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Author Topic: Dodgeblock: A True Dwarven Sport (Turn 8)  (Read 17213 times)

webadict

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Dodgeblock: A True Dwarven Sport (Turn 8)
« on: March 25, 2009, 11:54:23 am »

Dodgeblock
It was some time after the great Goblin wars. Peace had finally settled, and the dwarves, being the creatures that they are, needed something to pass the time. A few (horribly failed) experiment with games, including, but not limited to, baseblock (the logs broke), basketblock (no one could make a basket), volleyblock (One word: spikes), and, of course, underwater basket weaving.
It was during a random tantrum, when a crazed dwarf picked up a block and chucked it at a nearby dwarf, that the dwarves suddenly came up with a grand sport: Dodgeblock.

Playing:
Spoiler (click to show/hide)

Stats:
Spoiler (click to show/hide)

Mechanics:
Spoiler (click to show/hide)

Movement:
Spoiler (click to show/hide)

Actions:
Spoiler (click to show/hide)

Map:
Spoiler (click to show/hide)

Sign-Up Form:
Spoiler (click to show/hide)

This is going to be a test game, as the mechanics are fairly untested. Bugs/balancing will be reworked for next round.

Players Needed: 12
Players: 12
Spoiler (click to show/hide)

Rule Modifications:
Spoiler (click to show/hide)
« Last Edit: April 07, 2009, 01:22:35 am by webadict »
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Pandarsenic

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Re: Dodgeblock: A True Dwarven Sport
« Reply #1 on: March 25, 2009, 06:35:57 pm »

Name: Pandarsenic
Spoiler (click to show/hide)
« Last Edit: March 26, 2009, 04:18:11 pm by Pandarsenic »
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KARATE CHOP TO THE SOUL
Your bone is the best Pandar honey. The best.
YOUR BONE IS THE BEST PANDAR
[Cheeetar] Pandar doesn't have issues, he has style.
Fuck off, you fucking fucker-fuck :I

Karlito

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Re: Dodgeblock: A True Dwarven Sport
« Reply #2 on: March 25, 2009, 06:42:11 pm »

Spoiler (click to show/hide)
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This sentence contains exactly threee erors.

Shoruke

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Re: Dodgeblock: A True Dwarven Sport
« Reply #3 on: March 25, 2009, 06:45:47 pm »

Name: Shoruke
symbol: § (hold alt, type in 21, release alt... at least that's what it is for me  :P)

Accuracy:8
Power:8
Dodge:4
Catch:4
Block:8
Speed:4

Style: Block
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The Unforgotten Beast, Shoruke, has come! A pale-skinned human. It has heterochromatic eyes and moves in an unpredictable manner. Beware its rapier wit!

webadict

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Re: Dodgeblock: A True Dwarven Sport
« Reply #4 on: March 25, 2009, 07:36:50 pm »

Huh. And here I was gonna rework some things. Apparently, I forgot to factor in range while throwing, but I'm not sure how to do it. Also, it seems high Power can destroy. I might make catches and blocks based on (Power + 1dAccuracy) / 2 instead, to factor in low accuracy. Also, dodges would be based off of (Speed + 1dDodge) / 2 to factor in high speed.

I'm not sure how to get range in though. Should I even have it this round?

Also, any rule change suggestions? Are the rules I'm implementing good?

Also also, does anyone care what team they're on?
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Shoruke

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Re: Dodgeblock: A True Dwarven Sport
« Reply #5 on: March 25, 2009, 07:57:37 pm »

"I want to be on the good team" is the best I got  :P
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The Unforgotten Beast, Shoruke, has come! A pale-skinned human. It has heterochromatic eyes and moves in an unpredictable manner. Beware its rapier wit!

SombreChapaeu

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Re: Dodgeblock: A True Dwarven Sport [Sign Up Now!]
« Reply #6 on: March 25, 2009, 08:51:41 pm »

Spoiler (click to show/hide)


Name: Aldric Von CATCH

Symbol: &

Accuracy:4
Power:4
Dodge:4
Catch:16
Block:4
Speed:4

Style: Catching
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Kashyyk

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Re: Dodgeblock: A True Dwarven Sport [Sign Up Now!]
« Reply #7 on: March 26, 2009, 06:55:13 am »

I'll play!
Spoiler (click to show/hide)
« Last Edit: March 26, 2009, 01:56:38 pm by Kashyyk »
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Vlynndar

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Re: Dodgeblock: A True Dwarven Sport [Sign Up Now!]
« Reply #8 on: March 26, 2009, 07:57:19 am »

This looks like fun. Originally I was going to try for a catching style, but seeing there are so many dodgers and catchers already, I'll try and give them something to dodge.

