I would have done the rolls earlier today... but then I found the trope website and... yeah... anyway, rolls. Why do people not yell at me for me rolls?
Inaluct:
{} You charge up to Antman2, and seize it by the shoulders, fully intending to headbutt it. Then you realize,
wait a second, this thing is way taller than I am and has a carapace. This might just be a bad idea. So you instead employ
the Standard Female Grab on the Antman to hold it in place while your golem attacks it.
{} So the golem rushes up and
{} {} {} bounces the Flaming sword off it's leg. At least it's a ‼leg‼ now. *1 QP*
Vlynndar:
You reach for Digital Hellhound's chainmail and
{} you take his clothing instead. You rack your brain to find a decent way to use the clothing to your advantage, and then the solution hits you: turn the clothing into a net!
{} {} And how does one turn clothing into a net? Well by balling it up around your fist and hitting yourself with it obviously. You do so. The clothing is somehow torn to shreds by your mishandling it.
Katsuun:
You instruct your Familiar to try and figure out how to make it easier to activate the ChAoS stone file, while you set to work on the bugs.
{} You try to exponentially increase the ChAoS bugs' density. But as you focus your magic on the bug, some of its ChAoS-ness seeps into you. At least the spell worked. One of the GoogalPlex or so ChAoS bugs implodes unto itself. You also notice that your hair has suddenly turned into horns, trailing back behind your scalp like
this guy's. {} On a positive note, your familiar came up with a decent way to activate the ChAoS stone: the Run ChAoS_Stone.exe command.
Zasit Alebath:
Well obviously the grass isn't burning high enough for you or something, so you
{} ignore your burning torch and throw your shrubbery into the fire to feed the flames... or something. It made more sense at the time, but now that you've done it, it occurs to you that there is more than enough grass to burn.
KnightedSkull:
You roar an
incredible cliche about your newfound ChAoS mutation, and
{} try to boot Antman4 into the flames, but you realize in good time that Antman4 is already quite close to the flames and, with your stone body, upsetting your balance in a way such as kicking might not be a good idea, so you settle for a mundane punch instead.
{} {} The Antman easily dodges your Falcon Paunch-like manoever. *1 QP*
Errol:
"Yo dudes!" You call to your teammates as you sink into lotus position. "The ChAoS bugs are weak against holy weapons!" You take out your ChAoS Stone
{} and activate it. "Thirteen." You place it in your backpack once again.
Luke_Prolwer: (FINE I'll make it a skill already)
{} RAYGE?!? Wait, that sounds like a bad idea. As good as increased strength is, deserting yourself of rationality will probably get you killed.
{} But it's JUST CRAZY ENOUGH TO WORK! You scream yourself hoarse at Antman2, and adrenaline starts pumping through your body. You rage. Yay.
{} Oh yeah! Stuff to kill. You swing your sword viciously at Antman2,
{} {} {} {} and in your blind fury misjudge your distance and you barely scratch the Antman's arm. *2 QP*
Muwahahaha:
You take flight towards the castle, and on the way you take your ChAoS stone from your backpack and
{} activate it. "Eighteen." it says. You place the Stone in your backpack once again. When you arrive at the castle, you take a quick airborne peek around the outside; there's a room with stained-glass windows on the third floor, so that's probably where the church is. *EXIT QUEST MODE*
Antman1 gets a bad case of
Ret Con and the flames along its body die out and its arm heals. Tropism aside, it decides to try and kill the foo'
{} with the insanely small torch.
{} {} It attacks you!
{} {} {} Its fist bounces off your arm without so much as a bruise.
Antman2
{} decides to do
something completely different! {} It raises Digital Hellhounds corpse as a ghoul! A very, very, wussy ghoul. The rest of you are sickened by what he has done to your friend, as he is now roughly as tough as Kuribo.
Antman4 is the smartest creature in the area, and it departs East towards The Forest of EpicGlade.
As for the rest of you, you are now caught in a brushfire. Your ‼legs‼, and whatever you're wearing on them, catch fire. The ChAoS Bugs swarm all over you, and begin nibbling at you! Suddenly ChAoS affects you differently, somehow...
