending!)

Thanks in advance and I look forward to becoming a part of what seems to be a very friendly and dedicated community for a spectacular game!  :)
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