Name: Vlynndar
Symbol representing you: ≡ (Should be alt-240)

Accuracy:9
Power:9
Dodge:4
Block:4
Catch:4
Speed:6

Style: Dodge

The way it looks right now, I predict a lot of people out due to catching and a lot of misses due to low accuracy and high dodge/block.
And I predict I'll be out pretty much as soon as I throw at someone with high catch.

(Hypothetical question: If Urist dodges a block and goes straight on to Cog, I assume nothing changes, the situation being 'enemy throws at Cog' instead of 'the enemy throws at Urist'.
But what if Urist blocks a block, the block veering off to Cog. Does that count as a throw from the opposition, a throw from Urist or a pass from Urist?
Of course, this would be quite rare.)
« Last Edit: March 26, 2009, 08:14:14 am by Vlynndar »
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For that viciously bad pun, I'm gonna introduce a NPC named Vlynndar just so that I can kill him of in a cruel and unusual way.
Watermelons are pretty important.

Luke_Prowler

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Re: Dodgeblock: A True Dwarven Sport [Sign Up Now!]
« Reply #9 on: March 26, 2009, 08:28:10 am »

Spoiler (click to show/hide)
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Quote from: ProtonJon
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Siquo

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Re: Dodgeblock: A True Dwarven Sport [Sign Up Now!]
« Reply #10 on: March 26, 2009, 08:53:56 am »

Nice idea! I'm going for blocking... As noone else will.

Symbol: ♠
Accuracy:7
Power:6
Dodge:1
Block:10
Catch:6
Speed:6

Style: Blocker, but in this order: Block, Catch, Dodge.

Start as close to a block as possible.
« Last Edit: March 26, 2009, 12:21:19 pm by Siquo »
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This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

webadict

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Re: Dodgeblock: A True Dwarven Sport [Sign Up Now!]
« Reply #11 on: March 26, 2009, 09:03:39 am »

(Hypothetical question: If Urist dodges a block and goes straight on to Cog, I assume nothing changes, the situation being 'enemy throws at Cog' instead of 'the enemy throws at Urist'.
But what if Urist blocks a block, the block veering off to Cog. Does that count as a throw from the opposition, a throw from Urist or a pass from Urist?
Of course, this would be quite rare.)
It counts as a throw from the original person. It will just have half Power.
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bob_smith

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Re: Dodgeblock: A True Dwarven Sport [Sign Up Now!]
« Reply #12 on: March 26, 2009, 09:04:48 am »

I'll join.
Spoiler (click to show/hide)
Maybe it's just me, but this game seems more defensive than offensive.

Edited
After dodging, does the block bounce back if it hits the wall, or just fall to the ground?
Cause with 8 power, you could throw, hit the wall, and have it bounce.
« Last Edit: March 26, 2009, 09:33:56 am by bob_smith »
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Vlynndar

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Re: Dodgeblock: A True Dwarven Sport [Sign Up Now!]
« Reply #13 on: March 26, 2009, 09:10:09 am »

I'll join.
Spoiler (click to show/hide)
Maybe it's just me, but this game seems more defensive than offensive.

I imagine you a very thin, very stationary, very flat dwarf. As if you've had an accident at the forges.

(But if you are going with something like that, I'd pick catch instead of dodge, then you can get other players out)
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For that viciously bad pun, I'm gonna introduce a NPC named Vlynndar just so that I can kill him of in a cruel and unusual way.
Watermelons are pretty important.

webadict

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Re: Dodgeblock: A True Dwarven Sport [Sign Up Now!]
« Reply #14 on: March 26, 2009, 09:16:23 am »

I'll join.
Spoiler (click to show/hide)
Maybe it's just me, but this game seems more defensive than offensive.
Do I need to cap these stats out at 10, like my original thought was?

I think I will.

New Rule: You cap out at 10 on any stat.

Feel free to edit your post. If you do not, I will probably edit it for you.
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