(oh god this part will take FOREVER, I hate you all for not running. Except Muwahahaha. Expect a present in the church.)
(on second thought... yeah I'm gonna shorten this up for myself because
I can.)
You all take fire damage on your legs and none of it heals. So there. Inaluct's Golem's injured leg is burned into charcoal.
KnightedSkull rolls for recovery (left arm): 3: Nope.
Zasit Alebath's torch uses up a unit of fuel.
Inaluct rolls for ChAoS: 1.
Vlynndar rolls for ChAoS: 3.
Katsuun rolls for ChAoS: 5. Small pieces of your surroundings begin to fade into nothingness, very very slowly...
Zasit Alebath rolls for ChAoS: 3.
KnightedSkull rolls for ChAoS: 2.
Errol rolls for ChAoS: 4. Suddenly your muscles bulge! (but at what cost?)
Luke_Prowler rolls for ChAoS: 5. You flicker in and out of the visual spectrum rapidly, complete with sound effects.
Muwahahaha rolls for non-bug-enhanced ChAoS: 1.
Muwahahaha rolls for rounding: 6.
Wounds:
-Right arm is harmed
-‼legs‼ are bruised
Skills:
-Accomplished Pickuper: 1/8 exp (+1 to rolls)(anticipation)
-Novice Mind Controller: 1/4 exp
-Novice Searcher: 2/4 exp
-Unskilled Trapmaker: 1/2 exp
-Novice Thrower: 1/4 exp
-Unskilled Ambusher: 1/2 exp
-Unskilled Polearm User: 1/2 exp
-Novice Golem Maker: 0/4 exp
-Novice Plastic-er : 3/4 exp
-Novice Enchanter: 0/4 exp
-Novice Light Mage: 0/4 exp
-Unskilled Miner: 1/2 exp
-Unskilled PPP User: 1/2 exp
-Unskilled Wrestler: 1/2 exp
Spells Known:
-Lesser Mind Control: Attempts to bring an NPC under your control.
-Golem Creation: Attempts to turn a nearby material (earth, water, etc) into a golem of that material.
Inventory:
-Clothing (worn)
-Dragonhide leggings (1 AR, 1 DR, legs)(-1 to magic, +1 magic resist)
-Dragonhide gauntlets (1 AR, 1 DR, arms)(-1 to magic, +1 magic resist)
-A boomerang (ranged)(held)
-A staff (+1 magic)(held)
-A Plastic Projectile Propeller (built into right arm)(shoots anything ammunition-sized)
-6 rocks (held)
-A ChAoS Stone
ChAoS:
-?
-You have 10 extra eyes in a circle around your head.
Other:
-7 QP
-You are carrying three things, plus some rocks. You can't fight decently with any of them, but you can use them for other things if you have enough time and free space to set stuff down.
-Right arm has 1 DR, and the PPP is built onto it
Wounds:
-Torso is bruised
-Left leg is burnt off (reduced travelling ability)
-‼right leg‼ is bruised
Skills:
-Novice Wrestler: 3/4 exp
-Novice Swordsman: 2/4 exp
-Unskilled Pickuper: 1/2 exp
Inventory:
-A Flaming Sword (sheathed)(1 AB, 1 DB)(on fire; can be extinguished at will, causes ‼fire‼ status effect when lit)
-An Antman Carapace Shield (held)(1 AR)
Notes:
-1 DR
-Immune vs water
-Apparently you can disassemble it and use it for tools
Wounds:
-‼legs‼ are bruised
Skills:
-Unskilled Pickuper: 1/2 exp
ChAoS:
-?
Inventory:
-Clothes (worn)
-A ChAoS Stone (held)
Wounds:
-‼legs‼ are bruised
Skills:
-Novice Pickuper: 2/4 exp
-Novice Diviner: 0/4 exp
-Novice Trapmaker: 1/4 exp
-Novice Tool-User: 0/4 exp
-Unskilled Ice Caster: 1/2 exp
-Accomplished Time/Space Bender: 2/8 exp (+1 to rolls)(anticipation)
-Novice Summoner: 3/4 exp
-Unskilled Lightning Caster: 1/2 exp
-Competent Computer User: 0/6 exp (+1 to actions)
-Unskilled Thrower: 1/2 exp
Spells Known:
-Scry: You attempt to view another part of the world.
-Wave of Cold: You shoot a wave of cold (very cold) air at someone. (+1 damage, extinguishes fire, solidifies water)
-Paradox: You attempt to turn something or someone into a paradox.
-Summoning: You attempt to summon a creature of your choice to do your bidding. Larger or powerful creatures will require a turn to charge.
-Reality Bending: You attempt to make a minor change in reality, such as how big something is.
-Electrocute: target has trouble moving from electrocuted nerves, and must roll to resist damage until it wears off (number of turns decided upon hit)
-Computer-Mind-Link: You can change one parameter within an enemy's mind. Target rolls to override at the end of every turn.
Items:
-Clothing (worn)(shirt is missing a strip)
-A backpack (worn), containing:
-3 healing potions (guarantees 6 on regeneration roll when drunk)
-A vial of Alchemist Fire (ignites on contact with air, can be used as a throwing weapon or to enhance a weapon)
ChAoS:
-?
-Your skin is scaly. And green. (1 AP, 1 DR)
-Your hair is horns (it totally matters. Totally.)
-Your environs ever so slowly fade into nothingness.
Other:
-10 QP
-You have (more or less) achieved technological singularity. You can analyze and manipulate technology amazingly well. (+1 to skills and experience gain involving you using anything at least a complex as a crossbow)
-You are an ISP server. You are wirelessly connected to the other computer in the world.
-Your ChAoS stone is loaded into your... tech... ness, with a very easy-to-use Run command. (+1 to using the ChAoS Stone)
Wounds:
-‼legs‼ are bruised
Skills:
-Unskilled Computer User: 1/2 exp
Other:
-An ISP
-Internet-ically connected to Katsuun
Wounds:
-‼legs‼ are bruised
-Status Effect: Acute Poisoning (increases recovery rate)
Skills:
-Competent Pickuper: 2/6 exp (+1 to rolls)
-Novice Searcher: 1/4 exp
-Accomplished Axeman: 3/8 exp (+1 to action and damage rolls)(anticipation)
-Novice medic: 1/4 exp
-Unskilled Ambusher: 1/2 exp
-Novice Thrower: 1/4 exp
-Unskilled Shield User: 1/2 exp
-Novice Tool User: 2/4 exp
Techniques:
-Running backhand: attacks enemy from behind (bypasses opponent's AR of held equipment)(1 DB)(usable once/2 turns)
-Rush (1 AP, makes target vulnerable if it hits)
Inventory:
-Clothes (worn)
-plate mail (worn)(1 AR, 2 DR, body)
-A battleaxe (+1 DB)(held)
-A *steel kite shield* (held)(1 AR)
-A lit torch (held)(Fuel: 1)
-A backpack (worn), containing:
-A vial, labeled with a ice symbol
-2 healing potions (guarantees 6 on recovery roll)
-A poison potion
-A ChAoS Stone
ChAoS:
-?
-Novice ChAoS user: 1/2 exp
-Your hair is on fire!
Other:
-17 QP
-You absorb poison as if it were some kind of medicine
Wounds:
-Left arm is harmed
-‼legs‼ are bruised
Skills:
-Competent Pickuper: 0/6 exp (+1 to rolls)
-Competent Polearm User: 0/6 exp (+1 to action and accuracy rolls)
-Unskilled Leatherer: 1/2 exp
-Novice Gamer: 0/4 exp
-Novice Miscellaneous crafter: 0/4 exp
-Novice tool user: 0/4 exp
-Unskilled Ambusher: 1/2 exp
-Unskilled Mason: 1/2 exp
-Unskilled Geomancer: 1/2 exp
-Unskilled Wrestler: 1/2 exp
Inventory:
-Clothing (worn)
-‼Dragonhide boots‼ (worn)(1 AR, 1 DR, legs)(-1 to magic, +1 to magic resist)
-Electrically charged plate mail (worn)(1 AR, 2 DR, body)(shocks attackers)
-A dragonhide cap (worn)(1 AR, 1 DR, head)(+1 magic resistance)
-A choppa (held)(polearm)(1 AB, 1 DB)(Durability: 5/6)
-A ChAoS Stone
ChAoS:
-?
-Poison drips from your fingers
-Your skin is rock-like (+1 to attacker's accuracy, 1 DB)
Other:
-21 QP
-Can see through 1 layer of wall (basically only affects ambushing)
Wounds:
-‼legs‼ are bruised
Skills:
-Accomplished Pickuper: 1/8 exp (+1 to rolls)(anticipation)
-Novice Trapmaker: 0/4 exp
-Novice Marksman: 0/4 exp
-Accomplished Polearm User: 1/8 exp (+1 to action and accuracy rolls)(anticipation)
-Novice Rester: 1/4 exp
-Unskilled Searcher: 1/2 exp
-Unskilled Ambusher: 1/2 exp
-Accomplished Teleporter: 5/8 exp (+1 to rolls)(anticipation)
-Novice Ninja: 0/4 exp
-Novice Enchanter: 2/4 exp
-Novice Tool User: 1/4 exp
-Novice Dodger: 0/4 exp
-Unskilled Thrower: 1/2 exp
Techniques:
-Flurry of Strikes: 1-3 strikes with your weapon, leaves you tired.
-Wallwalking: You can walk on walls/ceilings
-Dragoon Strike: Aims at head without incurring accuracy penalty, usable once per two turns
Spells:
-Teleport: Infinite action, can within an area instantly.
-Extended Teleport: Hold a conversation with EVFtN-D
Inventory:
-Clothing (except your left shoe)(worn)
-A quiver of 38 sharp arrows (worn)(2 DB when shot, can be thrown as a bonus-less ranged attack)
-A quiver of 40 arrows (worn)(ammo for bow)
-Chainmail (worn) (1 AR, 1 DR, body)
-A feather hat (worn)
-A Flaming Choppa (held)(polearm)(1 AB, 1 DB)(on fire, can be extinguished at will, inflicts ‼fire‼ status effect when lit)
-A backpack(worn), containing:
-4 healing potions (guarantees regeneration roll of 6)
-a shortbow (ranged)
-A ChAoS Stone
ChAoS:
-?
-it WAS 13...
-Your bloodlust is intense!
-Your muscles are huge!
Other:
-16 QP
Wounds:
-‼legs‼ are bruised
Skills:
-Master Pickuper: 2/10 exp (+2 to rolls)(anticipation)
-Competent Swordsman: 2/6 exp (+1 to action and accuracy rolls)
-Competent Thrower: 0/6 exp (+1 to actions and accuracy)
-Novice Woodcrafter: 1/4 exp
-Competent Leatherer: 0/6 exp (+1 to actions)
-Novice Searcher: 2/4 exp
-Novice Tool User: 3/4 exp
-Unskilled Shield User: 1/2 exp
-Unskilled Dancer: 1/2 exp
-Novice Acrobat: 0/4 exp
-Unskilled Stylish Fighter: 1/2 exp
Techniques:
-Battojutsu: extra fast sword strike (bypasses enemies' AR from held equipment)(1 DB)(usable once every two turns)
Inventory:
-xClothesx (worn)(Durability: 2/3)
-Leather armor (worn)(1 DR, body)
-Iron buckler (held)(1 AR)
-Iron cap (worn)(1 AR, head)
-A +1 Sword (sheathed)(2 DB)
-A torch (held)(Fuel: 7)
-A bundle of 8 throwing knives (strapped to leg)(1 AB)(ranged)
-Goggles of Minute Seeing (worn)(+1 to rolls involving small stuff... like crafting or lockpicking)
-A backpack (worn), containing:
-A well-tanned orc hide (can be made into leather equipment, basically anything except body armor)(blood red)
-A well-tanned cat hide (can be made into leather equipment, basically anything except body armor)(black)
-"How to Not Suck at Tanning Hides" (+1 to leathering)
-Some rocks.
-A dragonhide armor (1 AR, 1 DR, body when worn)(-1 magic, +1 magic resist when worn)
-A ChAoS Stone
ChAoS:
-?
-The air around you... pulsates?
-You flicker noisily.
Other:
-26 QP
Not injured.
Skills:
-Legendary Mutater (+3 to rolls)(anticipation)(can prevent others from using mutation, once every 2 turns)
-Novice Pickuper: 3/4 exp
-Unskilled Fire Caster: 1/2 exp
-Unskilled Dodger: 1/2 exp
-Novice Tool User: 3/4 exp
-Novice Enchanter: 1/4 exp
Spells Known:
Mutate: You attempt to change a creature.
Techniques:
-Mesmer: Invokes Mind Control.
Inventory:
-Clothing (worn)
-A robe (worn)
-A Weeping Staff (held)(+1 to magic rolls)(1 DB, causes bleeding in melee)
-An Amulet of Conductivity (worn)(conducts magic)(Charges: 2)
-A backpack (worn), containing:
-A ChAoS Stone
ChAoS:
-?
-it WAS 18...
-You are really, really lightweight.
Other:
-4 QP
-You have collapsable wings. Can be used for flight.
-You require less oxygen, but still have an incredible respiratory system for pumping adrenaline and white blood cells. (1 AB, 1 AR)(+1 regeneration)(hard to suffocate)
-Your skin is dragonhide (1 AR, 2 DR, +1 to magic resistance (except spells you would consider beneficial)
-Your brain has IMMENSE processing power! (Immune to surprise, auto success on solving puzzles, +1 to checks involving knowledge like construction)
-you are immune to mentally damaging stimuli (bright lights, pain, loud noises, even creepy-crawlies!)
-Your immune system is INSAYN. You are impervious to any and every disease.
-You automatically camouflage whenever you feel you need to.
-You have the acute senses (sight, hearing, smell) of a cat.
-In order for someone to cast an alteration spell on you (yourself included), they must say your ChAoS number aloud.
Since you can't see Sraxxakex, I'll just stick his status in the .txt file I use to record you guys' chaos stuff.
AntMan1:
-Left arm is broken
-‼legs‼ are bruised
-rest of its whole body is bruised
-lots of legs
-2 DR
-Competent Swordsman (+1 to actions and accuracy)
Antman2:
-Head is harmed
-Right arm is bruised
-‼legs‼ are bruised
-Diseased (-1 to actions)
-lots of bruised legs (1st leg is bruised)
-2 DR
-Competent Polearm User (+1 to actions and accuracy)
-Carrying a halberd (1 DB)(polearm)
Antman4: Not Injured.
-lots of legs
-fifth leg is bruised
-Wearing a dragonhide left boot (-.5 magic actions, +.5 magic resist)
-1 DR
Digital Hellhound's Zombie:
-body is mangled
-putrefied (negative 1 DR)
-undead
Swarm of Bugs: Not injured
-There's thousands of them (cannot be attacked conventionally)
-Able to... detect invisible people? At any rate they can see Muwahahaha
-They seem to enhance ChAoS rate somehow...
‼Cave Entrance‼:
-In RandomFunk, the Weird Pit of Mystery
-Leads to Overworld and RandomFunk Chamber 1
-The Group (except Muwahahaha) is here. So are Antmen 1 & 2. So are the ChAoS bugs... well, a few of them anyway.
-A set of clothing, a suit of chainmail, and a staff are here
Cave Chamber 1:
-glowing stalactites, and a rickety old sign are here
-NOT dark for the next turn
-In RandomFunk, the Weird Pit of Mystery
-Leads to Cave Entrance, Ant Chamber, and Sraxxakex's lair
-Sraxxakex and the Swarm of Chaos Bugs are here
Ant Chamber:
-dark
-In RandomFunk, the Weird Pit of Mystery
-Leads to Cave Chamber 1
-ChAoS bugs are here
Sraxxakex's Lair:
-dark
-In RandomFunk, the Weird Pit of Mystery
-Leads to Cave Chamber 1
-The Swarm of Bugs is here
The Castle Courtyard:
-leads to Overworld and Castle's Main Chamber
-Muwahahaha is here
EpicGlade:
-You can reach it via the Overworld
-Antman4 is here, mostly to protect its boot
Okay it's done... whew. I am really really tired though, so I'm likely to have messed some stuff up. Errol has 1 exp to spend, and Vlynndar has 4. Hurry up and spend them dammit so I don't have to remember them any more.